📄 modularprogram.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/ModularProgram>#include <osgParticle/Operator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ModularProgram) I_DeclaringFile("osgParticle/ModularProgram"); I_BaseType(osgParticle::Program); I_Constructor0(____ModularProgram, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ModularProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ModularProgram__C5_ModularProgram_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(int, numOperators, Properties::NON_VIRTUAL, __int__numOperators, "Get the number of operators. ", ""); I_Method1(void, addOperator, IN, osgParticle::Operator *, o, Properties::NON_VIRTUAL, __void__addOperator__Operator_P1, "Add an operator to the list. ", ""); I_Method1(osgParticle::Operator *, getOperator, IN, int, i, Properties::NON_VIRTUAL, __Operator_P1__getOperator__int, "Get a pointer to an operator in the list. ", ""); I_Method1(const osgParticle::Operator *, getOperator, IN, int, i, Properties::NON_VIRTUAL, __C5_Operator_P1__getOperator__int, "Get a const pointer to an operator in the list. ", ""); I_Method1(void, removeOperator, IN, int, i, Properties::NON_VIRTUAL, __void__removeOperator__int, "Remove an operator from the list. ", ""); I_ProtectedMethod1(void, execute, IN, double, dt, Properties::VIRTUAL, Properties::NON_CONST, __void__execute__double, "Execute the program on the particle system. Must be overriden in descendant classes. ", "");END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -