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📄 segmentplacer.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Particle>#include <osgParticle/SegmentPlacer>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::SegmentPlacer)	I_DeclaringFile("osgParticle/SegmentPlacer");	I_BaseType(osgParticle::Placer);	I_Constructor0(____SegmentPlacer,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::SegmentPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____SegmentPlacer__C5_SegmentPlacer_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method0(const osg::Vec3 &, getVertexA,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getVertexA,	          "get vertex A. ",	          "");	I_Method1(void, setVertexA, IN, const osg::Vec3 &, v,	          Properties::NON_VIRTUAL,	          __void__setVertexA__C5_osg_Vec3_R1,	          "Set vertex A of the segment as a vector. ",	          "");	I_Method3(void, setVertexA, IN, float, x, IN, float, y, IN, float, z,	          Properties::NON_VIRTUAL,	          __void__setVertexA__float__float__float,	          "Set vertex A of the segment as three floats. ",	          "");	I_Method0(const osg::Vec3 &, getVertexB,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getVertexB,	          "get vertex B. ",	          "");	I_Method1(void, setVertexB, IN, const osg::Vec3 &, v,	          Properties::NON_VIRTUAL,	          __void__setVertexB__C5_osg_Vec3_R1,	          "Set vertex B of the segment as a vector. ",	          "");	I_Method3(void, setVertexB, IN, float, x, IN, float, y, IN, float, z,	          Properties::NON_VIRTUAL,	          __void__setVertexB__float__float__float,	          "Set vertex B of the segment as three floats. ",	          "");	I_Method2(void, setSegment, IN, const osg::Vec3 &, A, IN, const osg::Vec3 &, B,	          Properties::NON_VIRTUAL,	          __void__setSegment__C5_osg_Vec3_R1__C5_osg_Vec3_R1,	          "Set both vertices. ",	          "");	I_Method1(void, place, IN, osgParticle::Particle *, P,	          Properties::VIRTUAL,	          __void__place__Particle_P1,	          "Place a particle. This method is called by ModularEmitter, do not call it manually. ",	          "");	I_Method0(osg::Vec3, getControlPosition,	          Properties::VIRTUAL,	          __osg_Vec3__getControlPosition,	          "return the control position ",	          "");	I_SimpleProperty(osg::Vec3, ControlPosition, 	                 __osg_Vec3__getControlPosition, 	                 0);	I_SimpleProperty(const osg::Vec3 &, VertexA, 	                 __C5_osg_Vec3_R1__getVertexA, 	                 __void__setVertexA__C5_osg_Vec3_R1);	I_SimpleProperty(const osg::Vec3 &, VertexB, 	                 __C5_osg_Vec3_R1__getVertexB, 	                 __void__setVertexB__C5_osg_Vec3_R1);END_REFLECTOR

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