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📄 shadowtexture.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgShadow/ShadowTexture>#include <osgUtil/CullVisitor>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgShadow::ShadowTexture)	I_DeclaringFile("osgShadow/ShadowTexture");	I_BaseType(osgShadow::ShadowTechnique);	I_Constructor0(____ShadowTexture,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgShadow::ShadowTexture &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ShadowTexture__C5_ShadowTexture_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setTextureUnit, IN, unsigned int, unit,	          Properties::NON_VIRTUAL,	          __void__setTextureUnit__unsigned_int,	          "Set the texture unit that the shadow texture will be applied on. ",	          "");	I_Method0(unsigned int, getTextureUnit,	          Properties::NON_VIRTUAL,	          __unsigned_int__getTextureUnit,	          "Get the texture unit that the shadow texture will be applied on. ",	          "");	I_Method0(void, init,	          Properties::VIRTUAL,	          __void__init,	          "initialize the ShadowedScene and local cached data structures. ",	          "");	I_Method1(void, update, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__update__osg_NodeVisitor_R1,	          "run the update traversal of the ShadowedScene and update any loca chached data structures. ",	          "");	I_Method1(void, cull, IN, osgUtil::CullVisitor &, cv,	          Properties::VIRTUAL,	          __void__cull__osgUtil_CullVisitor_R1,	          "run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique. ",	          "");	I_Method0(void, cleanSceneGraph,	          Properties::VIRTUAL,	          __void__cleanSceneGraph,	          "Clean scene graph from any shadow technique specific nodes, state and drawables. ",	          "");	I_SimpleProperty(unsigned int, TextureUnit, 	                 __unsigned_int__getTextureUnit, 	                 __void__setTextureUnit__unsigned_int);END_REFLECTOR

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