⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 positionalstatecontainer.cpp

📁 最新osg包
💻 CPP
字号:
// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/Object>#include <osg/State>#include <osg/StateAttribute>#include <osgUtil/PositionalStateContainer>#include <osgUtil/RenderLeaf>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA  osg::ref_ptr< osg::RefMatrix > >, osgUtil::PositionalStateContainer::AttrMatrixPair)TYPE_NAME_ALIAS(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >, osgUtil::PositionalStateContainer::AttrMatrixList)TYPE_NAME_ALIAS(std::map< unsigned int COMMA  osgUtil::PositionalStateContainer::AttrMatrixList >, osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap)BEGIN_OBJECT_REFLECTOR(osgUtil::PositionalStateContainer)	I_DeclaringFile("osgUtil/PositionalStateContainer");	I_BaseType(osg::Object);	I_Constructor0(____PositionalStateContainer,	               "",	               "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(void, reset,	          Properties::VIRTUAL,	          __void__reset,	          "",	          "");	I_Method0(osgUtil::PositionalStateContainer::AttrMatrixList &, getAttrMatrixList,	          Properties::NON_VIRTUAL,	          __AttrMatrixList_R1__getAttrMatrixList,	          "",	          "");	I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,	          Properties::VIRTUAL,	          __void__addPositionedAttribute__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,	          "",	          "");	I_Method0(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap &, getTexUnitAttrMatrixListMap,	          Properties::NON_VIRTUAL,	          __TexUnitAttrMatrixListMap_R1__getTexUnitAttrMatrixListMap,	          "",	          "");	I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr,	          Properties::VIRTUAL,	          __void__addPositionedTextureAttribute__unsigned_int__osg_RefMatrix_P1__C5_osg_StateAttribute_P1,	          "",	          "");	I_MethodWithDefaults3(void, draw, IN, osg::State &, state, , IN, osgUtil::RenderLeaf *&, previous, , IN, const osg::Matrix *, postMultMatrix, 0,	                      Properties::VIRTUAL,	                      __void__draw__osg_State_R1__RenderLeaf_P1R1__C5_osg_Matrix_P1,	                      "",	                      "");	I_SimpleProperty(osgUtil::PositionalStateContainer::AttrMatrixList &, AttrMatrixList, 	                 __AttrMatrixList_R1__getAttrMatrixList, 	                 0);	I_SimpleProperty(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap &, TexUnitAttrMatrixListMap, 	                 __TexUnitAttrMatrixListMap_R1__getTexUnitAttrMatrixListMap, 	                 0);	I_PublicMemberProperty(osgUtil::PositionalStateContainer::AttrMatrixList, _attrList);	I_PublicMemberProperty(osgUtil::PositionalStateContainer::TexUnitAttrMatrixListMap, _texAttrListMap);END_REFLECTORBEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::RefMatrix >)	I_DeclaringFile("osg/ref_ptr");	I_Constructor0(____ref_ptr,	               "",	               "");	I_Constructor1(IN, osg::RefMatrix *, ptr,	               Properties::NON_EXPLICIT,	               ____ref_ptr__T_P1,	               "",	               "");	I_Constructor1(IN, const osg::ref_ptr< osg::RefMatrix > &, rp,	               Properties::NON_EXPLICIT,	               ____ref_ptr__C5_ref_ptr_R1,	               "",	               "");	I_Method0(osg::RefMatrix *, get,	          Properties::NON_VIRTUAL,	          __T_P1__get,	          "",	          "");	I_Method0(bool, valid,	          Properties::NON_VIRTUAL,	          __bool__valid,	          "",	          "");	I_Method0(osg::RefMatrix *, release,	          Properties::NON_VIRTUAL,	          __T_P1__release,	          "",	          "");	I_Method1(void, swap, IN, osg::ref_ptr< osg::RefMatrix > &, rp,	          Properties::NON_VIRTUAL,	          __void__swap__ref_ptr_R1,	          "",	          "");	I_SimpleProperty(osg::RefMatrix *, , 	                 __T_P1__get, 	                 0);END_REFLECTORSTD_MAP_REFLECTOR(std::map< unsigned int COMMA  osgUtil::PositionalStateContainer::AttrMatrixList >)STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< const osg::StateAttribute > COMMA  osg::ref_ptr< osg::RefMatrix > >)STD_VECTOR_REFLECTOR(std::vector< osgUtil::PositionalStateContainer::AttrMatrixPair >)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -