📄 renderstage.cpp
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I_Method0(GLenum, getImageReadPixelDataType, Properties::NON_VIRTUAL, __GLenum__getImageReadPixelDataType, "", ""); I_Method1(void, setFrameBufferObject, IN, osg::FrameBufferObject *, fbo, Properties::NON_VIRTUAL, __void__setFrameBufferObject__osg_FrameBufferObject_P1, "Set a framebuffer object to render into. ", "It is permissible for the framebuffer object to be multisampled, in which case you should also set a resolve framebuffer object - see setMultisampleResolveFramebufferObject(). "); I_Method0(osg::FrameBufferObject *, getFrameBufferObject, Properties::NON_VIRTUAL, __osg_FrameBufferObject_P1__getFrameBufferObject, "", ""); I_Method0(const osg::FrameBufferObject *, getFrameBufferObject, Properties::NON_VIRTUAL, __C5_osg_FrameBufferObject_P1__getFrameBufferObject, "", ""); I_Method1(void, setMultisampleResolveFramebufferObject, IN, osg::FrameBufferObject *, fbo, Properties::NON_VIRTUAL, __void__setMultisampleResolveFramebufferObject__osg_FrameBufferObject_P1, "Sets the destination framebuffer object for glBlitFramebufferEXT to resolve a multisampled framebuffer object after the RenderStage is drawn. ", "The resolve framebuffer object must not be multisampled. The resolve framebuffer object is only necessary if the primary framebuffer object is multisampled, if not then leave it set to null. "); I_Method0(osg::FrameBufferObject *, getMultisampleResolveFramebufferObject, Properties::NON_VIRTUAL, __osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject, "", ""); I_Method0(const osg::FrameBufferObject *, getMultisampleResolveFramebufferObject, Properties::NON_VIRTUAL, __C5_osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject, "", ""); I_Method1(void, setDisableFboAfterRender, IN, bool, disable, Properties::NON_VIRTUAL, __void__setDisableFboAfterRender__bool, "Set whether the framebuffer object should be unbound after rendering. ", "By default this is set to true. Set it to false if the unbinding is not required. "); I_Method0(bool, getDisableFboAfterRender, Properties::NON_VIRTUAL, __bool__getDisableFboAfterRender, "", ""); I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context, Properties::NON_VIRTUAL, __void__setGraphicsContext__osg_GraphicsContext_P1, "", ""); I_Method0(osg::GraphicsContext *, getGraphicsContext, Properties::NON_VIRTUAL, __osg_GraphicsContext_P1__getGraphicsContext, "", ""); I_Method0(const osg::GraphicsContext *, getGraphicsContext, Properties::NON_VIRTUAL, __C5_osg_GraphicsContext_P1__getGraphicsContext, "", ""); I_Method1(void, setInheritedPositionalStateContainerMatrix, IN, const osg::Matrix &, matrix, Properties::NON_VIRTUAL, __void__setInheritedPositionalStateContainerMatrix__C5_osg_Matrix_R1, "", ""); I_Method0(const osg::Matrix &, getInheritedPositionalStateContainerMatrix, Properties::NON_VIRTUAL, __C5_osg_Matrix_R1__getInheritedPositionalStateContainerMatrix, "", ""); I_Method1(void, setInheritedPositionalStateContainer, IN, osgUtil::PositionalStateContainer *, rsl, Properties::NON_VIRTUAL, __void__setInheritedPositionalStateContainer__PositionalStateContainer_P1, "", ""); I_Method0(osgUtil::PositionalStateContainer *, getInheritedPositionalStateContainer, Properties::NON_VIRTUAL, __PositionalStateContainer_P1__getInheritedPositionalStateContainer, "", ""); I_Method1(void, setPositionalStateContainer, IN, osgUtil::PositionalStateContainer *, rsl, Properties::NON_VIRTUAL, __void__setPositionalStateContainer__PositionalStateContainer_P1, "", ""); I_Method0(osgUtil::PositionalStateContainer *, getPositionalStateContainer, Properties::NON_VIRTUAL, __PositionalStateContainer_P1__getPositionalStateContainer, "", ""); I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr, Properties::VIRTUAL, __void__addPositionedAttribute__osg_RefMatrix_P1__C5_osg_StateAttribute_P1, "", ""); I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr, Properties::VIRTUAL, __void__addPositionedTextureAttribute__unsigned_int__osg_RefMatrix_P1__C5_osg_StateAttribute_P1, "", ""); I_Method1(void, copyTexture, IN, osg::RenderInfo &, renderInfo, Properties::NON_VIRTUAL, __void__copyTexture__osg_RenderInfo_R1, "", ""); I_Method0(void, sort, Properties::VIRTUAL, __void__sort, "", ""); I_Method2(void, drawPreRenderStages, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, Properties::VIRTUAL, __void__drawPreRenderStages__osg_RenderInfo_R1__RenderLeaf_P1R1, "", ""); I_Method2(void, draw, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, Properties::VIRTUAL, __void__draw__osg_RenderInfo_R1__RenderLeaf_P1R1, "", ""); I_Method3(void, drawInner, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, IN, bool &, doCopyTexture, Properties::VIRTUAL, __void__drawInner__osg_RenderInfo_R1__RenderLeaf_P1R1__bool_R1, "", ""); I_Method2(void, drawPostRenderStages, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, Properties::VIRTUAL, __void__drawPostRenderStages__osg_RenderInfo_R1__RenderLeaf_P1R1, "", ""); I_Method2(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, Properties::VIRTUAL, __void__drawImplementation__osg_RenderInfo_R1__RenderLeaf_P1R1, "", ""); I_Method1(void, addToDependencyList, IN, osgUtil::RenderStage *, rs, Properties::NON_VIRTUAL, __void__addToDependencyList__RenderStage_P1, "", ""); I_MethodWithDefaults2(void, addPreRenderStage, IN, osgUtil::RenderStage *, rs, , IN, int, order, 0, Properties::NON_VIRTUAL, __void__addPreRenderStage__RenderStage_P1__int, "", ""); I_MethodWithDefaults2(void, addPostRenderStage, IN, osgUtil::RenderStage *, rs, , IN, int, order, 0, Properties::NON_VIRTUAL, __void__addPostRenderStage__RenderStage_P1__int, "", ""); I_Method1(bool, getStats, IN, osgUtil::Statistics &, stats, Properties::NON_VIRTUAL, __bool__getStats__Statistics_R1, "Extract stats for current draw list. ", ""); I_Method0(unsigned int, computeNumberOfDynamicRenderLeaves, Properties::VIRTUAL, __unsigned_int__computeNumberOfDynamicRenderLeaves, "Compute the number of dynamic RenderLeaves. ", ""); I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__attach__osg_Camera_BufferComponent__osg_Image_P1, "", ""); I_SimpleProperty(osg::Camera *, Camera, __osg_Camera_P1__getCamera, __void__setCamera__osg_Camera_P1); I_SimpleProperty(bool, CameraRequiresSetUp, __bool__getCameraRequiresSetUp, __void__setCameraRequiresSetUp__bool); I_SimpleProperty(const osg::Vec4 &, ClearAccum, __C5_osg_Vec4_R1__getClearAccum, __void__setClearAccum__C5_osg_Vec4_R1); I_SimpleProperty(const osg::Vec4 &, ClearColor, __C5_osg_Vec4_R1__getClearColor, __void__setClearColor__C5_osg_Vec4_R1); I_SimpleProperty(double, ClearDepth, __double__getClearDepth, __void__setClearDepth__double); I_SimpleProperty(GLbitfield, ClearMask, __GLbitfield__getClearMask, __void__setClearMask__GLbitfield); I_SimpleProperty(int, ClearStencil, __int__getClearStencil, __void__setClearStencil__int); I_SimpleProperty(osg::ColorMask *, ColorMask, __osg_ColorMask_P1__getColorMask, __void__setColorMask__osg_ColorMask_P1); I_SimpleProperty(bool, DisableFboAfterRender, __bool__getDisableFboAfterRender, __void__setDisableFboAfterRender__bool); I_SimpleProperty(GLenum, DrawBuffer, __GLenum__getDrawBuffer, __void__setDrawBuffer__GLenum); I_SimpleProperty(osg::FrameBufferObject *, FrameBufferObject, __osg_FrameBufferObject_P1__getFrameBufferObject, __void__setFrameBufferObject__osg_FrameBufferObject_P1); I_SimpleProperty(osg::GraphicsContext *, GraphicsContext, __osg_GraphicsContext_P1__getGraphicsContext, __void__setGraphicsContext__osg_GraphicsContext_P1); I_SimpleProperty(osg::Image *, Image, __osg_Image_P1__getImage, __void__setImage__osg_Image_P1); I_SimpleProperty(GLenum, ImageReadPixelDataType, __GLenum__getImageReadPixelDataType, __void__setImageReadPixelDataType__GLenum); I_SimpleProperty(GLenum, ImageReadPixelFormat, __GLenum__getImageReadPixelFormat, __void__setImageReadPixelFormat__GLenum); I_SimpleProperty(osgUtil::PositionalStateContainer *, InheritedPositionalStateContainer, __PositionalStateContainer_P1__getInheritedPositionalStateContainer, __void__setInheritedPositionalStateContainer__PositionalStateContainer_P1); I_SimpleProperty(const osg::Matrix &, InheritedPositionalStateContainerMatrix, __C5_osg_Matrix_R1__getInheritedPositionalStateContainerMatrix, __void__setInheritedPositionalStateContainerMatrix__C5_osg_Matrix_R1); I_SimpleProperty(osg::FrameBufferObject *, MultisampleResolveFramebufferObject, __osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject, __void__setMultisampleResolveFramebufferObject__osg_FrameBufferObject_P1); I_SimpleProperty(osgUtil::PositionalStateContainer *, PositionalStateContainer, __PositionalStateContainer_P1__getPositionalStateContainer, __void__setPositionalStateContainer__PositionalStateContainer_P1); I_SimpleProperty(GLenum, ReadBuffer, __GLenum__getReadBuffer, __void__setReadBuffer__GLenum); I_SimpleProperty(osg::Texture *, Texture, __osg_Texture_P1__getTexture, 0); I_SimpleProperty(osg::Viewport *, Viewport, __osg_Viewport_P1__getViewport, __void__setViewport__osg_Viewport_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgUtil::RenderStage::Attachment) I_DeclaringFile("osgUtil/RenderStage"); I_Constructor0(____Attachment, "", ""); I_PublicMemberProperty(osg::ref_ptr< osg::Image >, _image); I_PublicMemberProperty(GLenum, _imageReadPixelFormat); I_PublicMemberProperty(GLenum, _imageReadPixelDataType);END_REFLECTOR
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