📄 transformattributefunctor.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Drawable>#include <osg/Matrix>#include <osg/Vec3>#include <osgUtil/TransformAttributeFunctor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgUtil::TransformAttributeFunctor) I_DeclaringFile("osgUtil/TransformAttributeFunctor"); I_BaseType(osg::Drawable::AttributeFunctor); I_Constructor1(IN, const osg::Matrix &, m, Properties::NON_EXPLICIT, ____TransformAttributeFunctor__C5_osg_Matrix_R1, "Construct a functor to transform a drawable's vertex and normal attributes by specified matrix. ", ""); I_Method3(void, apply, IN, osg::Drawable::AttributeType, type, IN, unsigned int, count, IN, osg::Vec3 *, begin, Properties::VIRTUAL, __void__apply__osg_Drawable_AttributeType__unsigned_int__osg_Vec3_P1, "Do the work of transforming vertex and normal attributes. ", ""); I_PublicMemberProperty(osg::Matrix, _m); I_PublicMemberProperty(osg::Matrix, _im);END_REFLECTOR
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