reverseprimitivefunctor.cpp
来自「最新osg包」· C++ 代码 · 共 112 行
CPP
112 行
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/PrimitiveSet>#include <osg/Vec2>#include <osg/Vec2d>#include <osg/Vec3>#include <osg/Vec3d>#include <osg/Vec4>#include <osg/Vec4d>#include <osgUtil/ReversePrimitiveFunctor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::ReversePrimitiveFunctor) I_DeclaringFile("osgUtil/ReversePrimitiveFunctor"); I_BaseType(osg::PrimitiveIndexFunctor); I_Constructor0(____ReversePrimitiveFunctor, "", ""); I_Method0(osg::PrimitiveSet *, getReversedPrimitiveSet, Properties::NON_VIRTUAL, __osg_PrimitiveSet_P1__getReversedPrimitiveSet, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec2 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec2_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec3 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec3_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec4 *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec4_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec2d *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec2d_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec3d *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec3d_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec4d *, x, Properties::VIRTUAL, __void__setVertexArray__unsigned__C5_osg_Vec4d_P1, "", ""); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, Properties::VIRTUAL, __void__drawArrays__GLenum__GLint__GLsizei, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLushort_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices, Properties::VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLuint_P1, "", ""); I_Method1(void, begin, IN, GLenum, mode, Properties::VIRTUAL, __void__begin__GLenum, "Mimics the OpenGL glBegin() function. ", ""); I_Method1(void, vertex, IN, unsigned, int, Properties::VIRTUAL, __void__vertex__unsigned, "", ""); I_Method0(void, end, Properties::VIRTUAL, __void__end, "", ""); I_SimpleProperty(osg::PrimitiveSet *, ReversedPrimitiveSet, __osg_PrimitiveSet_P1__getReversedPrimitiveSet, 0); I_PublicMemberProperty(osg::ref_ptr< osg::PrimitiveSet >, _reversedPrimitiveSet);END_REFLECTOR
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