📄 segmentplacer.cpp
字号:
// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Particle>#include <osgParticle/SegmentPlacer>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::SegmentPlacer) I_DeclaringFile("osgParticle/SegmentPlacer"); I_BaseType(osgParticle::Placer); I_Constructor0(____SegmentPlacer, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::SegmentPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____SegmentPlacer__C5_SegmentPlacer_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(const osg::Vec3 &, getVertexA, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getVertexA, "get vertex A. ", ""); I_Method1(void, setVertexA, IN, const osg::Vec3 &, v, Properties::NON_VIRTUAL, __void__setVertexA__C5_osg_Vec3_R1, "Set vertex A of the segment as a vector. ", ""); I_Method3(void, setVertexA, IN, float, x, IN, float, y, IN, float, z, Properties::NON_VIRTUAL, __void__setVertexA__float__float__float, "Set vertex A of the segment as three floats. ", ""); I_Method0(const osg::Vec3 &, getVertexB, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getVertexB, "get vertex B. ", ""); I_Method1(void, setVertexB, IN, const osg::Vec3 &, v, Properties::NON_VIRTUAL, __void__setVertexB__C5_osg_Vec3_R1, "Set vertex B of the segment as a vector. ", ""); I_Method3(void, setVertexB, IN, float, x, IN, float, y, IN, float, z, Properties::NON_VIRTUAL, __void__setVertexB__float__float__float, "Set vertex B of the segment as three floats. ", ""); I_Method2(void, setSegment, IN, const osg::Vec3 &, A, IN, const osg::Vec3 &, B, Properties::NON_VIRTUAL, __void__setSegment__C5_osg_Vec3_R1__C5_osg_Vec3_R1, "Set both vertices. ", ""); I_Method1(void, place, IN, osgParticle::Particle *, P, Properties::VIRTUAL, __void__place__Particle_P1, "Place a particle. This method is called by ModularEmitter, do not call it manually. ", ""); I_Method0(osg::Vec3, getControlPosition, Properties::VIRTUAL, __osg_Vec3__getControlPosition, "return the control position ", ""); I_SimpleProperty(osg::Vec3, ControlPosition, __osg_Vec3__getControlPosition, 0); I_SimpleProperty(const osg::Vec3 &, VertexA, __C5_osg_Vec3_R1__getVertexA, __void__setVertexA__C5_osg_Vec3_R1); I_SimpleProperty(const osg::Vec3 &, VertexB, __C5_osg_Vec3_R1__getVertexB, __void__setVertexB__C5_osg_Vec3_R1);END_REFLECTOR
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -