⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 intersectvisitor.cpp

📁 最新osg包
💻 CPP
字号:
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Billboard>#include <osg/Camera>#include <osg/Drawable>#include <osg/Geode>#include <osg/Group>#include <osg/LOD>#include <osg/LineSegment>#include <osg/Matrix>#include <osg/Matrixd>#include <osg/Node>#include <osg/Projection>#include <osg/Switch>#include <osg/Transform>#include <osg/Vec3>#include <osg/Viewport>#include <osgUtil/IntersectVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< int >, osgUtil::Hit::VecIndexList)BEGIN_VALUE_REFLECTOR(osgUtil::Hit)	I_DeclaringFile("osgUtil/IntersectVisitor");	I_Constructor0(____Hit,	               "Describes a point in space produced by an intersection of a line with a scene. ",	               "A Hit is always on a surface as rendered by the Open Scene Graph scene (usually a triangle or other primitive, but a special hit handler could return a different value perhaps: a sphere shape might return a Hit on the true sphere rather than the approximate tessellated sphere rendered. ");	I_Constructor1(IN, const osgUtil::Hit &, hit,	               Properties::NON_EXPLICIT,	               ____Hit__C5_Hit_R1,	               "",	               "");	I_Method0(const osg::Vec3 &, getLocalIntersectPoint,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getLocalIntersectPoint,	          "",	          "");	I_Method0(const osg::Vec3 &, getLocalIntersectNormal,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getLocalIntersectNormal,	          "",	          "");	I_Method0(const osg::Vec3, getWorldIntersectPoint,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3__getWorldIntersectPoint,	          "",	          "");	I_Method0(const osg::Vec3, getWorldIntersectNormal,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3__getWorldIntersectNormal,	          "",	          "");	I_Method0(float, getRatio,	          Properties::NON_VIRTUAL,	          __float__getRatio,	          "",	          "");	I_Method0(const osg::LineSegment *, getOriginalLineSegment,	          Properties::NON_VIRTUAL,	          __C5_osg_LineSegment_P1__getOriginalLineSegment,	          "",	          "");	I_Method0(const osg::LineSegment *, getLocalLineSegment,	          Properties::NON_VIRTUAL,	          __C5_osg_LineSegment_P1__getLocalLineSegment,	          "",	          "");	I_Method0(osg::NodePath &, getNodePath,	          Properties::NON_VIRTUAL,	          __osg_NodePath_R1__getNodePath,	          "",	          "");	I_Method0(const osg::NodePath &, getNodePath,	          Properties::NON_VIRTUAL,	          __C5_osg_NodePath_R1__getNodePath,	          "",	          "");	I_Method0(osg::Geode *, getGeode,	          Properties::NON_VIRTUAL,	          __osg_Geode_P1__getGeode,	          "",	          "");	I_Method0(const osg::Geode *, getGeode,	          Properties::NON_VIRTUAL,	          __C5_osg_Geode_P1__getGeode,	          "",	          "");	I_Method0(osg::Drawable *, getDrawable,	          Properties::NON_VIRTUAL,	          __osg_Drawable_P1__getDrawable,	          "",	          "");	I_Method0(const osg::Drawable *, getDrawable,	          Properties::NON_VIRTUAL,	          __C5_osg_Drawable_P1__getDrawable,	          "",	          "");	I_Method0(const osg::RefMatrix *, getMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_RefMatrix_P1__getMatrix,	          "",	          "");	I_Method0(const osg::RefMatrix *, getInverseMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_RefMatrix_P1__getInverseMatrix,	          "",	          "");	I_Method0(const osgUtil::Hit::VecIndexList &, getVecIndexList,	          Properties::NON_VIRTUAL,	          __C5_VecIndexList_R1__getVecIndexList,	          "",	          "");	I_Method0(int, getPrimitiveIndex,	          Properties::NON_VIRTUAL,	          __int__getPrimitiveIndex,	          "",	          "");	I_SimpleProperty(osg::Drawable *, Drawable, 	                 __osg_Drawable_P1__getDrawable, 	                 0);	I_SimpleProperty(osg::Geode *, Geode, 	                 __osg_Geode_P1__getGeode, 	                 0);	I_SimpleProperty(const osg::RefMatrix *, InverseMatrix, 	                 __C5_osg_RefMatrix_P1__getInverseMatrix, 	                 0);	I_SimpleProperty(const osg::Vec3 &, LocalIntersectNormal, 	                 __C5_osg_Vec3_R1__getLocalIntersectNormal, 	                 0);	I_SimpleProperty(const osg::Vec3 &, LocalIntersectPoint, 	                 __C5_osg_Vec3_R1__getLocalIntersectPoint, 	                 0);	I_SimpleProperty(const osg::LineSegment *, LocalLineSegment, 	                 __C5_osg_LineSegment_P1__getLocalLineSegment, 	                 0);	I_SimpleProperty(const osg::RefMatrix *, Matrix, 	                 __C5_osg_RefMatrix_P1__getMatrix, 	                 0);	I_SimpleProperty(osg::NodePath &, NodePath, 	                 __osg_NodePath_R1__getNodePath, 	                 0);	I_SimpleProperty(const osg::LineSegment *, OriginalLineSegment, 	                 __C5_osg_LineSegment_P1__getOriginalLineSegment, 	                 0);	I_SimpleProperty(int, PrimitiveIndex, 	                 __int__getPrimitiveIndex, 	                 0);	I_SimpleProperty(float, Ratio, 	                 __float__getRatio, 	                 0);	I_SimpleProperty(const osgUtil::Hit::VecIndexList &, VecIndexList, 	                 __C5_VecIndexList_R1__getVecIndexList, 	                 0);	I_SimpleProperty(const osg::Vec3, WorldIntersectNormal, 	                 __C5_osg_Vec3__getWorldIntersectNormal, 	                 0);	I_SimpleProperty(const osg::Vec3, WorldIntersectPoint, 	                 __C5_osg_Vec3__getWorldIntersectPoint, 	                 0);	I_PublicMemberProperty(float, _ratio);	I_PublicMemberProperty(osg::ref_ptr< osg::LineSegment >, _originalLineSegment);	I_PublicMemberProperty(osg::ref_ptr< osg::LineSegment >, _localLineSegment);	I_PublicMemberProperty(osg::NodePath, _nodePath);	I_PublicMemberProperty(osg::ref_ptr< osg::Geode >, _geode);	I_PublicMemberProperty(osg::ref_ptr< osg::Drawable >, _drawable);	I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _matrix);	I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _inverse);	I_PublicMemberProperty(osgUtil::Hit::VecIndexList, _vecIndexList);	I_PublicMemberProperty(int, _primitiveIndex);	I_PublicMemberProperty(osg::Vec3, _intersectPoint);	I_PublicMemberProperty(osg::Vec3, _intersectNormal);END_REFLECTORTYPE_NAME_ALIAS(std::vector< osgUtil::Hit >, osgUtil::IntersectVisitor::HitList)TYPE_NAME_ALIAS(std::map< const osg::LineSegment * COMMA  osgUtil::IntersectVisitor::HitList >, osgUtil::IntersectVisitor::LineSegmentHitListMap)BEGIN_ENUM_REFLECTOR(osgUtil::IntersectVisitor::LODSelectionMode)	I_DeclaringFile("osgUtil/IntersectVisitor");	I_EnumLabel(osgUtil::IntersectVisitor::USE_HIGHEST_LEVEL_OF_DETAIL);	I_EnumLabel(osgUtil::IntersectVisitor::USE_SEGMENT_START_POINT_AS_EYE_POINT_FOR_LOD_LEVEL_SELECTION);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgUtil::IntersectVisitor)	I_DeclaringFile("osgUtil/IntersectVisitor");	I_BaseType(osg::NodeVisitor);	I_Constructor0(____IntersectVisitor,	               "",	               "");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "Method to call to reset visitor. ",	          "Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");	I_Method1(void, addLineSegment, IN, osg::LineSegment *, seg,	          Properties::NON_VIRTUAL,	          __void__addLineSegment__osg_LineSegment_P1,	          "Add a line segment to use for intersection testing during scene traversal. ",	          "Note, a maximum of 32 line segments can be added to a IntersectVistor, adding more than this will result in warning being emitted to the console and the excess segments being ignored. ");	I_Method1(osgUtil::IntersectVisitor::HitList &, getHitList, IN, const osg::LineSegment *, seg,	          Properties::NON_VIRTUAL,	          __HitList_R1__getHitList__C5_osg_LineSegment_P1,	          "",	          "");	I_Method1(int, getNumHits, IN, const osg::LineSegment *, seg,	          Properties::NON_VIRTUAL,	          __int__getNumHits__C5_osg_LineSegment_P1,	          "",	          "");	I_Method0(osgUtil::IntersectVisitor::LineSegmentHitListMap &, getSegHitList,	          Properties::NON_VIRTUAL,	          __LineSegmentHitListMap_R1__getSegHitList,	          "",	          "");	I_Method0(bool, hits,	          Properties::NON_VIRTUAL,	          __bool__hits,	          "",	          "");	I_Method1(void, setLODSelectionMode, IN, osgUtil::IntersectVisitor::LODSelectionMode, mode,	          Properties::NON_VIRTUAL,	          __void__setLODSelectionMode__LODSelectionMode,	          "",	          "");	I_Method0(osgUtil::IntersectVisitor::LODSelectionMode, getLODSelectionMode,	          Properties::NON_VIRTUAL,	          __LODSelectionMode__getLODSelectionMode,	          "",	          "");	I_Method1(void, setEyePoint, IN, const osg::Vec3 &, eye,	          Properties::NON_VIRTUAL,	          __void__setEyePoint__C5_osg_Vec3_R1,	          "Set the eye point in local coordinates. ",	          "This is a pseudo-EyePoint for billboarding and LOD