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📄 standardshadowmap.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Light>#include <osg/Object>#include <osg/Shader>#include <osg/Vec2s>#include <osgShadow/StandardShadowMap>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osgShadow::StandardShadowMap, osgShadow::StandardShadowMap::ThisClass)TYPE_NAME_ALIAS(osgShadow::DebugShadowMap, osgShadow::StandardShadowMap::BaseClass)BEGIN_OBJECT_REFLECTOR(osgShadow::StandardShadowMap)	I_DeclaringFile("osgShadow/StandardShadowMap");	I_BaseType(osgShadow::DebugShadowMap);	I_Constructor0(____StandardShadowMap,	               "Classic OSG constructor. ",	               "");	I_ConstructorWithDefaults2(IN, const osgShadow::StandardShadowMap &, ssm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____StandardShadowMap__C5_StandardShadowMap_R1__C5_osg_CopyOp_R1,	                           "Classic OSG cloning constructor. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Declaration of standard OSG object methods. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setBaseTextureUnit, IN, unsigned int, unit,	          Properties::NON_VIRTUAL,	          __void__setBaseTextureUnit__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getBaseTextureUnit,	          Properties::NON_VIRTUAL,	          __unsigned_int__getBaseTextureUnit,	          "",	          "");	I_Method1(void, setShadowTextureUnit, IN, unsigned int, unit,	          Properties::NON_VIRTUAL,	          __void__setShadowTextureUnit__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getShadowTextureUnit,	          Properties::NON_VIRTUAL,	          __unsigned_int__getShadowTextureUnit,	          "",	          "");	I_Method1(void, setBaseTextureCoordIndex, IN, unsigned int, index,	          Properties::NON_VIRTUAL,	          __void__setBaseTextureCoordIndex__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getBaseTextureCoordIndex,	          Properties::NON_VIRTUAL,	          __unsigned_int__getBaseTextureCoordIndex,	          "",	          "");	I_Method1(void, setShadowTextureCoordIndex, IN, unsigned int, index,	          Properties::NON_VIRTUAL,	          __void__setShadowTextureCoordIndex__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getShadowTextureCoordIndex,	          Properties::NON_VIRTUAL,	          __unsigned_int__getShadowTextureCoordIndex,	          "",	          "");	I_Method1(void, setTextureSize, IN, const osg::Vec2s &, textureSize,	          Properties::NON_VIRTUAL,	          __void__setTextureSize__C5_osg_Vec2s_R1,	          "",	          "");	I_Method0(osg::Vec2s, getTextureSize,	          Properties::NON_VIRTUAL,	          __osg_Vec2s__getTextureSize,	          "",	          "");	I_Method1(void, setLight, IN, osg::Light *, light,	          Properties::NON_VIRTUAL,	          __void__setLight__osg_Light_P1,	          "",	          "");	I_Method0(osg::Light *, getLight,	          Properties::NON_VIRTUAL,	          __osg_Light_P1__getLight,	          "",	          "");	I_Method0(osg::Shader *, getShadowVertexShader,	          Properties::NON_VIRTUAL,	          __osg_Shader_P1__getShadowVertexShader,	          "",	          "");	I_Method0(osg::Shader *, getShadowFragmentShader,	          Properties::NON_VIRTUAL,	          __osg_Shader_P1__getShadowFragmentShader,	          "",	          "");	I_Method0(osg::Shader *, getMainVertexShader,	          Properties::NON_VIRTUAL,	          __osg_Shader_P1__getMainVertexShader,	          "",	          "");	I_Method0(osg::Shader *, getMainFragmentShader,	          Properties::NON_VIRTUAL,	          __osg_Shader_P1__getMainFragmentShader,	          "",	          "");	I_Method1(void, setShadowVertexShader, IN, osg::Shader *, shader,	          Properties::NON_VIRTUAL,	          __void__setShadowVertexShader__osg_Shader_P1,	          "",	          "");	I_Method1(void, setShadowFragmentShader, IN, osg::Shader *, shader,	          Properties::NON_VIRTUAL,	          __void__setShadowFragmentShader__osg_Shader_P1,	          "",	          "");	I_Method1(void, setMainVertexShader, IN, osg::Shader *, shader,	          Properties::NON_VIRTUAL,	          __void__setMainVertexShader__osg_Shader_P1,	          "",	          "");	I_Method1(void, setMainFragmentShader, IN, osg::Shader *, shader,	          Properties::NON_VIRTUAL,	          __void__setMainFragmentShader__osg_Shader_P1,	          "",	          "");	I_ProtectedMethod2(void, updateTextureCoordIndices, IN, unsigned int, baseTexCoordIndex, IN, unsigned int, shadowTexCoordIndex,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__updateTextureCoordIndices__unsigned_int__unsigned_int,	                   "",	                   "");	I_ProtectedMethod3(void, searchAndReplaceShaderSource, IN, osg::Shader *, x, IN, std::string, fromString, IN, std::string, toString,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__searchAndReplaceShaderSource__osg_Shader_P1__std_string__std_string,	                   "",	                   "");	I_SimpleProperty(unsigned int, BaseTextureCoordIndex, 	                 __unsigned_int__getBaseTextureCoordIndex, 	                 __void__setBaseTextureCoordIndex__unsigned_int);	I_SimpleProperty(unsigned int, BaseTextureUnit, 	                 __unsigned_int__getBaseTextureUnit, 	                 __void__setBaseTextureUnit__unsigned_int);	I_SimpleProperty(osg::Light *, Light, 	                 __osg_Light_P1__getLight, 	                 __void__setLight__osg_Light_P1);	I_SimpleProperty(osg::Shader *, MainFragmentShader, 	                 __osg_Shader_P1__getMainFragmentShader, 	                 __void__setMainFragmentShader__osg_Shader_P1);	I_SimpleProperty(osg::Shader *, MainVertexShader, 	                 __osg_Shader_P1__getMainVertexShader, 	                 __void__setMainVertexShader__osg_Shader_P1);	I_SimpleProperty(osg::Shader *, ShadowFragmentShader, 	                 __osg_Shader_P1__getShadowFragmentShader, 	                 __void__setShadowFragmentShader__osg_Shader_P1);	I_SimpleProperty(unsigned int, ShadowTextureCoordIndex, 	                 __unsigned_int__getShadowTextureCoordIndex, 	                 __void__setShadowTextureCoordIndex__unsigned_int);	I_SimpleProperty(unsigned int, ShadowTextureUnit, 	                 __unsigned_int__getShadowTextureUnit, 	                 __void__setShadowTextureUnit__unsigned_int);	I_SimpleProperty(osg::Shader *, ShadowVertexShader, 	                 __osg_Shader_P1__getShadowVertexShader, 	                 __void__setShadowVertexShader__osg_Shader_P1);	I_SimpleProperty(osg::Vec2s, TextureSize, 	                 __osg_Vec2s__getTextureSize, 	                 __void__setTextureSize__C5_osg_Vec2s_R1);END_REFLECTOR

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