📄 brick.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/Image>#include <osg/Matrix>#include <osg/NodeVisitor>#include <osg/Object>#include <osgVolume/Brick>#include <osgVolume/Volume>#include <osgVolume/VolumeTechnique>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgVolume::Brick) I_DeclaringFile("osgVolume/Brick"); I_BaseType(osg::Group); I_Constructor0(____Brick, "", ""); I_ConstructorWithDefaults2(IN, const osgVolume::Brick &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Brick__C5_Brick_R1__C5_osg_CopyOp_R1, "Copy constructor using CopyOp to manage deep vs shallow copy. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method0(void, init, Properties::NON_VIRTUAL, __void__init, "Call init on any attached TerrainTechnique. ", ""); I_Method1(void, setVolume, IN, osgVolume::Volume *, ts, Properties::NON_VIRTUAL, __void__setVolume__Volume_P1, "Set the Volume that this Volume tile is a member of. ", ""); I_Method0(osgVolume::Volume *, getVolume, Properties::NON_VIRTUAL, __Volume_P1__getVolume, "Get the Volume that this Volume tile is a member of. ", ""); I_Method0(const osgVolume::Volume *, getVolume, Properties::NON_VIRTUAL, __C5_Volume_P1__getVolume, "Get the const Volume that this Volume tile is a member of. ", ""); I_Method1(void, setBrickID, IN, const osgVolume::BrickID &, brickID, Properties::NON_VIRTUAL, __void__setBrickID__C5_BrickID_R1, "Set the BrickID (layer, x,y) of the Brick. ", "The BrickID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of BrickID to TerraiTiles. "); I_Method0(const osgVolume::BrickID &, getBrickID, Properties::NON_VIRTUAL, __C5_BrickID_R1__getBrickID, "Get the BrickID (layer, x,y) of the Brick. ", ""); I_Method1(void, setLocator, IN, osg::RefMatrix *, locator, Properties::NON_VIRTUAL, __void__setLocator__osg_RefMatrix_P1, "", ""); I_Method0(osg::RefMatrix *, getLocator, Properties::NON_VIRTUAL, __osg_RefMatrix_P1__getLocator, "", ""); I_Method0(const osg::RefMatrix *, getLocator, Properties::NON_VIRTUAL, __C5_osg_RefMatrix_P1__getLocator, "", ""); I_Method1(void, setImage, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__setImage__osg_Image_P1, "", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __osg_Image_P1__getImage, "", ""); I_Method0(const osg::Image *, getImage, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage, "", ""); I_Method1(void, setVolumeTechnique, IN, osgVolume::VolumeTechnique *, VolumeTechnique, Properties::NON_VIRTUAL, __void__setVolumeTechnique__VolumeTechnique_P1, "Set the VolumeTechnique. ", ""); I_Method0(osgVolume::VolumeTechnique *, getVolumeTechnique, Properties::NON_VIRTUAL, __VolumeTechnique_P1__getVolumeTechnique, "Get the VolumeTechnique. ", ""); I_Method0(const osgVolume::VolumeTechnique *, getVolumeTechnique, Properties::NON_VIRTUAL, __C5_VolumeTechnique_P1__getVolumeTechnique, "Get the const VolumeTechnique. ", ""); I_Method1(void, setDirty, IN, bool, dirty, Properties::NON_VIRTUAL, __void__setDirty__bool, "Set the dirty flag on/off. ", ""); I_Method0(bool, getDirty, Properties::NON_VIRTUAL, __bool__getDirty, "return true if the tile is dirty and needs to be updated, ", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding sphere around Node's geometry or children. ", "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); I_SimpleProperty(const osgVolume::BrickID &, BrickID, __C5_BrickID_R1__getBrickID, __void__setBrickID__C5_BrickID_R1); I_SimpleProperty(bool, Dirty, __bool__getDirty, __void__setDirty__bool); I_SimpleProperty(osg::Image *, Image, __osg_Image_P1__getImage, __void__setImage__osg_Image_P1); I_SimpleProperty(osg::RefMatrix *, Locator, __osg_RefMatrix_P1__getLocator, __void__setLocator__osg_RefMatrix_P1); I_SimpleProperty(osgVolume::Volume *, Volume, __Volume_P1__getVolume, __void__setVolume__Volume_P1); I_SimpleProperty(osgVolume::VolumeTechnique *, VolumeTechnique, __VolumeTechnique_P1__getVolumeTechnique, __void__setVolumeTechnique__VolumeTechnique_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgVolume::BrickID) I_DeclaringFile("osgVolume/Brick"); I_Constructor0(____BrickID, "", ""); I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y, ____BrickID__int__int__int, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_PublicMemberProperty(int, level); I_PublicMemberProperty(int, x); I_PublicMemberProperty(int, y); I_PublicMemberProperty(int, z);END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -