📄 renderstage.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Camera>#include <osg/ColorMask>#include <osg/CopyOp>#include <osg/FrameBufferObject>#include <osg/GraphicsContext>#include <osg/Image>#include <osg/Matrix>#include <osg/Object>#include <osg/RenderInfo>#include <osg/StateAttribute>#include <osg/Texture>#include <osg/Vec4>#include <osg/Viewport>#include <osgUtil/PositionalStateContainer>#include <osgUtil/RenderBin>#include <osgUtil/RenderLeaf>#include <osgUtil/RenderStage>#include <osgUtil/Statistics>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage) I_DeclaringFile("osgUtil/RenderStage"); I_BaseType(osgUtil::RenderBin); I_Constructor0(____RenderStage, "", ""); I_Constructor1(IN, osgUtil::RenderBin::SortMode, mode, Properties::NON_EXPLICIT, ____RenderStage__SortMode, "", ""); I_ConstructorWithDefaults2(IN, const osgUtil::RenderStage &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____RenderStage__C5_RenderStage_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "", ""); I_Method1(void, setDrawBuffer, IN, GLenum, buffer, Properties::NON_VIRTUAL, __void__setDrawBuffer__GLenum, "Set the draw buffer used at the start of each frame draw. ", ""); I_Method0(GLenum, getDrawBuffer, Properties::NON_VIRTUAL, __GLenum__getDrawBuffer, "Get the draw buffer used at the start of each frame draw. ", ""); I_Method1(void, setReadBuffer, IN, GLenum, buffer, Properties::NON_VIRTUAL, __void__setReadBuffer__GLenum, "Set the read buffer for any required copy operations to use. ", ""); I_Method0(GLenum, getReadBuffer, Properties::NON_VIRTUAL, __GLenum__getReadBuffer, "Get the read buffer for any required copy operations to use. ", ""); I_Method1(void, setViewport, IN, osg::Viewport *, viewport, Properties::NON_VIRTUAL, __void__setViewport__osg_Viewport_P1, "Set the viewport. ", ""); I_Method0(const osg::Viewport *, getViewport, Properties::NON_VIRTUAL, __C5_osg_Viewport_P1__getViewport, "Get the const viewport. ", ""); I_Method0(osg::Viewport *, getViewport, Properties::NON_VIRTUAL, __osg_Viewport_P1__getViewport, "Get the viewport. ", ""); I_Method1(void, setClearMask, IN, GLbitfield, mask, Properties::NON_VIRTUAL, __void__setClearMask__GLbitfield, "Set the clear mask used in glClear(. ", ".). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. "); I_Method0(GLbitfield, getClearMask, Properties::NON_VIRTUAL, __GLbitfield__getClearMask, "Get the clear mask. ", ""); I_Method1(void, setColorMask, IN, osg::ColorMask *, cm, Properties::NON_VIRTUAL, __void__setColorMask__osg_ColorMask_P1, "", ""); I_Method0(osg::ColorMask *, getColorMask, Properties::NON_VIRTUAL, __osg_ColorMask_P1__getColorMask, "", ""); I_Method0(const osg::ColorMask *, getColorMask, Properties::NON_VIRTUAL, __C5_osg_ColorMask_P1__getColorMask, "", ""); I_Method1(void, setClearColor, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setClearColor__C5_osg_Vec4_R1, "Set the clear color used in glClearColor(. ", ".). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true "); I_Method0(const osg::Vec4 &, getClearColor, Properties::NON_VIRTUAL, __C5_osg_Vec4_R1__getClearColor, "Get the clear color. ", ""); I_Method1(void, setClearAccum, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setClearAccum__C5_osg_Vec4_R1, "Set the clear accum used in glClearAccum(. ", ".). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true. "); I_Method0(const osg::Vec4 &, getClearAccum, Properties::NON_VIRTUAL, __C5_osg_Vec4_R1__getClearAccum, "Get the clear accum. ", ""); I_Method1(void, setClearDepth, IN, double, depth, Properties::NON_VIRTUAL, __void__setClearDepth__double, "Set the clear depth used in glClearDepth(. ", ".). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true. "); I_Method0(double, getClearDepth, Properties::NON_VIRTUAL, __double__getClearDepth, "Get the clear depth. ", ""); I_Method1(void, setClearStencil, IN, int, stencil, Properties::NON_VIRTUAL, __void__setClearStencil__int, "Set the clear stencil value used in glClearStencil(). ", "Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true "); I_Method0(int, getClearStencil, Properties::NON_VIRTUAL, __int__getClearStencil, "Get the clear color. ", ""); I_Method1(void, setCamera, IN, osg::Camera *, camera, Properties::NON_VIRTUAL, __void__setCamera__osg_Camera_P1, "", ""); I_Method0(osg::Camera *, getCamera, Properties::NON_VIRTUAL, __osg_Camera_P1__getCamera, "", ""); I_Method0(const osg::Camera *, getCamera, Properties::NON_VIRTUAL, __C5_osg_Camera_P1__getCamera, "", ""); I_Method1(void, setCameraRequiresSetUp, IN, bool, flag, Properties::NON_VIRTUAL, __void__setCameraRequiresSetUp__bool, "", ""); I_Method0(bool, getCameraRequiresSetUp, Properties::NON_VIRTUAL, __bool__getCameraRequiresSetUp, "", ""); I_Method1(void, runCameraSetUp, IN, osg::RenderInfo &, renderInfo, Properties::NON_VIRTUAL, __void__runCameraSetUp__osg_RenderInfo_R1, "Attempt the set the RenderStage from the Camera settings. ", ""); I_MethodWithDefaults3(void, setTexture, IN, osg::Texture *, texture, , IN, unsigned int, level, 0, IN, unsigned int, face, 0, Properties::NON_VIRTUAL, __void__setTexture__osg_Texture_P1__unsigned_int__unsigned_int, "", ""); I_Method0(osg::Texture *, getTexture, Properties::NON_VIRTUAL, __osg_Texture_P1__getTexture, "", ""); I_Method1(void, setImage, IN, osg::Image *, image, Properties::NON_VIRTUAL, __void__setImage__osg_Image_P1, "", ""); I_Method0(osg::Image *, getImage, Properties::NON_VIRTUAL, __osg_Image_P1__getImage, "", ""); I_Method1(void, setImageReadPixelFormat, IN, GLenum, format, Properties::NON_VIRTUAL, __void__setImageReadPixelFormat__GLenum, "", ""); I_Method0(GLenum, getImageReadPixelFormat, Properties::NON_VIRTUAL, __GLenum__getImageReadPixelFormat, "", ""); I_Method1(void, setImageReadPixelDataType, IN, GLenum, type, Properties::NON_VIRTUAL, __void__setImageReadPixelDataType__GLenum, "", "");
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