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📄 highlightmapgenerator.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Vec3>#include <osg/Vec4>#include <osgUtil/HighlightMapGenerator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgUtil::HighlightMapGenerator)	I_DeclaringFile("osgUtil/HighlightMapGenerator");	I_BaseType(osgUtil::CubeMapGenerator);	I_ConstructorWithDefaults4(IN, const osg::Vec3 &, light_direction, , IN, const osg::Vec4 &, light_color, , IN, float, specular_exponent, , IN, int, texture_size, 64,	                           ____HighlightMapGenerator__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__int,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osgUtil::HighlightMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____HighlightMapGenerator__C5_HighlightMapGenerator_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,	                   Properties::VIRTUAL,	                   Properties::CONST,	                   __osg_Vec4__compute_color__C5_osg_Vec3_R1,	                   "Override this method to define how colors are computed. ",	                   "The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");END_REFLECTOR

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