📄 cubemapgenerator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/TextureCubeMap>#include <osgUtil/CubeMapGenerator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator) I_DeclaringFile("osgUtil/CubeMapGenerator"); I_BaseType(osg::Referenced); I_ConstructorWithDefaults1(IN, int, texture_size, 64, Properties::EXPLICIT, ____CubeMapGenerator__int, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1, "", ""); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face, Properties::NON_VIRTUAL, __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face, "", ""); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true, Properties::NON_VIRTUAL, __void__generateMap__bool, "Generate the six cube images. ", "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one. "); I_ProtectedMethod4(void, set_pixel, IN, int, index, IN, int, c, IN, int, r, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__set_pixel__int__int__int__C5_osg_Vec4_R1, "", ""); I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R, Properties::PURE_VIRTUAL, Properties::CONST, __osg_Vec4__compute_color__C5_osg_Vec3_R1, "Override this method to define how colors are computed. ", "The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");END_REFLECTOR
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