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📄 renderstage.cpp

📁 最新osg包
💻 CPP
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	I_Method0(GLenum, getImageReadPixelDataType,	          Properties::NON_VIRTUAL,	          __GLenum__getImageReadPixelDataType,	          "",	          "");	I_Method1(void, setFrameBufferObject, IN, osg::FrameBufferObject *, fbo,	          Properties::NON_VIRTUAL,	          __void__setFrameBufferObject__osg_FrameBufferObject_P1,	          "Set a framebuffer object to render into. ",	          "It is permissible for the framebuffer object to be multisampled, in which case you should also set a resolve framebuffer object - see setMultisampleResolveFramebufferObject(). ");	I_Method0(osg::FrameBufferObject *, getFrameBufferObject,	          Properties::NON_VIRTUAL,	          __osg_FrameBufferObject_P1__getFrameBufferObject,	          "",	          "");	I_Method0(const osg::FrameBufferObject *, getFrameBufferObject,	          Properties::NON_VIRTUAL,	          __C5_osg_FrameBufferObject_P1__getFrameBufferObject,	          "",	          "");	I_Method1(void, setMultisampleResolveFramebufferObject, IN, osg::FrameBufferObject *, fbo,	          Properties::NON_VIRTUAL,	          __void__setMultisampleResolveFramebufferObject__osg_FrameBufferObject_P1,	          "Sets the destination framebuffer object for glBlitFramebufferEXT to resolve a multisampled framebuffer object after the RenderStage is drawn. ",	          "The resolve framebuffer object must not be multisampled. The resolve framebuffer object is only necessary if the primary framebuffer object is multisampled, if not then leave it set to null. ");	I_Method0(osg::FrameBufferObject *, getMultisampleResolveFramebufferObject,	          Properties::NON_VIRTUAL,	          __osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject,	          "",	          "");	I_Method0(const osg::FrameBufferObject *, getMultisampleResolveFramebufferObject,	          Properties::NON_VIRTUAL,	          __C5_osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject,	          "",	          "");	I_Method1(void, setDisableFboAfterRender, IN, bool, disable,	          Properties::NON_VIRTUAL,	          __void__setDisableFboAfterRender__bool,	          "Set whether the framebuffer object should be unbound after rendering. ",	          "By default this is set to true. Set it to false if the unbinding is not required. ");	I_Method0(bool, getDisableFboAfterRender,	          Properties::NON_VIRTUAL,	          __bool__getDisableFboAfterRender,	          "",	          "");	I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context,	          Properties::NON_VIRTUAL,	          __void__setGraphicsContext__osg_GraphicsContext_P1,	          "",	          "");	I_Method0(osg::GraphicsContext *, getGraphicsContext,	          Properties::NON_VIRTUAL,	          __osg_GraphicsContext_P1__getGraphicsContext,	          "",	          "");	I_Method0(const osg::GraphicsContext *, getGraphicsContext,	          Properties::NON_VIRTUAL,	          __C5_osg_GraphicsContext_P1__getGraphicsContext,	          "",	          "");	I_Method1(void, setInheritedPositionalStateContainerMatrix, IN, const osg::Matrix &, matrix,	          Properties::NON_VIRTUAL,	          __void__setInheritedPositionalStateContainerMatrix__C5_osg_Matrix_R1,	          "",	          "");	I_Method0(const osg::Matrix &, getInheritedPositionalStateContainerMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_Matrix_R1__getInheritedPositionalStateContainerMatrix,	          "",	          "");	I_Method1(void, setInheritedPositionalStateContainer, IN, osgUtil::PositionalStateContainer *, rsl,	          Properties::NON_VIRTUAL,	          __void__setInheritedPositionalStateContainer__PositionalStateContainer_P1,	          "",	          "");	I_Method0(osgUtil::PositionalStateContainer *, getInheritedPositionalStateContainer,	          Properties::NON_VIRTUAL,	          __PositionalStateContainer_P1__getInheritedPositionalStateContainer,	          "",	          "");	I_Method1(void, setPositionalStateContainer, IN, osgUtil::PositionalStateContainer *, rsl,	          Properties::NON_VIRTUAL,	          __void__setPositionalStateContainer__PositionalStateContainer_P1,	          "",	          "");	I_Method0(osgUtil::PositionalStateContainer *, getPositionalStateContainer,	          Properties::NON_VIRTUAL,	          __PositionalStateContainer_P1__getPositionalStateContainer,	          "",	          "");	I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,	          Properties::VIRTUAL,	          __void__addPositionedAttribute__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,	          "",	          "");	I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,	          Properties::VIRTUAL,	          __void__addPositionedTextureAttribute__unsigned_int__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,	          "",	          "");	I_Method1(void, copyTexture, IN, osg::RenderInfo &, renderInfo,	          Properties::NON_VIRTUAL,	          __void__copyTexture__osg_RenderInfo_R1,	          "",	          "");	I_Method0(void, sort,	          Properties::VIRTUAL,	          __void__sort,	          "",	          "");	I_Method2(void, drawPreRenderStages, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous,	          Properties::VIRTUAL,	          __void__drawPreRenderStages__osg_RenderInfo_R1__RenderLeaf_P1R1,	          "",	          "");	I_Method2(void, draw, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous,	          Properties::VIRTUAL,	          __void__draw__osg_RenderInfo_R1__RenderLeaf_P1R1,	          "",	          "");	I_Method3(void, drawInner, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous, IN, bool &, doCopyTexture,	          Properties::VIRTUAL,	          __void__drawInner__osg_RenderInfo_R1__RenderLeaf_P1R1__bool_R1,	          "",	          "");	I_Method2(void, drawPostRenderStages, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous,	          Properties::VIRTUAL,	          __void__drawPostRenderStages__osg_RenderInfo_R1__RenderLeaf_P1R1,	          "",	          "");	I_Method2(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *&, previous,	          Properties::VIRTUAL,	          __void__drawImplementation__osg_RenderInfo_R1__RenderLeaf_P1R1,	          "",	          "");	I_Method1(void, addToDependencyList, IN, osgUtil::RenderStage *, rs,	          Properties::NON_VIRTUAL,	          __void__addToDependencyList__RenderStage_P1,	          "",	          "");	I_MethodWithDefaults2(void, addPreRenderStage, IN, osgUtil::RenderStage *, rs, , IN, int, order, 0,	                      Properties::NON_VIRTUAL,	                      __void__addPreRenderStage__RenderStage_P1__int,	                      "",	                      "");	I_MethodWithDefaults2(void, addPostRenderStage, IN, osgUtil::RenderStage *, rs, , IN, int, order, 0,	                      Properties::NON_VIRTUAL,	                      __void__addPostRenderStage__RenderStage_P1__int,	                      "",	                      "");	I_Method1(bool, getStats, IN, osgUtil::Statistics &, stats,	          Properties::NON_VIRTUAL,	          __bool__getStats__Statistics_R1,	          "Extract stats for current draw list. ",	          "");	I_Method0(unsigned int, computeNumberOfDynamicRenderLeaves,	          Properties::VIRTUAL,	          __unsigned_int__computeNumberOfDynamicRenderLeaves,	          "Compute the number of dynamic RenderLeaves. ",	          "");	I_Method2(void, attach, IN, osg::Camera::BufferComponent, buffer, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__attach__osg_Camera_BufferComponent__osg_Image_P1,	          "",	          "");	I_SimpleProperty(osg::Camera *, Camera, 	                 __osg_Camera_P1__getCamera, 	                 __void__setCamera__osg_Camera_P1);	I_SimpleProperty(bool, CameraRequiresSetUp, 	                 __bool__getCameraRequiresSetUp, 	                 __void__setCameraRequiresSetUp__bool);	I_SimpleProperty(const osg::Vec4 &, ClearAccum, 	                 __C5_osg_Vec4_R1__getClearAccum, 	                 __void__setClearAccum__C5_osg_Vec4_R1);	I_SimpleProperty(const osg::Vec4 &, ClearColor, 	                 __C5_osg_Vec4_R1__getClearColor, 	                 __void__setClearColor__C5_osg_Vec4_R1);	I_SimpleProperty(double, ClearDepth, 	                 __double__getClearDepth, 	                 __void__setClearDepth__double);	I_SimpleProperty(GLbitfield, ClearMask, 	                 __GLbitfield__getClearMask, 	                 __void__setClearMask__GLbitfield);	I_SimpleProperty(int, ClearStencil, 	                 __int__getClearStencil, 	                 __void__setClearStencil__int);	I_SimpleProperty(osg::ColorMask *, ColorMask, 	                 __osg_ColorMask_P1__getColorMask, 	                 __void__setColorMask__osg_ColorMask_P1);	I_SimpleProperty(bool, DisableFboAfterRender, 	                 __bool__getDisableFboAfterRender, 	                 __void__setDisableFboAfterRender__bool);	I_SimpleProperty(GLenum, DrawBuffer, 	                 __GLenum__getDrawBuffer, 	                 __void__setDrawBuffer__GLenum);	I_SimpleProperty(osg::FrameBufferObject *, FrameBufferObject, 	                 __osg_FrameBufferObject_P1__getFrameBufferObject, 	                 __void__setFrameBufferObject__osg_FrameBufferObject_P1);	I_SimpleProperty(osg::GraphicsContext *, GraphicsContext, 	                 __osg_GraphicsContext_P1__getGraphicsContext, 	                 __void__setGraphicsContext__osg_GraphicsContext_P1);	I_SimpleProperty(osg::Image *, Image, 	                 __osg_Image_P1__getImage, 	                 __void__setImage__osg_Image_P1);	I_SimpleProperty(GLenum, ImageReadPixelDataType, 	                 __GLenum__getImageReadPixelDataType, 	                 __void__setImageReadPixelDataType__GLenum);	I_SimpleProperty(GLenum, ImageReadPixelFormat, 	                 __GLenum__getImageReadPixelFormat, 	                 __void__setImageReadPixelFormat__GLenum);	I_SimpleProperty(osgUtil::PositionalStateContainer *, InheritedPositionalStateContainer, 	                 __PositionalStateContainer_P1__getInheritedPositionalStateContainer, 	                 __void__setInheritedPositionalStateContainer__PositionalStateContainer_P1);	I_SimpleProperty(const osg::Matrix &, InheritedPositionalStateContainerMatrix, 	                 __C5_osg_Matrix_R1__getInheritedPositionalStateContainerMatrix, 	                 __void__setInheritedPositionalStateContainerMatrix__C5_osg_Matrix_R1);	I_SimpleProperty(osg::FrameBufferObject *, MultisampleResolveFramebufferObject, 	                 __osg_FrameBufferObject_P1__getMultisampleResolveFramebufferObject, 	                 __void__setMultisampleResolveFramebufferObject__osg_FrameBufferObject_P1);	I_SimpleProperty(osgUtil::PositionalStateContainer *, PositionalStateContainer, 	                 __PositionalStateContainer_P1__getPositionalStateContainer, 	                 __void__setPositionalStateContainer__PositionalStateContainer_P1);	I_SimpleProperty(GLenum, ReadBuffer, 	                 __GLenum__getReadBuffer, 	                 __void__setReadBuffer__GLenum);	I_SimpleProperty(osg::Texture *, Texture, 	                 __osg_Texture_P1__getTexture, 	                 0);	I_SimpleProperty(osg::Viewport *, Viewport, 	                 __osg_Viewport_P1__getViewport, 	                 __void__setViewport__osg_Viewport_P1);END_REFLECTORBEGIN_VALUE_REFLECTOR(osgUtil::RenderStage::Attachment)	I_DeclaringFile("osgUtil/RenderStage");	I_Constructor0(____Attachment,	               "",	               "");	I_PublicMemberProperty(osg::ref_ptr< osg::Image >, _image);	I_PublicMemberProperty(GLenum, _imageReadPixelFormat);	I_PublicMemberProperty(GLenum, _imageReadPixelDataType);END_REFLECTOR

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