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📄 modularprogram.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/ModularProgram>#include <osgParticle/Operator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ModularProgram)	I_DeclaringFile("osgParticle/ModularProgram");	I_BaseType(osgParticle::Program);	I_Constructor0(____ModularProgram,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::ModularProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ModularProgram__C5_ModularProgram_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(int, numOperators,	          Properties::NON_VIRTUAL,	          __int__numOperators,	          "Get the number of operators. ",	          "");	I_Method1(void, addOperator, IN, osgParticle::Operator *, o,	          Properties::NON_VIRTUAL,	          __void__addOperator__Operator_P1,	          "Add an operator to the list. ",	          "");	I_Method1(osgParticle::Operator *, getOperator, IN, int, i,	          Properties::NON_VIRTUAL,	          __Operator_P1__getOperator__int,	          "Get a pointer to an operator in the list. ",	          "");	I_Method1(const osgParticle::Operator *, getOperator, IN, int, i,	          Properties::NON_VIRTUAL,	          __C5_Operator_P1__getOperator__int,	          "Get a const pointer to an operator in the list. ",	          "");	I_Method1(void, removeOperator, IN, int, i,	          Properties::NON_VIRTUAL,	          __void__removeOperator__int,	          "Remove an operator from the list. ",	          "");	I_ProtectedMethod1(void, execute, IN, double, dt,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__execute__double,	                   "Execute the program on the particle system. Must be overriden in descendant classes. ",	                   "");END_REFLECTOR

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