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📄 sceneview.cpp

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	          "");	I_Method1(void, setRenderInfo, IN, osg::RenderInfo &, renderInfo,	          Properties::NON_VIRTUAL,	          __void__setRenderInfo__osg_RenderInfo_R1,	          "",	          "");	I_Method0(osg::RenderInfo &, getRenderInfo,	          Properties::NON_VIRTUAL,	          __osg_RenderInfo_R1__getRenderInfo,	          "",	          "");	I_Method0(const osg::RenderInfo &, getRenderInfo,	          Properties::NON_VIRTUAL,	          __C5_osg_RenderInfo_R1__getRenderInfo,	          "",	          "");	I_Method1(void, setProjectionMatrix, IN, const osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrix__C5_osg_Matrixf_R1,	          "Set the projection matrix. ",	          "Can be thought of as setting the lens of a camera. ");	I_Method1(void, setProjectionMatrix, IN, const osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrix__C5_osg_Matrixd_R1,	          "Set the projection matrix. ",	          "Can be thought of as setting the lens of a camera. ");	I_Method6(void, setProjectionMatrixAsOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrixAsOrtho__double__double__double__double__double__double,	          "Set to an orthographic projection. ",	          "See OpenGL glOrtho for documentation further details. ");	I_Method4(void, setProjectionMatrixAsOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrixAsOrtho2D__double__double__double__double,	          "Set to a 2D orthographic projection. ",	          "See OpenGL glOrtho2D documentation for further details. ");	I_Method6(void, setProjectionMatrixAsFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrixAsFrustum__double__double__double__double__double__double,	          "Set to a perspective projection. ",	          "See OpenGL glFrustum documentation for further details. ");	I_Method4(void, setProjectionMatrixAsPerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar,	          Properties::NON_VIRTUAL,	          __void__setProjectionMatrixAsPerspective__double__double__double__double,	          "Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. ",	          "Aspect ratio is defined as width/height. ");	I_Method0(osg::Matrixd &, getProjectionMatrix,	          Properties::NON_VIRTUAL,	          __osg_Matrixd_R1__getProjectionMatrix,	          "Get the projection matrix. ",	          "");	I_Method0(const osg::Matrixd &, getProjectionMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_Matrixd_R1__getProjectionMatrix,	          "Get the const projection matrix. ",	          "");	I_Method6(bool, getProjectionMatrixAsOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar,	          Properties::NON_VIRTUAL,	          __bool__getProjectionMatrixAsOrtho__double_R1__double_R1__double_R1__double_R1__double_R1__double_R1,	          "Get the orthographic settings of the orthographic projection matrix. ",	          "Returns false if matrix is not an orthographic matrix, where parameter values are undefined. ");	I_Method6(bool, getProjectionMatrixAsFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar,	          Properties::NON_VIRTUAL,	          __bool__getProjectionMatrixAsFrustum__double_R1__double_R1__double_R1__double_R1__double_R1__double_R1,	          "Get the frustum setting of a perspective projection matrix. ",	          "Returns false if matrix is not a perspective matrix, where parameter values are undefined. ");	I_Method4(bool, getProjectionMatrixAsPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar,	          Properties::NON_VIRTUAL,	          __bool__getProjectionMatrixAsPerspective__double_R1__double_R1__double_R1__double_R1,	          "Get the frustum setting of a symmetric perspective projection matrix. ",	          "Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead. ");	I_Method1(void, setViewMatrix, IN, const osg::Matrixf &, matrix,	          Properties::NON_VIRTUAL,	          __void__setViewMatrix__C5_osg_Matrixf_R1,	          "Set the view matrix. ",	          "Can be thought of as setting the position of the world relative to the camera in camera coordinates. ");	I_Method1(void, setViewMatrix, IN, const osg::Matrixd &, matrix,	          Properties::NON_VIRTUAL,	          __void__setViewMatrix__C5_osg_Matrixd_R1,	          "Set the view matrix. ",	          "Can be thought of as setting the position of the world relative to the camera in camera coordinates. ");	I_Method3(void, setViewMatrixAsLookAt, IN, const osg::Vec3 &, eye, IN, const osg::Vec3 &, center, IN, const osg::Vec3 &, up,	          Properties::NON_VIRTUAL,	          __void__setViewMatrixAsLookAt__C5_osg_Vec3_R1__C5_osg_Vec3_R1__C5_osg_Vec3_R1,	          "Set to the position and orientation of view matrix, using the same convention as gluLookAt. ",	          "");	I_Method0(osg::Matrixd &, getViewMatrix,	          Properties::NON_VIRTUAL,	          __osg_Matrixd_R1__getViewMatrix,	          "Get the view matrix. ",	          "");	I_Method0(const osg::Matrixd &, getViewMatrix,	          Properties::NON_VIRTUAL,	          __C5_osg_Matrixd_R1__getViewMatrix,	          "Get the const view matrix. ",	          "");	I_MethodWithDefaults4(void, getViewMatrixAsLookAt, IN, osg::Vec3 &, eye, , IN, osg::Vec3 &, center, , IN, osg::Vec3 &, up, , IN, float, lookDistance, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__getViewMatrixAsLookAt__osg_Vec3_R1__osg_Vec3_R1__osg_Vec3_R1__float,	                      "Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. ",	                      "");	I_Method1(void, setInitVisitor, IN, osg::NodeVisitor *, av,	          Properties::NON_VIRTUAL,	          __void__setInitVisitor__osg_NodeVisitor_P1,	          "",	          "");	I_Method0(osg::NodeVisitor *, getInitVisitor,	          Properties::NON_VIRTUAL,	          __osg_NodeVisitor_P1__getInitVisitor,	          "",	          "");	I_Method0(const osg::NodeVisitor *, getInitVisitor,	          Properties::NON_VIRTUAL,	          __C5_osg_NodeVisitor_P1__getInitVisitor,	          "",	          "");	I_Method1(void, setUpdateVisitor, IN, osg::NodeVisitor *, av,	          Properties::NON_VIRTUAL,	          __void__setUpdateVisitor__osg_NodeVisitor_P1,	          "",	          "");	I_Method0(osg::NodeVisitor *, getUpdateVisitor,	          Properties::NON_VIRTUAL,	          __osg_NodeVisitor_P1__getUpdateVisitor,	          "",	          "");	I_Method0(const osg::NodeVisitor *, getUpdateVisitor,	          Properties::NON_VIRTUAL,	          __C5_osg_NodeVisitor_P1__getUpdateVisitor,	          "",	          "");	I_Method1(void, setCullVisitor, IN, osgUtil::CullVisitor *, cv,	          Properties::NON_VIRTUAL,	          __void__setCullVisitor__osgUtil_CullVisitor_P1,	          "",	          "");	I_Method0(osgUtil::CullVisitor *, getCullVisitor,	          Properties::NON_VIRTUAL,	          __osgUtil_CullVisitor_P1__getCullVisitor,	          "",	          "");	I_Method0(const osgUtil::CullVisitor *, getCullVisitor,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_CullVisitor_P1__getCullVisitor,	          "",	          "");	I_Method1(void, setCullVisitorLeft, IN, osgUtil::CullVisitor *, cv,	          Properties::NON_VIRTUAL,	          __void__setCullVisitorLeft__osgUtil_CullVisitor_P1,	          "",	          "");	I_Method0(osgUtil::CullVisitor *, getCullVisitorLeft,	          Properties::NON_VIRTUAL,	          __osgUtil_CullVisitor_P1__getCullVisitorLeft,	          "",	          "");	I_Method0(const osgUtil::CullVisitor *, getCullVisitorLeft,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_CullVisitor_P1__getCullVisitorLeft,	          "",	          "");	I_Method1(void, setCullVisitorRight, IN, osgUtil::CullVisitor *, cv,	          Properties::NON_VIRTUAL,	          __void__setCullVisitorRight__osgUtil_CullVisitor_P1,	          "",	          "");	I_Method0(osgUtil::CullVisitor *, getCullVisitorRight,	          Properties::NON_VIRTUAL,	          __osgUtil_CullVisitor_P1__getCullVisitorRight,	          "",	          "");	I_Method0(const osgUtil::CullVisitor *, getCullVisitorRight,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_CullVisitor_P1__getCullVisitorRight,	          "",	          "");	I_Method1(void, setCollectOccludersVisitor, IN, osg::CollectOccludersVisitor *, cov,	          Properties::NON_VIRTUAL,	          __void__setCollectOccludersVisitor__osg_CollectOccludersVisitor_P1,	          "",	          "");	I_Method0(osg::CollectOccludersVisitor *, getCollectOccludersVisitor,	          Properties::NON_VIRTUAL,	          __osg_CollectOccludersVisitor_P1__getCollectOccludersVisitor,	          "",	          "");	I_Method0(const osg::CollectOccludersVisitor *, getCollectOccludersVisitor,	          Properties::NON_VIRTUAL,	          __C5_osg_CollectOccludersVisitor_P1__getCollectOccludersVisitor,	          "",	          "");	I_Method1(void, setStateGraph, IN, osgUtil::StateGraph *, rg,	          Properties::NON_VIRTUAL,	          __void__setStateGraph__osgUtil_StateGraph_P1,	          "",	          "");	I_Method0(osgUtil::StateGraph *, getStateGraph,	          Properties::NON_VIRTUAL,	          __osgUtil_StateGraph_P1__getStateGraph,	          "",	          "");	I_Method0(const osgUtil::StateGraph *, getStateGraph,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_StateGraph_P1__getStateGraph,	          "",	          "");	I_Method1(void, setStateGraphLeft, IN, osgUtil::StateGraph *, rg,	          Properties::NON_VIRTUAL,	          __void__setStateGraphLeft__osgUtil_StateGraph_P1,	          "",	          "");	I_Method0(osgUtil::StateGraph *, getStateGraphLeft,	          Properties::NON_VIRTUAL,	          __osgUtil_StateGraph_P1__getStateGraphLeft,	          "",	          "");	I_Method0(const osgUtil::StateGraph *, getStateGraphLeft,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_StateGraph_P1__getStateGraphLeft,	          "",	          "");	I_Method1(void, setStateGraphRight, IN, osgUtil::StateGraph *, rg,	          Properties::NON_VIRTUAL,	          __void__setStateGraphRight__osgUtil_StateGraph_P1,	          "",	          "");	I_Method0(osgUtil::StateGraph *, getStateGraphRight,	          Properties::NON_VIRTUAL,	          __osgUtil_StateGraph_P1__getStateGraphRight,	          "",	          "");	I_Method0(const osgUtil::StateGraph *, getStateGraphRight,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_StateGraph_P1__getStateGraphRight,	          "",	          "");	I_Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rs,	          Properties::NON_VIRTUAL,	          __void__setRenderStage__osgUtil_RenderStage_P1,	          "",	          "");	I_Method0(osgUtil::RenderStage *, getRenderStage,	          Properties::NON_VIRTUAL,	          __osgUtil_RenderStage_P1__getRenderStage,	          "",	          "");	I_Method0(const osgUtil::RenderStage *, getRenderStage,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_RenderStage_P1__getRenderStage,	          "",	          "");	I_Method1(void, setRenderStageLeft, IN, osgUtil::RenderStage *, rs,	          Properties::NON_VIRTUAL,	          __void__setRenderStageLeft__osgUtil_RenderStage_P1,	          "",	          "");	I_Method0(osgUtil::RenderStage *, getRenderStageLeft,	          Properties::NON_VIRTUAL,	          __osgUtil_RenderStage_P1__getRenderStageLeft,	          "",	          "");	I_Method0(const osgUtil::RenderStage *, getRenderStageLeft,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_RenderStage_P1__getRenderStageLeft,	          "",	          "");	I_Method1(void, setRenderStageRight, IN, osgUtil::RenderStage *, rs,	          Properties::NON_VIRTUAL,	          __void__setRenderStageRight__osgUtil_RenderStage_P1,	          "",	          "");	I_Method0(osgUtil::RenderStage *, getRenderStageRight,	          Properties::NON_VIRTUAL,	          __osgUtil_RenderStage_P1__getRenderStageRight,	          "",	          "");	I_Method0(const osgUtil::RenderStage *, getRenderStageRight,	          Properties::NON_VIRTUAL,	          __C5_osgUtil_RenderStage_P1__getRenderStageRight,	          "",	          "");	I_Method1(void, setDrawBufferValue, IN, GLenum, drawBufferValue,	          Properties::NON_VIRTUAL,	          __void__setDrawBufferValue__GLenum,	          "Set the draw buffer value used at the start of each frame draw. ",	          "Note, overridden in quad buffer stereo mode ");	I_Method0(GLenum, getDrawBufferValue,	          Properties::NON_VIRTUAL,	          __GLenum__getDrawBufferValue,	          "Get the draw buffer value used at the start of each frame draw. ",	          "");	I_MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__setFusionDistance__FusionDistanceMode__float,	                      "Set the FusionDistanceMode and Value. ",	                      "Note, is used only when working in stereo. ");	I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,	          Properties::NON_VIRTUAL,	          __FusionDistanceMode__getFusionDistanceMode,	          "Get the FusionDistanceMode. ",	          "");	I_Method0(float, getFusionDistanceValue,	          Properties::NON_VIRTUAL,	          __float__getFusionDistanceValue,	          "Get the FusionDistanceValue. ",	          "Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes. ");	I_Method1(void, setPrioritizeTextures, IN, bool, pt,	          Properties::NON_VIRTUAL,	          __void__setPrioritizeTextures__bool,	          "Set whether the draw method should call renderer->prioritizeTexture. ",	          "");	I_Method0(bool, getPrioritizeTextures,

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