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📄 centeredplacer.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/CenteredPlacer>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::CenteredPlacer)	I_DeclaringFile("osgParticle/CenteredPlacer");	I_BaseType(osgParticle::Placer);	I_Constructor0(____CenteredPlacer,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::CenteredPlacer &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____CenteredPlacer__C5_CenteredPlacer_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const osg::Vec3 &, getCenter,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getCenter,	          "Get the center point. ",	          "");	I_Method1(void, setCenter, IN, const osg::Vec3 &, v,	          Properties::NON_VIRTUAL,	          __void__setCenter__C5_osg_Vec3_R1,	          "Set the center point. ",	          "");	I_Method3(void, setCenter, IN, float, x, IN, float, y, IN, float, z,	          Properties::NON_VIRTUAL,	          __void__setCenter__float__float__float,	          "Set the center point. ",	          "");	I_SimpleProperty(const osg::Vec3 &, Center, 	                 __C5_osg_Vec3_R1__getCenter, 	                 __void__setCenter__C5_osg_Vec3_R1);END_REFLECTOR

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