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📄 constraint.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/Node>#include <osg/Vec3d>#include <osgManipulator/Command>#include <osgManipulator/Constraint>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgManipulator::Constraint)	I_DeclaringFile("osgManipulator/Constraint");	I_BaseType(osg::Referenced);	I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,	          Properties::VIRTUAL,	          __bool__constrain__MotionCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__TranslateInLineCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__TranslateInPlaneCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__Scale1DCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__Scale2DCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__ScaleUniformCommand_R1,	          "",	          "");	I_ProtectedConstructor1(IN, osg::Node &, refNode,	                        Properties::NON_EXPLICIT,	                        ____Constraint__osg_Node_R1,	                        "",	                        "");	I_ProtectedMethod0(osg::Node &, getReferenceNode,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __osg_Node_R1__getReferenceNode,	                   "",	                   "");	I_ProtectedMethod0(const osg::Node &, getReferenceNode,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __C5_osg_Node_R1__getReferenceNode,	                   "",	                   "");	I_ProtectedMethod0(const osg::Matrix &, getLocalToWorld,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __C5_osg_Matrix_R1__getLocalToWorld,	                   "",	                   "");	I_ProtectedMethod0(const osg::Matrix &, getWorldToLocal,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __C5_osg_Matrix_R1__getWorldToLocal,	                   "",	                   "");	I_ProtectedMethod0(void, computeLocalToWorldAndWorldToLocal,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__computeLocalToWorldAndWorldToLocal,	                   "",	                   "");END_REFLECTORBEGIN_OBJECT_REFLECTOR(osgManipulator::GridConstraint)	I_DeclaringFile("osgManipulator/Constraint");	I_BaseType(osgManipulator::Constraint);	I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,	               ____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,	               "",	               "");	I_Method1(void, setOrigin, IN, const osg::Vec3d, origin,	          Properties::NON_VIRTUAL,	          __void__setOrigin__C5_osg_Vec3d,	          "",	          "");	I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing,	          Properties::NON_VIRTUAL,	          __void__setSpacing__C5_osg_Vec3d,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__TranslateInLineCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__TranslateInPlaneCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__Scale1DCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__Scale2DCommand_R1,	          "",	          "");	I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,	          Properties::VIRTUAL,	          __bool__constrain__ScaleUniformCommand_R1,	          "",	          "");	I_SimpleProperty(const osg::Vec3d, Origin, 	                 0, 	                 __void__setOrigin__C5_osg_Vec3d);	I_SimpleProperty(const osg::Vec3d, Spacing, 	                 0, 	                 __void__setSpacing__C5_osg_Vec3d);END_REFLECTOR

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