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📄 scribe.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec4>#include <osgFX/Scribe>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgFX::Scribe)	I_DeclaringFile("osgFX/Scribe");	I_BaseType(osgFX::Effect);	I_Constructor0(____Scribe,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgFX::Scribe &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Scribe__C5_Scribe_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(const char *, effectName,	          Properties::VIRTUAL,	          __C5_char_P1__effectName,	          "get the name of this Effect ",	          "");	I_Method0(const char *, effectDescription,	          Properties::VIRTUAL,	          __C5_char_P1__effectDescription,	          "get a brief description of this Effect ",	          "");	I_Method0(const char *, effectAuthor,	          Properties::VIRTUAL,	          __C5_char_P1__effectAuthor,	          "get the effect author's name ",	          "");	I_Method0(const osg::Vec4 &, getWireframeColor,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getWireframeColor,	          "get the wireframe color ",	          "");	I_Method1(void, setWireframeColor, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setWireframeColor__C5_osg_Vec4_R1,	          "set the wireframe color ",	          "");	I_Method0(float, getWireframeLineWidth,	          Properties::NON_VIRTUAL,	          __float__getWireframeLineWidth,	          "get the wireframe line width ",	          "");	I_Method1(void, setWireframeLineWidth, IN, float, w,	          Properties::NON_VIRTUAL,	          __void__setWireframeLineWidth__float,	          "set the wireframe line width ",	          "");	I_ProtectedMethod0(bool, define_techniques,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __bool__define_techniques,	                   "abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",	                   "You will usually call addTechnique() inside this method. ");	I_SimpleProperty(const osg::Vec4 &, WireframeColor, 	                 __C5_osg_Vec4_R1__getWireframeColor, 	                 __void__setWireframeColor__C5_osg_Vec4_R1);	I_SimpleProperty(float, WireframeLineWidth, 	                 __float__getWireframeLineWidth, 	                 __void__setWireframeLineWidth__float);END_REFLECTOR

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