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📄 scenegraphbuilder.cpp

📁 最新osg包
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Node>#include <osgUtil/SceneGraphBuilder>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_VALUE_REFLECTOR(osgUtil::SceneGraphBuilder)	I_DeclaringFile("osgUtil/SceneGraphBuilder");	I_Constructor0(____SceneGraphBuilder,	               "",	               "");	I_Method0(void, PushMatrix,	          Properties::NON_VIRTUAL,	          __void__PushMatrix,	          "",	          "");	I_Method0(void, PopMatrix,	          Properties::NON_VIRTUAL,	          __void__PopMatrix,	          "",	          "");	I_Method0(void, LoadIdentity,	          Properties::NON_VIRTUAL,	          __void__LoadIdentity,	          "",	          "");	I_Method1(void, LoadMatrixd, IN, const GLdouble *, m,	          Properties::NON_VIRTUAL,	          __void__LoadMatrixd__C5_GLdouble_P1,	          "",	          "");	I_Method1(void, MultMatrixd, IN, const GLdouble *, m,	          Properties::NON_VIRTUAL,	          __void__MultMatrixd__C5_GLdouble_P1,	          "",	          "");	I_Method3(void, Translated, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,	          Properties::NON_VIRTUAL,	          __void__Translated__GLdouble__GLdouble__GLdouble,	          "",	          "");	I_Method3(void, Scaled, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,	          Properties::NON_VIRTUAL,	          __void__Scaled__GLdouble__GLdouble__GLdouble,	          "",	          "");	I_Method4(void, Rotated, IN, GLdouble, angle, IN, GLdouble, x, IN, GLdouble, y, IN, GLdouble, z,	          Properties::NON_VIRTUAL,	          __void__Rotated__GLdouble__GLdouble__GLdouble__GLdouble,	          "",	          "");	I_Method2(void, BlendFunc, IN, GLenum, srcFactor, IN, GLenum, dstFactor,	          Properties::NON_VIRTUAL,	          __void__BlendFunc__GLenum__GLenum,	          "",	          "");	I_Method1(void, CullFace, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__CullFace__GLenum,	          "",	          "");	I_Method1(void, DepthFunc, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__DepthFunc__GLenum,	          "",	          "");	I_Method1(void, FrontFace, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__FrontFace__GLenum,	          "",	          "");	I_Method2(void, LineStipple, IN, GLint, factor, IN, GLushort, pattern,	          Properties::NON_VIRTUAL,	          __void__LineStipple__GLint__GLushort,	          "",	          "");	I_Method1(void, LineWidth, IN, GLfloat, lineWidth,	          Properties::NON_VIRTUAL,	          __void__LineWidth__GLfloat,	          "",	          "");	I_Method1(void, PointSize, IN, GLfloat, pointSize,	          Properties::NON_VIRTUAL,	          __void__PointSize__GLfloat,	          "",	          "");	I_Method2(void, PolygonMode, IN, GLenum, face, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__PolygonMode__GLenum__GLenum,	          "",	          "");	I_Method2(void, PolygonOffset, IN, GLfloat, factor, IN, GLfloat, units,	          Properties::NON_VIRTUAL,	          __void__PolygonOffset__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, PolygonStipple, IN, const GLubyte *, mask,	          Properties::NON_VIRTUAL,	          __void__PolygonStipple__C5_GLubyte_P1,	          "",	          "");	I_Method1(void, ShadeModel, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__ShadeModel__GLenum,	          "",	          "");	I_Method1(void, Enable, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__Enable__GLenum,	          "",	          "");	I_Method1(void, Disable, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__Disable__GLenum,	          "",	          "");	I_Method4(void, Color4f, IN, GLfloat, red, IN, GLfloat, green, IN, GLfloat, blue, IN, GLfloat, alpha,	          Properties::NON_VIRTUAL,	          __void__Color4f__GLfloat__GLfloat__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, Color4fv, IN, GLfloat *, c,	          Properties::NON_VIRTUAL,	          __void__Color4fv__GLfloat_P1,	          "",	          "");	I_Method3(void, Vertex3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,	          Properties::NON_VIRTUAL,	          __void__Vertex3f__GLfloat__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, Vertex3fv, IN, GLfloat *, v,	          Properties::NON_VIRTUAL,	          __void__Vertex3fv__GLfloat_P1,	          "",	          "");	I_Method3(void, Normal3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,	          Properties::NON_VIRTUAL,	          __void__Normal3f__GLfloat__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, Normal3fv, IN, GLfloat *, n,	          Properties::NON_VIRTUAL,	          __void__Normal3fv__GLfloat_P1,	          "",	          "");	I_Method1(void, TexCoord1f, IN, GLfloat, x,	          Properties::NON_VIRTUAL,	          __void__TexCoord1f__GLfloat,	          "",	          "");	I_Method1(void, TexCoord1fv, IN, GLfloat *, tc,	          Properties::NON_VIRTUAL,	          __void__TexCoord1fv__GLfloat_P1,	          "",	          "");	I_Method2(void, TexCoord2f, IN, GLfloat, x, IN, GLfloat, y,	          Properties::NON_VIRTUAL,	          __void__TexCoord2f__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, TexCoord2fv, IN, GLfloat *, tc,	          Properties::NON_VIRTUAL,	          __void__TexCoord2fv__GLfloat_P1,	          "",	          "");	I_Method3(void, TexCoord3f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z,	          Properties::NON_VIRTUAL,	          __void__TexCoord3f__GLfloat__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, TexCoord3fv, IN, GLfloat *, tc,	          Properties::NON_VIRTUAL,	          __void__TexCoord3fv__GLfloat_P1,	          "",	          "");	I_Method4(void, TexCoord4f, IN, GLfloat, x, IN, GLfloat, y, IN, GLfloat, z, IN, GLfloat, w,	          Properties::NON_VIRTUAL,	          __void__TexCoord4f__GLfloat__GLfloat__GLfloat__GLfloat,	          "",	          "");	I_Method1(void, TexCoord4fv, IN, GLfloat *, tc,	          Properties::NON_VIRTUAL,	          __void__TexCoord4fv__GLfloat_P1,	          "",	          "");	I_Method1(void, Begin, IN, GLenum, mode,	          Properties::NON_VIRTUAL,	          __void__Begin__GLenum,	          "",	          "");	I_Method0(void, End,	          Properties::NON_VIRTUAL,	          __void__End,	          "",	          "");	I_Method1(void, QuadricDrawStyle, IN, GLenum, aDrawStyle,	          Properties::NON_VIRTUAL,	          __void__QuadricDrawStyle__GLenum,	          "",	          "");	I_Method1(void, QuadricNormals, IN, GLenum, aNormals,	          Properties::NON_VIRTUAL,	          __void__QuadricNormals__GLenum,	          "",	          "");	I_Method1(void, QuadricOrientation, IN, GLenum, aOrientation,	          Properties::NON_VIRTUAL,	          __void__QuadricOrientation__GLenum,	          "",	          "");	I_Method1(void, QuadricTexture, IN, GLboolean, aTexture,	          Properties::NON_VIRTUAL,	          __void__QuadricTexture__GLboolean,	          "",	          "");	I_Method5(void, Cylinder, IN, GLfloat, base, IN, GLfloat, top, IN, GLfloat, height, IN, GLint, slices, IN, GLint, stacks,	          Properties::NON_VIRTUAL,	          __void__Cylinder__GLfloat__GLfloat__GLfloat__GLint__GLint,	          "",	          "");	I_Method4(void, Disk, IN, GLfloat, inner, IN, GLfloat, outer, IN, GLint, slices, IN, GLint, loops,	          Properties::NON_VIRTUAL,	          __void__Disk__GLfloat__GLfloat__GLint__GLint,	          "",	          "");	I_Method6(void, PartialDisk, IN, GLfloat, inner, IN, GLfloat, outer, IN, GLint, slices, IN, GLint, loops, IN, GLfloat, start, IN, GLfloat, sweep,	          Properties::NON_VIRTUAL,	          __void__PartialDisk__GLfloat__GLfloat__GLint__GLint__GLfloat__GLfloat,	          "",	          "");	I_Method3(void, Sphere, IN, GLfloat, radius, IN, GLint, slices, IN, GLint, stacks,	          Properties::NON_VIRTUAL,	          __void__Sphere__GLfloat__GLint__GLint,	          "",	          "");	I_Method0(osg::Node *, getScene,	          Properties::NON_VIRTUAL,	          __osg_Node_P1__getScene,	          "",	          "");	I_Method0(osg::Node *, takeScene,	          Properties::NON_VIRTUAL,	          __osg_Node_P1__takeScene,	          "",	          "");	I_ProtectedMethod0(void, matrixChanged,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__matrixChanged,	                   "",	                   "");	I_ProtectedMethod1(void, addAttribute, IN, osg::StateAttribute *, attribute,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addAttribute__osg_StateAttribute_P1,	                   "",	                   "");	I_ProtectedMethod2(void, addMode, IN, GLenum, mode, IN, bool, enabled,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addMode__GLenum__bool,	                   "",	                   "");	I_ProtectedMethod2(void, addTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addTextureAttribute__unsigned_int__osg_StateAttribute_P1,	                   "",	                   "");	I_ProtectedMethod3(void, addTextureMode, IN, unsigned int, unit, IN, GLenum, mode, IN, bool, enabled,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addTextureMode__unsigned_int__GLenum__bool,	                   "",	                   "");	I_ProtectedMethod1(void, addShape, IN, osg::Shape *, shape,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addShape__osg_Shape_P1,	                   "",	                   "");	I_ProtectedMethod1(void, addDrawable, IN, osg::Drawable *, drawable,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addDrawable__osg_Drawable_P1,	                   "",	                   "");	I_ProtectedMethod0(void, newGeometry,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__newGeometry,	                   "",	                   "");	I_ProtectedMethod0(void, allocateGeometry,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__allocateGeometry,	                   "",	                   "");	I_ProtectedMethod0(void, completeGeometry,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__completeGeometry,	                   "",	                   "");	I_ProtectedMethod0(void, allocateStateSet,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__allocateStateSet,	                   "",	                   "");	I_SimpleProperty(osg::Node *, Scene, 	                 __osg_Node_P1__getScene, 	                 0);END_REFLECTOR

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