📄 minimalshadowmap.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Matrix>#include <osg/Object>#include <osgShadow/MinimalShadowMap>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osgShadow::MinimalShadowMap, osgShadow::MinimalShadowMap::ThisClass)TYPE_NAME_ALIAS(osgShadow::StandardShadowMap, osgShadow::MinimalShadowMap::BaseClass)BEGIN_ENUM_REFLECTOR(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy) I_DeclaringFile("osgShadow/MinimalShadowMap"); I_EnumLabel(osgShadow::MinimalShadowMap::EMPTY_BOX); I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_SPHERE); I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_BOX); I_EnumLabel(osgShadow::MinimalShadowMap::DEFAULT_ACCURACY);END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgShadow::MinimalShadowMap) I_DeclaringFile("osgShadow/MinimalShadowMap"); I_BaseType(osgShadow::StandardShadowMap); I_Constructor0(____MinimalShadowMap, "Classic OSG constructor. ", ""); I_ConstructorWithDefaults2(IN, const osgShadow::MinimalShadowMap &, msm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____MinimalShadowMap__C5_MinimalShadowMap_R1__C5_osg_CopyOp_R1, "Classic OSG cloning constructor. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Declaration of standard OSG object methods. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setModellingSpaceToWorldTransform, IN, const osg::Matrix &, modellingSpaceToWorld, Properties::NON_VIRTUAL, __void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1, "", ""); I_Method0(const osg::Matrix &, getModellingSpaceToWorldTransform, Properties::NON_VIRTUAL, __C5_osg_Matrix_R1__getModellingSpaceToWorldTransform, "", ""); I_Method0(float, getMaxFarPlane, Properties::NON_VIRTUAL, __float__getMaxFarPlane, "", ""); I_Method1(void, setMaxFarPlane, IN, float, maxFarPlane, Properties::NON_VIRTUAL, __void__setMaxFarPlane__float, "", ""); I_Method0(float, getMinLightMargin, Properties::NON_VIRTUAL, __float__getMinLightMargin, "", ""); I_Method1(void, setMinLightMargin, IN, float, minLightMargin, Properties::NON_VIRTUAL, __void__setMinLightMargin__float, "", ""); I_Method1(void, setShadowReceivingCoarseBoundAccuracy, IN, osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, accuracy, Properties::NON_VIRTUAL, __void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy, "", ""); I_Method0(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, getShadowReceivingCoarseBoundAccuracy, Properties::NON_VIRTUAL, __ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy, "", ""); I_SimpleProperty(float, MaxFarPlane, __float__getMaxFarPlane, __void__setMaxFarPlane__float); I_SimpleProperty(float, MinLightMargin, __float__getMinLightMargin, __void__setMinLightMargin__float); I_SimpleProperty(const osg::Matrix &, ModellingSpaceToWorldTransform, __C5_osg_Matrix_R1__getModellingSpaceToWorldTransform, __void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1); I_SimpleProperty(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, ShadowReceivingCoarseBoundAccuracy, __ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy, __void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy);END_REFLECTOR
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