📄 shadowtechnique.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgShadow/ShadowTechnique>#include <osgShadow/ShadowedScene>#include <osgUtil/CullVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgShadow::ShadowTechnique) I_DeclaringFile("osgShadow/ShadowTechnique"); I_BaseType(osg::Object); I_Constructor0(____ShadowTechnique, "", ""); I_ConstructorWithDefaults2(IN, const osgShadow::ShadowTechnique &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ShadowTechnique__C5_ShadowTechnique_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(osgShadow::ShadowedScene *, getShadowedScene, Properties::NON_VIRTUAL, __ShadowedScene_P1__getShadowedScene, "", ""); I_Method0(void, init, Properties::VIRTUAL, __void__init, "initialize the ShadowedScene and local cached data structures. ", ""); I_Method1(void, update, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__update__osg_NodeVisitor_R1, "run the update traversal of the ShadowedScene and update any local cached data structures. ", ""); I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv, Properties::VIRTUAL, __void__cull__osgUtil_CullVisitor_R1, "run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ", ""); I_Method0(void, cleanSceneGraph, Properties::VIRTUAL, __void__cleanSceneGraph, "Clean scene graph from any shadow technique specific nodes, state and drawables. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "", ""); I_Method0(void, dirty, Properties::VIRTUAL, __void__dirty, "Dirty so that cached data structures are updated. ", ""); I_SimpleProperty(osgShadow::ShadowedScene *, ShadowedScene, __ShadowedScene_P1__getShadowedScene, 0);END_REFLECTOR
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