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📄 renderstage.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Camera>#include <osg/ColorMask>#include <osg/CopyOp>#include <osg/FrameBufferObject>#include <osg/GraphicsContext>#include <osg/Image>#include <osg/Matrix>#include <osg/Object>#include <osg/RenderInfo>#include <osg/StateAttribute>#include <osg/Texture>#include <osg/Vec4>#include <osg/Viewport>#include <osgUtil/PositionalStateContainer>#include <osgUtil/RenderBin>#include <osgUtil/RenderLeaf>#include <osgUtil/RenderStage>#include <osgUtil/Statistics>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)	I_DeclaringFile("osgUtil/RenderStage");	I_BaseType(osgUtil::RenderBin);	I_Constructor0(____RenderStage,	               "",	               "");	I_Constructor1(IN, osgUtil::RenderBin::SortMode, mode,	               Properties::NON_EXPLICIT,	               ____RenderStage__SortMode,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgUtil::RenderStage &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____RenderStage__C5_RenderStage_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "",	          "");	I_Method1(void, setDrawBuffer, IN, GLenum, buffer,	          Properties::NON_VIRTUAL,	          __void__setDrawBuffer__GLenum,	          "Set the draw buffer used at the start of each frame draw. ",	          "");	I_Method0(GLenum, getDrawBuffer,	          Properties::NON_VIRTUAL,	          __GLenum__getDrawBuffer,	          "Get the draw buffer used at the start of each frame draw. ",	          "");	I_Method1(void, setReadBuffer, IN, GLenum, buffer,	          Properties::NON_VIRTUAL,	          __void__setReadBuffer__GLenum,	          "Set the read buffer for any required copy operations to use. ",	          "");	I_Method0(GLenum, getReadBuffer,	          Properties::NON_VIRTUAL,	          __GLenum__getReadBuffer,	          "Get the read buffer for any required copy operations to use. ",	          "");	I_Method1(void, setViewport, IN, osg::Viewport *, viewport,	          Properties::NON_VIRTUAL,	          __void__setViewport__osg_Viewport_P1,	          "Set the viewport. ",	          "");	I_Method0(const osg::Viewport *, getViewport,	          Properties::NON_VIRTUAL,	          __C5_osg_Viewport_P1__getViewport,	          "Get the const viewport. ",	          "");	I_Method0(osg::Viewport *, getViewport,	          Properties::NON_VIRTUAL,	          __osg_Viewport_P1__getViewport,	          "Get the viewport. ",	          "");	I_Method1(void, setClearMask, IN, GLbitfield, mask,	          Properties::NON_VIRTUAL,	          __void__setClearMask__GLbitfield,	          "Set the clear mask used in glClear(. ",	          ".). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. ");	I_Method0(GLbitfield, getClearMask,	          Properties::NON_VIRTUAL,	          __GLbitfield__getClearMask,	          "Get the clear mask. ",	          "");	I_Method1(void, setColorMask, IN, osg::ColorMask *, cm,	          Properties::NON_VIRTUAL,	          __void__setColorMask__osg_ColorMask_P1,	          "",	          "");	I_Method0(osg::ColorMask *, getColorMask,	          Properties::NON_VIRTUAL,	          __osg_ColorMask_P1__getColorMask,	          "",	          "");	I_Method0(const osg::ColorMask *, getColorMask,	          Properties::NON_VIRTUAL,	          __C5_osg_ColorMask_P1__getColorMask,	          "",	          "");	I_Method1(void, setClearColor, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setClearColor__C5_osg_Vec4_R1,	          "Set the clear color used in glClearColor(. ",	          ".). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true ");	I_Method0(const osg::Vec4 &, getClearColor,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getClearColor,	          "Get the clear color. ",	          "");	I_Method1(void, setClearAccum, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setClearAccum__C5_osg_Vec4_R1,	          "Set the clear accum used in glClearAccum(. ",	          ".). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. ");	I_Method0(const osg::Vec4 &, getClearAccum,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getClearAccum,	          "Get the clear accum. ",	          "");	I_Method1(void, setClearDepth, IN, double, depth,	          Properties::NON_VIRTUAL,	          __void__setClearDepth__double,	          "Set the clear depth used in glClearDepth(. ",	          ".). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. ");	I_Method0(double, getClearDepth,	          Properties::NON_VIRTUAL,	          __double__getClearDepth,	          "Get the clear depth. ",	          "");	I_Method1(void, setClearStencil, IN, int, stencil,	          Properties::NON_VIRTUAL,	          __void__setClearStencil__int,	          "Set the clear stencil value used in glClearStencil(). ",	          "Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true ");	I_Method0(int, getClearStencil,	          Properties::NON_VIRTUAL,	          __int__getClearStencil,	          "Get the clear color. ",	          "");	I_Method1(void, setCamera, IN, osg::Camera *, camera,	          Properties::NON_VIRTUAL,	          __void__setCamera__osg_Camera_P1,	          "",	          "");	I_Method0(osg::Camera *, getCamera,	          Properties::NON_VIRTUAL,	          __osg_Camera_P1__getCamera,	          "",	          "");	I_Method0(const osg::Camera *, getCamera,	          Properties::NON_VIRTUAL,	          __C5_osg_Camera_P1__getCamera,	          "",	          "");	I_Method1(void, setCameraRequiresSetUp, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setCameraRequiresSetUp__bool,	          "",	          "");	I_Method0(bool, getCameraRequiresSetUp,	          Properties::NON_VIRTUAL,	          __bool__getCameraRequiresSetUp,	          "",	          "");	I_Method1(void, runCameraSetUp, IN, osg::RenderInfo &, renderInfo,	          Properties::NON_VIRTUAL,	          __void__runCameraSetUp__osg_RenderInfo_R1,	          "Attempt the set the RenderStage from the Camera settings. ",	          "");	I_MethodWithDefaults3(void, setTexture, IN, osg::Texture *, texture, , IN, unsigned int, level, 0, IN, unsigned int, face, 0,	                      Properties::NON_VIRTUAL,	                      __void__setTexture__osg_Texture_P1__unsigned_int__unsigned_int,	                      "",	                      "");	I_Method0(osg::Texture *, getTexture,	          Properties::NON_VIRTUAL,	          __osg_Texture_P1__getTexture,	          "",	          "");	I_Method1(void, setImage, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__setImage__osg_Image_P1,	          "",	          "");	I_Method0(osg::Image *, getImage,	          Properties::NON_VIRTUAL,	          __osg_Image_P1__getImage,	          "",	          "");	I_Method1(void, setImageReadPixelFormat, IN, GLenum, format,	          Properties::NON_VIRTUAL,	          __void__setImageReadPixelFormat__GLenum,	          "",	          "");	I_Method0(GLenum, getImageReadPixelFormat,	          Properties::NON_VIRTUAL,	          __GLenum__getImageReadPixelFormat,	          "",	          "");	I_Method1(void, setImageReadPixelDataType, IN, GLenum, type,	          Properties::NON_VIRTUAL,	          __void__setImageReadPixelDataType__GLenum,	          "",	          "");

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