📄 occludergeometry.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingBox>#include <osg/CopyOp>#include <osg/Drawable>#include <osg/Matrix>#include <osg/Node>#include <osg/Object>#include <osg/Polytope>#include <osg/RenderInfo>#include <osg/Vec4>#include <osgShadow/OccluderGeometry>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::OccluderGeometry::Vec3List)TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::OccluderGeometry::UIntList)BEGIN_OBJECT_REFLECTOR(osgShadow::OccluderGeometry) I_DeclaringFile("osgShadow/OccluderGeometry"); I_BaseType(osg::Drawable); I_Constructor0(____OccluderGeometry, "", ""); I_ConstructorWithDefaults2(IN, const osgShadow::OccluderGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____OccluderGeometry__C5_OccluderGeometry_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Node *, subgraph, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f, Properties::NON_VIRTUAL, __void__computeOccluderGeometry__osg_Node_P1__osg_Matrix_P1__float, "Compute an occluder geometry containing all the geometry in specified subgraph. ", ""); I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f, Properties::NON_VIRTUAL, __void__computeOccluderGeometry__osg_Drawable_P1__osg_Matrix_P1__float, "Compute an occluder geometry containing the geometry in specified drawable. ", ""); I_Method2(void, computeShadowVolumeGeometry, IN, const osg::Vec4 &, lightpos, IN, osgShadow::ShadowVolumeGeometry &, svg, Properties::NON_VIRTUAL, __void__computeShadowVolumeGeometry__C5_osg_Vec4_R1__ShadowVolumeGeometry_R1, "Compute ShadowVolumeGeometry. ", ""); I_Method1(void, setBoundingPolytope, IN, const osg::Polytope &, polytope, Properties::NON_VIRTUAL, __void__setBoundingPolytope__C5_osg_Polytope_R1, "Set the bounding polytope of the OccluderGeometry. ", ""); I_Method0(osg::Polytope &, getBoundingPolytope, Properties::NON_VIRTUAL, __osg_Polytope_R1__getBoundingPolytope, "Get the bounding polytope of the OccluderGeometry. ", ""); I_Method0(const osg::Polytope &, getBoundingPolytope, Properties::NON_VIRTUAL, __C5_osg_Polytope_R1__getBoundingPolytope, "Get the const bounding polytope of the OccluderGeometry. ", ""); I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, Properties::VIRTUAL, __void__drawImplementation__osg_RenderInfo_R1, "Render the occluder geometry. ", ""); I_Method0(osg::BoundingBox, computeBound, Properties::VIRTUAL, __osg_BoundingBox__computeBound, "Compute the bounding box around occluder geometry. ", ""); I_MethodWithDefaults3(void, processGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f, Properties::NON_VIRTUAL, __void__processGeometry__osg_Drawable_P1__osg_Matrix_P1__float, "", ""); I_ProtectedMethod0(void, setUpInternalStructures, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__setUpInternalStructures, "", ""); I_ProtectedMethod0(void, removeDuplicateVertices, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__removeDuplicateVertices, "", ""); I_ProtectedMethod0(void, removeNullTriangles, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__removeNullTriangles, "", ""); I_ProtectedMethod0(void, computeNormals, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__computeNormals, "", ""); I_ProtectedMethod0(void, buildEdgeMaps, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__buildEdgeMaps, "", ""); I_ProtectedMethod2(void, computeLightDirectionSilhouetteEdges, IN, const osg::Vec3 &, lightdirection, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices, Properties::NON_VIRTUAL, Properties::CONST, __void__computeLightDirectionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1, "", ""); I_ProtectedMethod2(void, computeLightPositionSilhouetteEdges, IN, const osg::Vec3 &, lightpos, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices, Properties::NON_VIRTUAL, Properties::CONST, __void__computeLightPositionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1, "", ""); I_SimpleProperty(const osg::Polytope &, BoundingPolytope, __C5_osg_Polytope_R1__getBoundingPolytope, __void__setBoundingPolytope__C5_osg_Polytope_R1);END_REFLECTORTYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::ShadowVolumeGeometry::Vec3List)TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::ShadowVolumeGeometry::UIntList)BEGIN_ENUM_REFLECTOR(osgShadow::ShadowVolumeGeometry::DrawMode) I_DeclaringFile("osgShadow/OccluderGeometry"); I_EnumLabel(osgShadow::ShadowVolumeGeometry::GEOMETRY); I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS); I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgShadow::ShadowVolumeGeometry) I_DeclaringFile("osgShadow/OccluderGeometry"); I_BaseType(osg::Drawable); I_Constructor0(____ShadowVolumeGeometry, "", ""); I_ConstructorWithDefaults2(IN, const osgShadow::ShadowVolumeGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ShadowVolumeGeometry__C5_ShadowVolumeGeometry_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setDrawMode, IN, osgShadow::ShadowVolumeGeometry::DrawMode, mode, Properties::NON_VIRTUAL, __void__setDrawMode__DrawMode, "", ""); I_Method0(osgShadow::ShadowVolumeGeometry::DrawMode, getDrawMode, Properties::NON_VIRTUAL, __DrawMode__getDrawMode, "", ""); I_Method1(void, setVertices, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, vertices, Properties::NON_VIRTUAL, __void__setVertices__C5_Vec3List_R1, "", ""); I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices, Properties::NON_VIRTUAL, __Vec3List_R1__getVertices, "", ""); I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices, Properties::NON_VIRTUAL, __C5_Vec3List_R1__getVertices, "", ""); I_Method1(void, setNormals, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, normals, Properties::NON_VIRTUAL, __void__setNormals__C5_Vec3List_R1, "", ""); I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals, Properties::NON_VIRTUAL, __Vec3List_R1__getNormals, "", ""); I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals, Properties::NON_VIRTUAL, __C5_Vec3List_R1__getNormals, "", ""); I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo, Properties::VIRTUAL, __void__drawImplementation__osg_RenderInfo_R1, "Render the occluder geometry. ", ""); I_Method0(osg::BoundingBox, computeBound, Properties::VIRTUAL, __osg_BoundingBox__computeBound, "Compute the bounding box around occluder geometry. ", ""); I_SimpleProperty(osgShadow::ShadowVolumeGeometry::DrawMode, DrawMode, __DrawMode__getDrawMode, __void__setDrawMode__DrawMode); I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Normals, __C5_Vec3List_R1__getNormals, __void__setNormals__C5_Vec3List_R1); I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Vertices, __C5_Vec3List_R1__getVertices, __void__setVertices__C5_Vec3List_R1);END_REFLECTORSTD_VECTOR_REFLECTOR(std::vector< GLuint >)
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