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📄 acceloperator.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/AccelOperator>#include <osgParticle/Particle>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)	I_DeclaringFile("osgParticle/AccelOperator");	I_BaseType(osgParticle::Operator);	I_Constructor0(____AccelOperator,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::AccelOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____AccelOperator__C5_AccelOperator_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(const osg::Vec3 &, getAcceleration,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getAcceleration,	          "Get the acceleration vector. ",	          "");	I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,	          Properties::NON_VIRTUAL,	          __void__setAcceleration__C5_osg_Vec3_R1,	          "Set the acceleration vector. ",	          "");	I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1,	                      Properties::NON_VIRTUAL,	                      __void__setToGravity__float,	                      "Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81). ",	                      "The acceleration will be multiplied by the scale parameter. ");	I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,	          Properties::VIRTUAL,	          __void__operate__Particle_P1__double,	          "Apply the acceleration to a particle. Do not call this method manually. ",	          "");	I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,	          Properties::VIRTUAL,	          __void__beginOperate__Program_P1,	          "Perform some initializations. Do not call this method manually. ",	          "");	I_SimpleProperty(const osg::Vec3 &, Acceleration, 	                 __C5_osg_Vec3_R1__getAcceleration, 	                 __void__setAcceleration__C5_osg_Vec3_R1);	I_SimpleProperty(float, ToGravity, 	                 0, 	                 __void__setToGravity__float);END_REFLECTOR

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