📄 debugshadowmap.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgShadow/DebugShadowMap>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osgShadow::DebugShadowMap, osgShadow::DebugShadowMap::ThisClass)TYPE_NAME_ALIAS(osgShadow::ViewDependentShadowTechnique, osgShadow::DebugShadowMap::BaseClass)BEGIN_OBJECT_REFLECTOR(osgShadow::DebugShadowMap) I_DeclaringFile("osgShadow/DebugShadowMap"); I_BaseType(osgShadow::ViewDependentShadowTechnique); I_Constructor0(____DebugShadowMap, "Classic OSG constructor. ", ""); I_ConstructorWithDefaults2(IN, const osgShadow::DebugShadowMap &, dsm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____DebugShadowMap__C5_DebugShadowMap_R1__C5_osg_CopyOp_R1, "Classic OSG cloning constructor. ", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Declaration of standard OSG object methods. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setDebugDraw, IN, bool, draw, Properties::NON_VIRTUAL, __void__setDebugDraw__bool, "Turn on/off debuging hud & rendering of debug volumes in main view. ", ""); I_Method0(bool, getDebugDraw, Properties::NON_VIRTUAL, __bool__getDebugDraw, "Tell if debuging hud & rendering of debug volumes is active. ", ""); I_SimpleProperty(bool, DebugDraw, __bool__getDebugDraw, __void__setDebugDraw__bool);END_REFLECTOR
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