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📄 brick.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/Image>#include <osg/Matrix>#include <osg/NodeVisitor>#include <osg/Object>#include <osgVolume/Brick>#include <osgVolume/Volume>#include <osgVolume/VolumeTechnique>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgVolume::Brick)	I_DeclaringFile("osgVolume/Brick");	I_BaseType(osg::Group);	I_Constructor0(____Brick,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgVolume::Brick &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Brick__C5_Brick_R1__C5_osg_CopyOp_R1,	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method0(void, init,	          Properties::NON_VIRTUAL,	          __void__init,	          "Call init on any attached TerrainTechnique. ",	          "");	I_Method1(void, setVolume, IN, osgVolume::Volume *, ts,	          Properties::NON_VIRTUAL,	          __void__setVolume__Volume_P1,	          "Set the Volume that this Volume tile is a member of. ",	          "");	I_Method0(osgVolume::Volume *, getVolume,	          Properties::NON_VIRTUAL,	          __Volume_P1__getVolume,	          "Get the Volume that this Volume tile is a member of. ",	          "");	I_Method0(const osgVolume::Volume *, getVolume,	          Properties::NON_VIRTUAL,	          __C5_Volume_P1__getVolume,	          "Get the const Volume that this Volume tile is a member of. ",	          "");	I_Method1(void, setBrickID, IN, const osgVolume::BrickID &, brickID,	          Properties::NON_VIRTUAL,	          __void__setBrickID__C5_BrickID_R1,	          "Set the BrickID (layer, x,y) of the Brick. ",	          "The BrickID is used so it can be located by its neighbours via the enclosing Terrain node that manages a map of BrickID to TerraiTiles. ");	I_Method0(const osgVolume::BrickID &, getBrickID,	          Properties::NON_VIRTUAL,	          __C5_BrickID_R1__getBrickID,	          "Get the BrickID (layer, x,y) of the Brick. ",	          "");	I_Method1(void, setLocator, IN, osg::RefMatrix *, locator,	          Properties::NON_VIRTUAL,	          __void__setLocator__osg_RefMatrix_P1,	          "",	          "");	I_Method0(osg::RefMatrix *, getLocator,	          Properties::NON_VIRTUAL,	          __osg_RefMatrix_P1__getLocator,	          "",	          "");	I_Method0(const osg::RefMatrix *, getLocator,	          Properties::NON_VIRTUAL,	          __C5_osg_RefMatrix_P1__getLocator,	          "",	          "");	I_Method1(void, setImage, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__setImage__osg_Image_P1,	          "",	          "");	I_Method0(osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __osg_Image_P1__getImage,	          "",	          "");	I_Method0(const osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __C5_osg_Image_P1__getImage,	          "",	          "");	I_Method1(void, setVolumeTechnique, IN, osgVolume::VolumeTechnique *, VolumeTechnique,	          Properties::NON_VIRTUAL,	          __void__setVolumeTechnique__VolumeTechnique_P1,	          "Set the VolumeTechnique. ",	          "");	I_Method0(osgVolume::VolumeTechnique *, getVolumeTechnique,	          Properties::NON_VIRTUAL,	          __VolumeTechnique_P1__getVolumeTechnique,	          "Get the VolumeTechnique. ",	          "");	I_Method0(const osgVolume::VolumeTechnique *, getVolumeTechnique,	          Properties::NON_VIRTUAL,	          __C5_VolumeTechnique_P1__getVolumeTechnique,	          "Get the const VolumeTechnique. ",	          "");	I_Method1(void, setDirty, IN, bool, dirty,	          Properties::NON_VIRTUAL,	          __void__setDirty__bool,	          "Set the dirty flag on/off. ",	          "");	I_Method0(bool, getDirty,	          Properties::NON_VIRTUAL,	          __bool__getDirty,	          "return true if the tile is dirty and needs to be updated, ",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingSphere__computeBound,	          "Compute the bounding sphere around Node's geometry or children. ",	          "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");	I_SimpleProperty(const osgVolume::BrickID &, BrickID, 	                 __C5_BrickID_R1__getBrickID, 	                 __void__setBrickID__C5_BrickID_R1);	I_SimpleProperty(bool, Dirty, 	                 __bool__getDirty, 	                 __void__setDirty__bool);	I_SimpleProperty(osg::Image *, Image, 	                 __osg_Image_P1__getImage, 	                 __void__setImage__osg_Image_P1);	I_SimpleProperty(osg::RefMatrix *, Locator, 	                 __osg_RefMatrix_P1__getLocator, 	                 __void__setLocator__osg_RefMatrix_P1);	I_SimpleProperty(osgVolume::Volume *, Volume, 	                 __Volume_P1__getVolume, 	                 __void__setVolume__Volume_P1);	I_SimpleProperty(osgVolume::VolumeTechnique *, VolumeTechnique, 	                 __VolumeTechnique_P1__getVolumeTechnique, 	                 __void__setVolumeTechnique__VolumeTechnique_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgVolume::BrickID)	I_DeclaringFile("osgVolume/Brick");	I_Constructor0(____BrickID,	               "",	               "");	I_Constructor3(IN, int, in_level, IN, int, in_x, IN, int, in_y,	               ____BrickID__int__int__int,	               "",	               "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_PublicMemberProperty(int, level);	I_PublicMemberProperty(int, x);	I_PublicMemberProperty(int, y);	I_PublicMemberProperty(int, z);END_REFLECTOR

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