📄 scribe.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec4>#include <osgFX/Scribe>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgFX::Scribe) I_DeclaringFile("osgFX/Scribe"); I_BaseType(osgFX::Effect); I_Constructor0(____Scribe, "", ""); I_ConstructorWithDefaults2(IN, const osgFX::Scribe &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Scribe__C5_Scribe_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(const char *, effectName, Properties::VIRTUAL, __C5_char_P1__effectName, "get the name of this Effect ", ""); I_Method0(const char *, effectDescription, Properties::VIRTUAL, __C5_char_P1__effectDescription, "get a brief description of this Effect ", ""); I_Method0(const char *, effectAuthor, Properties::VIRTUAL, __C5_char_P1__effectAuthor, "get the effect author's name ", ""); I_Method0(const osg::Vec4 &, getWireframeColor, Properties::NON_VIRTUAL, __C5_osg_Vec4_R1__getWireframeColor, "get the wireframe color ", ""); I_Method1(void, setWireframeColor, IN, const osg::Vec4 &, color, Properties::NON_VIRTUAL, __void__setWireframeColor__C5_osg_Vec4_R1, "set the wireframe color ", ""); I_Method0(float, getWireframeLineWidth, Properties::NON_VIRTUAL, __float__getWireframeLineWidth, "get the wireframe line width ", ""); I_Method1(void, setWireframeLineWidth, IN, float, w, Properties::NON_VIRTUAL, __void__setWireframeLineWidth__float, "set the wireframe line width ", ""); I_ProtectedMethod0(bool, define_techniques, Properties::VIRTUAL, Properties::NON_CONST, __bool__define_techniques, "abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ", "You will usually call addTechnique() inside this method. "); I_SimpleProperty(const osg::Vec4 &, WireframeColor, __C5_osg_Vec4_R1__getWireframeColor, __void__setWireframeColor__C5_osg_Vec4_R1); I_SimpleProperty(float, WireframeLineWidth, __float__getWireframeLineWidth, __void__setWireframeLineWidth__float);END_REFLECTOR
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