purposes. It is copied from the Start point of the most-recently-added segment of the intersection ray set (IntersectState::_segList). ");	I_Method0(osg::Vec3, getEyePoint,	          Properties::VIRTUAL,	          __osg_Vec3__getEyePoint,	          "Get the eye point in local coordinates. ",	          "Note, not all NodeVisitor implement this method, it is mainly cull visitors which will implement. ");	I_Method2(float, getDistanceToEyePoint, IN, const osg::Vec3 &, pos, IN, bool, withLODScale,	          Properties::VIRTUAL,	          __float__getDistanceToEyePoint__C5_osg_Vec3_R1__bool,	          "Get the distance from a point to the eye point, distance value in local coordinate system. ",	          "This is calculated using the pseudo-EyePoint (above) when doing LOD calculcations. ");	I_Method1(void, apply, IN, osg::Node &, x,	          Properties::VIRTUAL,	          __void__apply__osg_Node_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Geode &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Geode_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Billboard &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Billboard_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Group &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Group_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Transform &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Transform_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Switch &, node,	          Properties::VIRTUAL,	          __void__apply__osg_Switch_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::LOD &, node,	          Properties::VIRTUAL,	          __void__apply__osg_LOD_R1,	          "",	          "");	I_ProtectedMethod1(bool, intersect, IN, osg::Drawable &, gset,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __bool__intersect__osg_Drawable_R1,	                   "",	                   "");	I_ProtectedMethod2(void, pushMatrix, IN, osg::RefMatrix *, matrix, IN, osg::Transform::ReferenceFrame, rf,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__pushMatrix__osg_RefMatrix_P1__osg_Transform_ReferenceFrame,	                   "",	                   "");	I_ProtectedMethod0(void, popMatrix,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__popMatrix,	                   "",	                   "");	I_ProtectedMethod1(bool, enterNode, IN, osg::Node &, node,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __bool__enterNode__osg_Node_R1,	                   "",	                   "");	I_ProtectedMethod0(void, leaveNode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__leaveNode,	                   "",	                   "");	I_SimpleProperty(osg::Vec3, EyePoint, 	                 __osg_Vec3__getEyePoint, 	                 __void__setEyePoint__C5_osg_Vec3_R1);	I_SimpleProperty(osgUtil::IntersectVisitor::LODSelectionMode, LODSelectionMode, 	                 __LODSelectionMode__getLODSelectionMode, 	                 __void__setLODSelectionMode__LODSelectionMode);	I_SimpleProperty(osgUtil::IntersectVisitor::LineSegmentHitListMap &, SegHitList, 	                 __LineSegmentHitListMap_R1__getSegHitList, 	                 0);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgUtil::PickVisitor)	I_DeclaringFile("osgUtil/IntersectVisitor");	I_BaseType(osgUtil::IntersectVisitor);	I_Constructor5(IN, const osg::Viewport *, viewport, IN, const osg::Matrixd &, proj, IN, const osg::Matrixd &, view, IN, float, mx, IN, float, my,	               ____PickVisitor__C5_osg_Viewport_P1__C5_osg_Matrixd_R1__C5_osg_Matrixd_R1__float__float,	               "",	               "");	I_Method6(void, runNestedPickVisitor, IN, osg::Node &, node, IN, const osg::Viewport *, viewport, IN, const osg::Matrix &, proj, IN, const osg::Matrix &, view, IN, float, mx, IN, float, my,	          Properties::NON_VIRTUAL,	          __void__runNestedPickVisitor__osg_Node_R1__C5_osg_Viewport_P1__C5_osg_Matrix_R1__C5_osg_Matrix_R1__float__float,	          "",	          "");	I_Method1(void, apply, IN, osg::Projection &, projection,	          Properties::VIRTUAL,	          __void__apply__osg_Projection_R1,	          "",	          "");	I_Method1(void, apply, IN, osg::Camera &, camera,	          Properties::VIRTUAL,	          __void__apply__osg_Camera_R1,	          "",	          "");END_REFLECTORSTD_MAP_REFLECTOR(std::map< const osg::LineSegment * COMMA  osgUtil::IntersectVisitor::HitList >)STD_VECTOR_REFLECTOR(std::vector< int >)STD_VECTOR_REFLECTOR(std::vector< osgUtil::Hit >)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -