📄 volumetechnique.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgUtil/CullVisitor>#include <osgUtil/UpdateVisitor>#include <osgVolume/Brick>#include <osgVolume/VolumeTechnique>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgVolume::VolumeTechnique) I_DeclaringFile("osgVolume/VolumeTechnique"); I_BaseType(osg::Object); I_Constructor0(____VolumeTechnique, "", ""); I_ConstructorWithDefaults2(IN, const osgVolume::VolumeTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____VolumeTechnique__C5_VolumeTechnique_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(osgVolume::Brick *, getBrick, Properties::NON_VIRTUAL, __Brick_P1__getBrick, "", ""); I_Method0(const osgVolume::Brick *, getBrick, Properties::NON_VIRTUAL, __C5_Brick_P1__getBrick, "", ""); I_Method0(void, init, Properties::VIRTUAL, __void__init, "", ""); I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv, Properties::VIRTUAL, __void__update__osgUtil_UpdateVisitor_P1, "", ""); I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv, Properties::VIRTUAL, __void__cull__osgUtil_CullVisitor_P1, "", ""); I_Method0(void, cleanSceneGraph, Properties::VIRTUAL, __void__cleanSceneGraph, "Clean scene graph from any terrain technique specific nodes. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse the terrain subgraph. ", ""); I_ProtectedMethod1(void, setDirty, IN, bool, dirty, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setDirty__bool, "", ""); I_SimpleProperty(osgVolume::Brick *, Brick, __Brick_P1__getBrick, 0);END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -