reverseprimitivefunctor.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/PrimitiveSet>#include <osg/Vec2>#include <osg/Vec2d>#include <osg/Vec3>#include <osg/Vec3d>#include <osg/Vec4>#include <osg/Vec4d>#include <osgUtil/ReversePrimitiveFunctor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::ReversePrimitiveFunctor)	I_DeclaringFile("osgUtil/ReversePrimitiveFunctor");	I_BaseType(osg::PrimitiveIndexFunctor);	I_Constructor0(____ReversePrimitiveFunctor,	               "",	               "");	I_Method0(osg::PrimitiveSet *, getReversedPrimitiveSet,	          Properties::NON_VIRTUAL,	          __osg_PrimitiveSet_P1__getReversedPrimitiveSet,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec2 *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec2_P1,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec3 *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec3_P1,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec4 *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec4_P1,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec2d *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec2d_P1,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec3d *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec3d_P1,	          "",	          "");	I_Method2(void, setVertexArray, IN, unsigned, int, IN, const osg::Vec4d *, x,	          Properties::VIRTUAL,	          __void__setVertexArray__unsigned__C5_osg_Vec4d_P1,	          "",	          "");	I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,	          Properties::VIRTUAL,	          __void__drawArrays__GLenum__GLint__GLsizei,	          "",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices,	          Properties::VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,	          "",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices,	          Properties::VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLushort_P1,	          "",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices,	          Properties::VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLuint_P1,	          "",	          "");	I_Method1(void, begin, IN, GLenum, mode,	          Properties::VIRTUAL,	          __void__begin__GLenum,	          "Mimics the OpenGL glBegin() function. ",	          "");	I_Method1(void, vertex, IN, unsigned, int,	          Properties::VIRTUAL,	          __void__vertex__unsigned,	          "",	          "");	I_Method0(void, end,	          Properties::VIRTUAL,	          __void__end,	          "",	          "");	I_SimpleProperty(osg::PrimitiveSet *, ReversedPrimitiveSet, 	                 __osg_PrimitiveSet_P1__getReversedPrimitiveSet, 	                 0);	I_PublicMemberProperty(osg::ref_ptr< osg::PrimitiveSet >, _reversedPrimitiveSet);END_REFLECTOR

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