📄 positionalstatecontainer.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osgUtil/PositionalStateContainer>#include <osgUtil/RenderLeaf>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA osg::ref_ptr< osg::RefMatrix > >, osgUtil::PositionalStateContainer::AttrMatrixPair)TYPE_NAME_ALIAS(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >, osgUtil::PositionalStateContainer::AttrMatrixList)TYPE_NAME_ALIAS(std::map< unsigned int COMMA osgUtil::PositionalStateContainer::AttrMatrixList >, osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap)BEGIN_OBJECT_REFLECTOR(osgUtil::PositionalStateContainer) I_DeclaringFile("osgUtil/PositionalStateContainer"); I_BaseType(osg::Object); I_Constructor0(____PositionalStateContainer, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(void, reset, Properties::VIRTUAL, __void__reset, "", ""); I_Method0(osgUtil::PositionalStateContainer::AttrMatrixList &, getAttrMatrixList, Properties::NON_VIRTUAL, __AttrMatrixList_R1__getAttrMatrixList, "", ""); I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr, Properties::VIRTUAL, __void__addPositionedAttribute__osg_RefMatrix_P1__C5_osg_StateAttribute_P1, "", ""); I_Method0(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap &, getTexUnitAttrMatrixListMap, Properties::NON_VIRTUAL, __TexUnitAttrMatrixListMap_R1__getTexUnitAttrMatrixListMap, "", ""); I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr, Properties::VIRTUAL, __void__addPositionedTextureAttribute__unsigned_int__osg_RefMatrix_P1__C5_osg_StateAttribute_P1, "", ""); I_MethodWithDefaults3(void, draw, IN, osg::State &, state, , IN, osgUtil::RenderLeaf *&, previous, , IN, const osg::Matrix *, postMultMatrix, 0, Properties::VIRTUAL, __void__draw__osg_State_R1__RenderLeaf_P1R1__C5_osg_Matrix_P1, "", ""); I_SimpleProperty(osgUtil::PositionalStateContainer::AttrMatrixList &, AttrMatrixList, __AttrMatrixList_R1__getAttrMatrixList, 0); I_SimpleProperty(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap &, TexUnitAttrMatrixListMap, __TexUnitAttrMatrixListMap_R1__getTexUnitAttrMatrixListMap, 0); I_PublicMemberProperty(osgUtil::PositionalStateContainer::AttrMatrixList, _attrList); I_PublicMemberProperty(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap, _texAttrListMap);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::RefMatrix >) I_DeclaringFile("osg/ref_ptr"); I_Constructor0(____ref_ptr, "", ""); I_Constructor1(IN, osg::RefMatrix *, ptr, Properties::NON_EXPLICIT, ____ref_ptr__T_P1, "", ""); I_Constructor1(IN, const osg::ref_ptr< osg::RefMatrix > &, rp, Properties::NON_EXPLICIT, ____ref_ptr__C5_ref_ptr_R1, "", ""); I_Method0(osg::RefMatrix *, get, Properties::NON_VIRTUAL, __T_P1__get, "", ""); I_Method0(bool, valid, Properties::NON_VIRTUAL, __bool__valid, "", ""); I_Method0(osg::RefMatrix *, release, Properties::NON_VIRTUAL, __T_P1__release, "", ""); I_Method1(void, swap, IN, osg::ref_ptr< osg::RefMatrix > &, rp, Properties::NON_VIRTUAL, __void__swap__ref_ptr_R1, "", ""); I_SimpleProperty(osg::RefMatrix *, , __T_P1__get, 0);END_REFLECTORSTD_MAP_REFLECTOR(std::map< unsigned int COMMA osgUtil::PositionalStateContainer::AttrMatrixList >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA osg::ref_ptr< osg::RefMatrix > >)STD_VECTOR_REFLECTOR(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >)
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