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📄 explosioneffect.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Emitter>#include <osgParticle/ExplosionEffect>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ExplosionEffect)	I_DeclaringFile("osgParticle/ExplosionEffect");	I_BaseType(osgParticle::ParticleEffect);	I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,	                           Properties::EXPLICIT,	                           ____ExplosionEffect__bool,	                           "",	                           "");	I_ConstructorWithDefaults3(IN, const osg::Vec3 &, position, , IN, float, scale, 1.0f, IN, float, intensity, 1.0f,	                           ____ExplosionEffect__C5_osg_Vec3_R1__float__float,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osgParticle::ExplosionEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ExplosionEffect__C5_ExplosionEffect_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(void, setDefaults,	          Properties::VIRTUAL,	          __void__setDefaults,	          "",	          "");	I_Method0(void, setUpEmitterAndProgram,	          Properties::VIRTUAL,	          __void__setUpEmitterAndProgram,	          "",	          "");	I_Method0(osgParticle::Emitter *, getEmitter,	          Properties::VIRTUAL,	          __Emitter_P1__getEmitter,	          "",	          "");	I_Method0(const osgParticle::Emitter *, getEmitter,	          Properties::VIRTUAL,	          __C5_Emitter_P1__getEmitter,	          "",	          "");	I_Method0(osgParticle::Program *, getProgram,	          Properties::VIRTUAL,	          __Program_P1__getProgram,	          "",	          "");	I_Method0(const osgParticle::Program *, getProgram,	          Properties::VIRTUAL,	          __C5_Program_P1__getProgram,	          "",	          "");	I_SimpleProperty(osgParticle::Emitter *, Emitter, 	                 __Emitter_P1__getEmitter, 	                 0);	I_SimpleProperty(osgParticle::Program *, Program, 	                 __Program_P1__getProgram, 	                 0);END_REFLECTOR

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