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📄 cubemapgenerator.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/TextureCubeMap>#include <osgUtil/CubeMapGenerator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator)	I_DeclaringFile("osgUtil/CubeMapGenerator");	I_BaseType(osg::Referenced);	I_ConstructorWithDefaults1(IN, int, texture_size, 64,	                           Properties::EXPLICIT,	                           ____CubeMapGenerator__int,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____CubeMapGenerator__C5_CubeMapGenerator_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face,	          Properties::NON_VIRTUAL,	          __osg_Image_P1__getImage__osg_TextureCubeMap_Face,	          "",	          "");	I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face,	          Properties::NON_VIRTUAL,	          __C5_osg_Image_P1__getImage__osg_TextureCubeMap_Face,	          "",	          "");	I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true,	                      Properties::NON_VIRTUAL,	                      __void__generateMap__bool,	                      "Generate the six cube images. ",	                      "If use_osg_system is true, then the OSG's coordinate system is used instead of the default OpenGL one. ");	I_ProtectedMethod4(void, set_pixel, IN, int, index, IN, int, c, IN, int, r, IN, const osg::Vec4 &, color,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__set_pixel__int__int__int__C5_osg_Vec4_R1,	                   "",	                   "");	I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,	                   Properties::PURE_VIRTUAL,	                   Properties::CONST,	                   __osg_Vec4__compute_color__C5_osg_Vec3_R1,	                   "Override this method to define how colors are computed. ",	                   "The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");END_REFLECTOR

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