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📄 modularemitter.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/Counter>#include <osgParticle/ModularEmitter>#include <osgParticle/Placer>#include <osgParticle/Shooter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)	I_DeclaringFile("osgParticle/ModularEmitter");	I_BaseType(osgParticle::Emitter);	I_Constructor0(____ModularEmitter,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method0(osgParticle::Counter *, getCounter,	          Properties::NON_VIRTUAL,	          __Counter_P1__getCounter,	          "Get the counter object. ",	          "");	I_Method0(const osgParticle::Counter *, getCounter,	          Properties::NON_VIRTUAL,	          __C5_Counter_P1__getCounter,	          "Get the const Counter object. ",	          "");	I_Method1(void, setCounter, IN, osgParticle::Counter *, c,	          Properties::NON_VIRTUAL,	          __void__setCounter__Counter_P1,	          "Set the Counter object. ",	          "");	I_Method0(float, getNumParticlesToCreateMovementCompensationRatio,	          Properties::NON_VIRTUAL,	          __float__getNumParticlesToCreateMovementCompensationRatio,	          "Get the ratio between number of particle to create in compensation for movement of the emitter. ",	          "");	I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r,	          Properties::NON_VIRTUAL,	          __void__setNumParticlesToCreateMovementCompensationRatio__float,	          "Set the ratio between number of particle to create in compenstation for movement of the emitter. ",	          "");	I_Method0(osgParticle::Placer *, getPlacer,	          Properties::NON_VIRTUAL,	          __Placer_P1__getPlacer,	          "Get the Placer object. ",	          "");	I_Method0(const osgParticle::Placer *, getPlacer,	          Properties::NON_VIRTUAL,	          __C5_Placer_P1__getPlacer,	          "Get the const Placer object. ",	          "");	I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,	          Properties::NON_VIRTUAL,	          __void__setPlacer__Placer_P1,	          "Set the Placer object. ",	          "");	I_Method0(osgParticle::Shooter *, getShooter,	          Properties::NON_VIRTUAL,	          __Shooter_P1__getShooter,	          "Get the Shooter object. ",	          "");	I_Method0(const osgParticle::Shooter *, getShooter,	          Properties::NON_VIRTUAL,	          __C5_Shooter_P1__getShooter,	          "Get the const Shooter object. ",	          "");	I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,	          Properties::NON_VIRTUAL,	          __void__setShooter__Shooter_P1,	          "Set the Shooter object. ",	          "");	I_ProtectedMethod1(void, emit, IN, double, dt,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__emit__double,	                   "",	                   "");	I_SimpleProperty(osgParticle::Counter *, Counter, 	                 __Counter_P1__getCounter, 	                 __void__setCounter__Counter_P1);	I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio, 	                 0, 	                 __void__setNumParticlesToCreateMovementCompensationRatio__float);	I_SimpleProperty(osgParticle::Placer *, Placer, 	                 __Placer_P1__getPlacer, 	                 __void__setPlacer__Placer_P1);	I_SimpleProperty(osgParticle::Shooter *, Shooter, 	                 __Shooter_P1__getShooter, 	                 __void__setShooter__Shooter_P1);END_REFLECTOR

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