📄 multitexturecontrol.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgFX/MultiTextureControl>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgFX::MultiTextureControl) I_DeclaringFile("osgFX/MultiTextureControl"); I_BaseType(osg::Group); I_Constructor0(____MultiTextureControl, "", ""); I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____MultiTextureControl__C5_MultiTextureControl_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight, Properties::NON_VIRTUAL, __void__setTextureWeight__unsigned_int__float, "", ""); I_Method1(float, getTextureWeight, IN, unsigned int, unit, Properties::NON_VIRTUAL, __float__getTextureWeight__unsigned_int, "", ""); I_Method0(unsigned int, getNumTextureWeights, Properties::NON_VIRTUAL, __unsigned_int__getNumTextureWeights, "", ""); I_ProtectedMethod0(void, updateStateSet, Properties::NON_VIRTUAL, Properties::NON_CONST, __void__updateStateSet, "", ""); I_ArrayProperty(float, TextureWeight, __float__getTextureWeight__unsigned_int, __void__setTextureWeight__unsigned_int__float, __unsigned_int__getNumTextureWeights, 0, 0, 0);END_REFLECTOR
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