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📄 updatevisitor.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Billboard>#include <osg/Geode>#include <osg/Group>#include <osg/LOD>#include <osg/LightSource>#include <osg/Node>#include <osg/OccluderNode>#include <osg/Projection>#include <osg/Switch>#include <osg/Transform>#include <osgUtil/UpdateVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgUtil::UpdateVisitor)	I_DeclaringFile("osgUtil/UpdateVisitor");	I_BaseType(osg::NodeVisitor);	I_Constructor0(____UpdateVisitor,	               "",	               "");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "Method to call to reset visitor. ",	          "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");	I_Method1(void, apply, IN, osg::Node &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Node_R1,	          "During traversal each type of node calls its callbacks and its children traversed. ",	          "");	I_Method1(void, apply, IN, osg::Geode &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Geode_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Billboard &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Billboard_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::LightSource &, node,	          Properties::VIRTUAL,	          __void__apply__osg_LightSource_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Group &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Group_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Transform &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Transform_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Projection &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Projection_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Switch &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Switch_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::LOD &, node,	          Properties::VIRTUAL,	          __void__apply__osg_LOD_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::OccluderNode &, node,	          Properties::VIRTUAL,	          __void__apply__osg_OccluderNode_R1,	          "",	          "");	I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_callbacks__osg_StateSet_P1,	                   "",	                   "");	I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_callbacks_and_traverse__osg_Node_R1,	                   "",	                   "");	I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, geode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__handle_geode_callbacks__osg_Geode_R1,	                   "",	                   "");END_REFLECTOR

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