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📄 occludergeometry.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/CopyOp>#include <osg/Drawable>#include <osg/Matrix>#include <osg/Node>#include <osg/Object>#include <osg/Polytope>#include <osg/RenderInfo>#include <osg/Vec4>#include <osgShadow/OccluderGeometry>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::OccluderGeometry::Vec3List)TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::OccluderGeometry::UIntList)BEGIN_OBJECT_REFLECTOR(osgShadow::OccluderGeometry)	I_DeclaringFile("osgShadow/OccluderGeometry");	I_BaseType(osg::Drawable);	I_Constructor0(____OccluderGeometry,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgShadow::OccluderGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____OccluderGeometry__C5_OccluderGeometry_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Node *, subgraph, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__computeOccluderGeometry__osg_Node_P1__osg_Matrix_P1__float,	                      "Compute an occluder geometry containing all the geometry in specified subgraph. ",	                      "");	I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__computeOccluderGeometry__osg_Drawable_P1__osg_Matrix_P1__float,	                      "Compute an occluder geometry containing the geometry in specified drawable. ",	                      "");	I_Method2(void, computeShadowVolumeGeometry, IN, const osg::Vec4 &, lightpos, IN, osgShadow::ShadowVolumeGeometry &, svg,	          Properties::NON_VIRTUAL,	          __void__computeShadowVolumeGeometry__C5_osg_Vec4_R1__ShadowVolumeGeometry_R1,	          "Compute ShadowVolumeGeometry. ",	          "");	I_Method1(void, setBoundingPolytope, IN, const osg::Polytope &, polytope,	          Properties::NON_VIRTUAL,	          __void__setBoundingPolytope__C5_osg_Polytope_R1,	          "Set the bounding polytope of the OccluderGeometry. ",	          "");	I_Method0(osg::Polytope &, getBoundingPolytope,	          Properties::NON_VIRTUAL,	          __osg_Polytope_R1__getBoundingPolytope,	          "Get the bounding polytope of the OccluderGeometry. ",	          "");	I_Method0(const osg::Polytope &, getBoundingPolytope,	          Properties::NON_VIRTUAL,	          __C5_osg_Polytope_R1__getBoundingPolytope,	          "Get the const bounding polytope of the OccluderGeometry. ",	          "");	I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,	          Properties::VIRTUAL,	          __void__drawImplementation__osg_RenderInfo_R1,	          "Render the occluder geometry. ",	          "");	I_Method0(osg::BoundingBox, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingBox__computeBound,	          "Compute the bounding box around occluder geometry. ",	          "");	I_MethodWithDefaults3(void, processGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__processGeometry__osg_Drawable_P1__osg_Matrix_P1__float,	                      "",	                      "");	I_ProtectedMethod0(void, setUpInternalStructures,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__setUpInternalStructures,	                   "",	                   "");	I_ProtectedMethod0(void, removeDuplicateVertices,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__removeDuplicateVertices,	                   "",	                   "");	I_ProtectedMethod0(void, removeNullTriangles,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__removeNullTriangles,	                   "",	                   "");	I_ProtectedMethod0(void, computeNormals,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__computeNormals,	                   "",	                   "");	I_ProtectedMethod0(void, buildEdgeMaps,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__buildEdgeMaps,	                   "",	                   "");	I_ProtectedMethod2(void, computeLightDirectionSilhouetteEdges, IN, const osg::Vec3 &, lightdirection, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__computeLightDirectionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1,	                   "",	                   "");	I_ProtectedMethod2(void, computeLightPositionSilhouetteEdges, IN, const osg::Vec3 &, lightpos, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__computeLightPositionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1,	                   "",	                   "");	I_SimpleProperty(const osg::Polytope &, BoundingPolytope, 	                 __C5_osg_Polytope_R1__getBoundingPolytope, 	                 __void__setBoundingPolytope__C5_osg_Polytope_R1);END_REFLECTORTYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::ShadowVolumeGeometry::Vec3List)TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::ShadowVolumeGeometry::UIntList)BEGIN_ENUM_REFLECTOR(osgShadow::ShadowVolumeGeometry::DrawMode)	I_DeclaringFile("osgShadow/OccluderGeometry");	I_EnumLabel(osgShadow::ShadowVolumeGeometry::GEOMETRY);	I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS);	I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgShadow::ShadowVolumeGeometry)	I_DeclaringFile("osgShadow/OccluderGeometry");	I_BaseType(osg::Drawable);	I_Constructor0(____ShadowVolumeGeometry,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgShadow::ShadowVolumeGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ShadowVolumeGeometry__C5_ShadowVolumeGeometry_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setDrawMode, IN, osgShadow::ShadowVolumeGeometry::DrawMode, mode,	          Properties::NON_VIRTUAL,	          __void__setDrawMode__DrawMode,	          "",	          "");	I_Method0(osgShadow::ShadowVolumeGeometry::DrawMode, getDrawMode,	          Properties::NON_VIRTUAL,	          __DrawMode__getDrawMode,	          "",	          "");	I_Method1(void, setVertices, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, vertices,	          Properties::NON_VIRTUAL,	          __void__setVertices__C5_Vec3List_R1,	          "",	          "");	I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices,	          Properties::NON_VIRTUAL,	          __Vec3List_R1__getVertices,	          "",	          "");	I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices,	          Properties::NON_VIRTUAL,	          __C5_Vec3List_R1__getVertices,	          "",	          "");	I_Method1(void, setNormals, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, normals,	          Properties::NON_VIRTUAL,	          __void__setNormals__C5_Vec3List_R1,	          "",	          "");	I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals,	          Properties::NON_VIRTUAL,	          __Vec3List_R1__getNormals,	          "",	          "");	I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals,	          Properties::NON_VIRTUAL,	          __C5_Vec3List_R1__getNormals,	          "",	          "");	I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,	          Properties::VIRTUAL,	          __void__drawImplementation__osg_RenderInfo_R1,	          "Render the occluder geometry. ",	          "");	I_Method0(osg::BoundingBox, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingBox__computeBound,	          "Compute the bounding box around occluder geometry. ",	          "");	I_SimpleProperty(osgShadow::ShadowVolumeGeometry::DrawMode, DrawMode, 	                 __DrawMode__getDrawMode, 	                 __void__setDrawMode__DrawMode);	I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Normals, 	                 __C5_Vec3List_R1__getNormals, 	                 __void__setNormals__C5_Vec3List_R1);	I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Vertices, 	                 __C5_Vec3List_R1__getVertices, 	                 __void__setVertices__C5_Vec3List_R1);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< GLuint >)

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