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📄 anisotropiclighting.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Image>#include <osg/NodeVisitor>#include <osg/Object>#include <osgFX/AnisotropicLighting>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgFX::AnisotropicLighting)	I_DeclaringFile("osgFX/AnisotropicLighting");	I_BaseType(osgFX::Effect);	I_Constructor0(____AnisotropicLighting,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgFX::AnisotropicLighting &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AnisotropicLighting__C5_AnisotropicLighting_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(const char *, effectName,	          Properties::VIRTUAL,	          __C5_char_P1__effectName,	          "get the name of this Effect ",	          "");	I_Method0(const char *, effectDescription,	          Properties::VIRTUAL,	          __C5_char_P1__effectDescription,	          "get a brief description of this Effect ",	          "");	I_Method0(const char *, effectAuthor,	          Properties::VIRTUAL,	          __C5_char_P1__effectAuthor,	          "get the effect author's name ",	          "");	I_Method0(osg::Image *, getLightingMap,	          Properties::NON_VIRTUAL,	          __osg_Image_P1__getLightingMap,	          "get the lighting map ",	          "");	I_Method0(const osg::Image *, getLightingMap,	          Properties::NON_VIRTUAL,	          __C5_osg_Image_P1__getLightingMap,	          "get the const lighting map ",	          "");	I_Method1(void, setLightingMap, IN, osg::Image *, image,	          Properties::NON_VIRTUAL,	          __void__setLightingMap__osg_Image_P1,	          "set the lighting map ",	          "");	I_Method0(int, getLightNumber,	          Properties::NON_VIRTUAL,	          __int__getLightNumber,	          "get the OpenGL light number ",	          "");	I_Method1(void, setLightNumber, IN, int, n,	          Properties::NON_VIRTUAL,	          __void__setLightNumber__int,	          "set the OpenGL light number that will be used in lighting computations ",	          "");	I_ProtectedMethod0(bool, define_techniques,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __bool__define_techniques,	                   "abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",	                   "You will usually call addTechnique() inside this method. ");	I_SimpleProperty(int, LightNumber, 	                 __int__getLightNumber, 	                 __void__setLightNumber__int);	I_SimpleProperty(osg::Image *, LightingMap, 	                 __osg_Image_P1__getLightingMap, 	                 __void__setLightingMap__osg_Image_P1);END_REFLECTOR

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