📄 acceloperator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/AccelOperator>#include <osgParticle/Particle>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator) I_DeclaringFile("osgParticle/AccelOperator"); I_BaseType(osgParticle::Operator); I_Constructor0(____AccelOperator, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::AccelOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____AccelOperator__C5_AccelOperator_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const osg::Vec3 &, getAcceleration, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getAcceleration, "Get the acceleration vector. ", ""); I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v, Properties::NON_VIRTUAL, __void__setAcceleration__C5_osg_Vec3_R1, "Set the acceleration vector. ", ""); I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1, Properties::NON_VIRTUAL, __void__setToGravity__float, "Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81). ", "The acceleration will be multiplied by the scale parameter. "); I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt, Properties::VIRTUAL, __void__operate__Particle_P1__double, "Apply the acceleration to a particle. Do not call this method manually. ", ""); I_Method1(void, beginOperate, IN, osgParticle::Program *, prg, Properties::VIRTUAL, __void__beginOperate__Program_P1, "Perform some initializations. Do not call this method manually. ", ""); I_SimpleProperty(const osg::Vec3 &, Acceleration, __C5_osg_Vec3_R1__getAcceleration, __void__setAcceleration__C5_osg_Vec3_R1); I_SimpleProperty(float, ToGravity, 0, __void__setToGravity__float);END_REFLECTOR
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