📄 modularemitter.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/Counter>#include <osgParticle/ModularEmitter>#include <osgParticle/Placer>#include <osgParticle/Shooter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter) I_DeclaringFile("osgParticle/ModularEmitter"); I_BaseType(osgParticle::Emitter); I_Constructor0(____ModularEmitter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method0(osgParticle::Counter *, getCounter, Properties::NON_VIRTUAL, __Counter_P1__getCounter, "Get the counter object. ", ""); I_Method0(const osgParticle::Counter *, getCounter, Properties::NON_VIRTUAL, __C5_Counter_P1__getCounter, "Get the const Counter object. ", ""); I_Method1(void, setCounter, IN, osgParticle::Counter *, c, Properties::NON_VIRTUAL, __void__setCounter__Counter_P1, "Set the Counter object. ", ""); I_Method0(float, getNumParticlesToCreateMovementCompensationRatio, Properties::NON_VIRTUAL, __float__getNumParticlesToCreateMovementCompensationRatio, "Get the ratio between number of particle to create in compensation for movement of the emitter. ", ""); I_Method1(void, setNumParticlesToCreateMovementCompensationRatio, IN, float, r, Properties::NON_VIRTUAL, __void__setNumParticlesToCreateMovementCompensationRatio__float, "Set the ratio between number of particle to create in compenstation for movement of the emitter. ", ""); I_Method0(osgParticle::Placer *, getPlacer, Properties::NON_VIRTUAL, __Placer_P1__getPlacer, "Get the Placer object. ", ""); I_Method0(const osgParticle::Placer *, getPlacer, Properties::NON_VIRTUAL, __C5_Placer_P1__getPlacer, "Get the const Placer object. ", ""); I_Method1(void, setPlacer, IN, osgParticle::Placer *, p, Properties::NON_VIRTUAL, __void__setPlacer__Placer_P1, "Set the Placer object. ", ""); I_Method0(osgParticle::Shooter *, getShooter, Properties::NON_VIRTUAL, __Shooter_P1__getShooter, "Get the Shooter object. ", ""); I_Method0(const osgParticle::Shooter *, getShooter, Properties::NON_VIRTUAL, __C5_Shooter_P1__getShooter, "Get the const Shooter object. ", ""); I_Method1(void, setShooter, IN, osgParticle::Shooter *, s, Properties::NON_VIRTUAL, __void__setShooter__Shooter_P1, "Set the Shooter object. ", ""); I_ProtectedMethod1(void, emit, IN, double, dt, Properties::VIRTUAL, Properties::NON_CONST, __void__emit__double, "", ""); I_SimpleProperty(osgParticle::Counter *, Counter, __Counter_P1__getCounter, __void__setCounter__Counter_P1); I_SimpleProperty(float, NumParticlesToCreateMovementCompensationRatio, 0, __void__setNumParticlesToCreateMovementCompensationRatio__float); I_SimpleProperty(osgParticle::Placer *, Placer, __Placer_P1__getPlacer, __void__setPlacer__Placer_P1); I_SimpleProperty(osgParticle::Shooter *, Shooter, __Shooter_P1__getShooter, __void__setShooter__Shooter_P1);END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -