placer.cpp

来自「最新osg包」· C++ 代码 · 共 67 行

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Particle>#include <osgParticle/Placer>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Placer)	I_DeclaringFile("osgParticle/Placer");	I_BaseType(osg::Object);	I_Constructor0(____Placer,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::Placer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____Placer__C5_Placer_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method1(void, place, IN, osgParticle::Particle *, P,	          Properties::PURE_VIRTUAL,	          __void__place__Particle_P1,	          "Place a particle. Must be implemented in descendant classes. ",	          "");	I_Method0(osg::Vec3, getControlPosition,	          Properties::PURE_VIRTUAL,	          __osg_Vec3__getControlPosition,	          "Return the control position of particles that placer will generate. Must be implemented in descendant classes. ",	          "");	I_SimpleProperty(osg::Vec3, ControlPosition, 	                 __osg_Vec3__getControlPosition, 	                 0);END_REFLECTOR

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