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📄 debugshadowmap.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgShadow/DebugShadowMap>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osgShadow::DebugShadowMap, osgShadow::DebugShadowMap::ThisClass)TYPE_NAME_ALIAS(osgShadow::ViewDependentShadowTechnique, osgShadow::DebugShadowMap::BaseClass)BEGIN_OBJECT_REFLECTOR(osgShadow::DebugShadowMap)	I_DeclaringFile("osgShadow/DebugShadowMap");	I_BaseType(osgShadow::ViewDependentShadowTechnique);	I_Constructor0(____DebugShadowMap,	               "Classic OSG constructor. ",	               "");	I_ConstructorWithDefaults2(IN, const osgShadow::DebugShadowMap &, dsm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____DebugShadowMap__C5_DebugShadowMap_R1__C5_osg_CopyOp_R1,	                           "Classic OSG cloning constructor. ",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Declaration of standard OSG object methods. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setDebugDraw, IN, bool, draw,	          Properties::NON_VIRTUAL,	          __void__setDebugDraw__bool,	          "Turn on/off debuging hud & rendering of debug volumes in main view. ",	          "");	I_Method0(bool, getDebugDraw,	          Properties::NON_VIRTUAL,	          __bool__getDebugDraw,	          "Tell if debuging hud & rendering of debug volumes is active. ",	          "");	I_SimpleProperty(bool, DebugDraw, 	                 __bool__getDebugDraw, 	                 __void__setDebugDraw__bool);END_REFLECTOR

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