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📄 effect.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgFX/Effect>#include <osgFX/Technique>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)	I_DeclaringFile("osgFX/Effect");	I_EnumLabel(osgFX::Effect::AUTO_DETECT);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)	I_DeclaringFile("osgFX/Effect");	I_BaseType(osg::Group);	I_Constructor0(____Effect,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Effect__C5_Effect_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, effectName,	          Properties::PURE_VIRTUAL,	          __C5_char_P1__effectName,	          "get the name of this Effect ",	          "");	I_Method0(const char *, effectDescription,	          Properties::PURE_VIRTUAL,	          __C5_char_P1__effectDescription,	          "get a brief description of this Effect ",	          "");	I_Method0(const char *, effectAuthor,	          Properties::PURE_VIRTUAL,	          __C5_char_P1__effectAuthor,	          "get the effect author's name ",	          "");	I_Method0(bool, getEnabled,	          Properties::NON_VIRTUAL,	          __bool__getEnabled,	          "get whether the effect is enabled or not ",	          "");	I_Method1(void, setEnabled, IN, bool, v,	          Properties::NON_VIRTUAL,	          __void__setEnabled__bool,	          "set whether the effect is enabled or not ",	          "");	I_Method0(void, setUpDemo,	          Properties::VIRTUAL,	          __void__setUpDemo,	          "optional: set effect parameters to produce a visually significant result to be used in demo applications like osgfxbrowser. ",	          "Default is to do nothing. ");	I_Method0(int, getNumTechniques,	          Properties::NON_VIRTUAL,	          __int__getNumTechniques,	          "get the number of techniques defined for this Effect ",	          "");	I_Method1(osgFX::Technique *, getTechnique, IN, int, i,	          Properties::NON_VIRTUAL,	          __Technique_P1__getTechnique__int,	          "get the i-th Technique ",	          "");	I_Method1(const osgFX::Technique *, getTechnique, IN, int, i,	          Properties::NON_VIRTUAL,	          __C5_Technique_P1__getTechnique__int,	          "get the i-th const Technique ",	          "");	I_Method0(int, getSelectedTechnique,	          Properties::NON_VIRTUAL,	          __int__getSelectedTechnique,	          "get the index of the currently selected Technique ",	          "");	I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT,	                      Properties::NON_VIRTUAL,	                      __void__selectTechnique__int,	                      "select a technique or enable automatic detection ",	                      "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "custom traversal ",	          "");	I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv,	          Properties::NON_VIRTUAL,	          __void__inherited_traverse__osg_NodeVisitor_R1,	          "default traversal ",	          "");	I_ProtectedMethod0(void, dirtyTechniques,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__dirtyTechniques,	                   "force rebuilding of techniques on next traversal ",	                   "");	I_ProtectedMethod1(void, addTechnique, IN, osgFX::Technique *, tech,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__addTechnique__Technique_P1,	                   "add a technique to the Effect ",	                   "");	I_ProtectedMethod0(bool, define_techniques,	                   Properties::PURE_VIRTUAL,	                   Properties::NON_CONST,	                   __bool__define_techniques,	                   "abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",	                   "You will usually call addTechnique() inside this method. ");	I_SimpleProperty(bool, Enabled, 	                 __bool__getEnabled, 	                 __void__setEnabled__bool);	I_SimpleProperty(int, SelectedTechnique, 	                 __int__getSelectedTechnique, 	                 0);	I_ArrayProperty(osgFX::Technique *, Technique, 	                __Technique_P1__getTechnique__int, 	                0, 	                __int__getNumTechniques, 	                0, 	                0, 	                0);END_REFLECTOR

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