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📄 selection.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osgManipulator/Command>#include <osgManipulator/Selection>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgManipulator::Selection)	I_DeclaringFile("osgManipulator/Selection");	I_BaseType(osg::MatrixTransform);	I_Constructor0(____Selection,	               "",	               "");	I_Method1(bool, receive, IN, const osgManipulator::MotionCommand &, x,	          Properties::VIRTUAL,	          __bool__receive__C5_MotionCommand_R1,	          "Receive motion commands and set the MatrixTransform accordingly to transform selections. ",	          "Returns true on success. ");	I_Method1(bool, receive, IN, const osgManipulator::TranslateInLineCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_TranslateInLineCommand_R1,	          "",	          "");	I_Method1(bool, receive, IN, const osgManipulator::TranslateInPlaneCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_TranslateInPlaneCommand_R1,	          "",	          "");	I_Method1(bool, receive, IN, const osgManipulator::Scale1DCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_Scale1DCommand_R1,	          "",	          "");	I_Method1(bool, receive, IN, const osgManipulator::Scale2DCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_Scale2DCommand_R1,	          "",	          "");	I_Method1(bool, receive, IN, const osgManipulator::ScaleUniformCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_ScaleUniformCommand_R1,	          "",	          "");	I_Method1(bool, receive, IN, const osgManipulator::Rotate3DCommand &, command,	          Properties::VIRTUAL,	          __bool__receive__C5_Rotate3DCommand_R1,	          "",	          "");END_REFLECTOR

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