📄 simplifier.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Geode>#include <osg/Geometry>#include <osgUtil/Simplifier>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< unsigned int >, osgUtil::Simplifier::IndexList)BEGIN_OBJECT_REFLECTOR(osgUtil::Simplifier) I_DeclaringFile("osgUtil/Simplifier"); I_BaseType(osg::NodeVisitor); I_ConstructorWithDefaults3(IN, double, sampleRatio, 1.0, IN, double, maximumError, FLT_MAX, IN, double, maximumLength, 0.0, ____Simplifier__double__double__double, "", ""); I_Method1(void, setSampleRatio, IN, float, sampleRatio, Properties::NON_VIRTUAL, __void__setSampleRatio__float, "", ""); I_Method0(float, getSampleRatio, Properties::NON_VIRTUAL, __float__getSampleRatio, "", ""); I_Method1(void, setMaximumError, IN, float, error, Properties::NON_VIRTUAL, __void__setMaximumError__float, "Set the maximum point error that all point removals must be less than to permit removal of a point. ", "Note, Only used when down sampling. i.e. sampleRatio < 1.0 "); I_Method0(float, getMaximumError, Properties::NON_VIRTUAL, __float__getMaximumError, "", ""); I_Method1(void, setMaximumLength, IN, float, length, Properties::NON_VIRTUAL, __void__setMaximumLength__float, "Set the maximum length target that all edges must be shorted than. ", "Note, Only used when up sampling i.e. sampleRatio > 1.0. "); I_Method0(float, getMaximumLength, Properties::NON_VIRTUAL, __float__getMaximumLength, "", ""); I_Method1(void, setDoTriStrip, IN, bool, on, Properties::NON_VIRTUAL, __void__setDoTriStrip__bool, "", ""); I_Method0(bool, getDoTriStrip, Properties::NON_VIRTUAL, __bool__getDoTriStrip, "", ""); I_Method1(void, setSmoothing, IN, bool, on, Properties::NON_VIRTUAL, __void__setSmoothing__bool, "", ""); I_Method0(bool, getSmoothing, Properties::NON_VIRTUAL, __bool__getSmoothing, "", ""); I_Method1(void, setContinueSimplificationCallback, IN, osgUtil::Simplifier::ContinueSimplificationCallback *, cb, Properties::NON_VIRTUAL, __void__setContinueSimplificationCallback__ContinueSimplificationCallback_P1, "", ""); I_Method0(osgUtil::Simplifier::ContinueSimplificationCallback *, getContinueSimplificationCallback, Properties::NON_VIRTUAL, __ContinueSimplificationCallback_P1__getContinueSimplificationCallback, "", ""); I_Method0(const osgUtil::Simplifier::ContinueSimplificationCallback *, getContinueSimplificationCallback, Properties::NON_VIRTUAL, __C5_ContinueSimplificationCallback_P1__getContinueSimplificationCallback, "", ""); I_Method3(bool, continueSimplification, IN, float, nextError, IN, unsigned int, numOriginalPrimitives, IN, unsigned int, numRemainingPrimitives, Properties::NON_VIRTUAL, __bool__continueSimplification__float__unsigned_int__unsigned_int, "", ""); I_Method3(bool, continueSimplificationImplementation, IN, float, nextError, IN, unsigned int, numOriginalPrimitives, IN, unsigned int, numRemainingPrimitives, Properties::VIRTUAL, __bool__continueSimplificationImplementation__float__unsigned_int__unsigned_int, "", ""); I_Method1(void, apply, IN, osg::Geode &, geode, Properties::VIRTUAL, __void__apply__osg_Geode_R1, "", ""); I_Method1(void, simplify, IN, osg::Geometry &, geometry, Properties::NON_VIRTUAL, __void__simplify__osg_Geometry_R1, "simply the geometry. ", ""); I_Method2(void, simplify, IN, osg::Geometry &, geometry, IN, const osgUtil::Simplifier::IndexList &, protectedPoints, Properties::NON_VIRTUAL, __void__simplify__osg_Geometry_R1__C5_IndexList_R1, "simply the geometry, whilst protecting key points from being modified. ", ""); I_SimpleProperty(osgUtil::Simplifier::ContinueSimplificationCallback *, ContinueSimplificationCallback, __ContinueSimplificationCallback_P1__getContinueSimplificationCallback, __void__setContinueSimplificationCallback__ContinueSimplificationCallback_P1); I_SimpleProperty(bool, DoTriStrip, __bool__getDoTriStrip, __void__setDoTriStrip__bool); I_SimpleProperty(float, MaximumError, __float__getMaximumError, __void__setMaximumError__float); I_SimpleProperty(float, MaximumLength, __float__getMaximumLength, __void__setMaximumLength__float); I_SimpleProperty(float, SampleRatio, __float__getSampleRatio, __void__setSampleRatio__float); I_SimpleProperty(bool, Smoothing, __bool__getSmoothing, __void__setSmoothing__bool);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgUtil::Simplifier::ContinueSimplificationCallback) I_DeclaringFile("osgUtil/Simplifier"); I_BaseType(osg::Referenced); I_Constructor0(____ContinueSimplificationCallback, "", ""); I_Method4(bool, continueSimplification, IN, const osgUtil::Simplifier &, simplifier, IN, float, nextError, IN, unsigned int, numOriginalPrimitives, IN, unsigned int, numRemainingPrimitives, Properties::VIRTUAL, __bool__continueSimplification__C5_Simplifier_R1__float__unsigned_int__unsigned_int, "return true if mesh should be continued to be simplified, return false to stop simplification. ", "");END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -