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📄 multitexturecontrol.cpp

📁 最新osg包
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgFX/MultiTextureControl>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgFX::MultiTextureControl)	I_DeclaringFile("osgFX/MultiTextureControl");	I_BaseType(osg::Group);	I_Constructor0(____MultiTextureControl,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____MultiTextureControl__C5_MultiTextureControl_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight,	          Properties::NON_VIRTUAL,	          __void__setTextureWeight__unsigned_int__float,	          "",	          "");	I_Method1(float, getTextureWeight, IN, unsigned int, unit,	          Properties::NON_VIRTUAL,	          __float__getTextureWeight__unsigned_int,	          "",	          "");	I_Method0(unsigned int, getNumTextureWeights,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumTextureWeights,	          "",	          "");	I_ProtectedMethod0(void, updateStateSet,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__updateStateSet,	                   "",	                   "");	I_ArrayProperty(float, TextureWeight, 	                __float__getTextureWeight__unsigned_int, 	                __void__setTextureWeight__unsigned_int__float, 	                __unsigned_int__getNumTextureWeights, 	                0, 	                0, 	                0);END_REFLECTOR

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