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📄 fluidprogram.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/FluidProgram>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram)	I_DeclaringFile("osgParticle/FluidProgram");	I_BaseType(osgParticle::Program);	I_Constructor0(____FluidProgram,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____FluidProgram__C5_FluidProgram_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, setFluidViscosity, IN, float, v,	          Properties::NON_VIRTUAL,	          __void__setFluidViscosity__float,	          "Set the viscosity of the fluid. ",	          "");	I_Method0(float, getFluidViscosity,	          Properties::NON_VIRTUAL,	          __float__getFluidViscosity,	          "Get the viscosity of the fluid. ",	          "");	I_Method1(void, setFluidDensity, IN, float, d,	          Properties::NON_VIRTUAL,	          __void__setFluidDensity__float,	          "Set the density of the fluid. ",	          "");	I_Method0(float, getFluidDensity,	          Properties::NON_VIRTUAL,	          __float__getFluidDensity,	          "Get the density of the fluid. ",	          "");	I_Method1(void, setWind, IN, const osg::Vec3 &, wind,	          Properties::NON_VIRTUAL,	          __void__setWind__C5_osg_Vec3_R1,	          "Set the wind vector. ",	          "");	I_Method0(const osg::Vec3 &, getWind,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getWind,	          "Get the wind vector. ",	          "");	I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v,	          Properties::NON_VIRTUAL,	          __void__setAcceleration__C5_osg_Vec3_R1,	          "Set the acceleration vector. ",	          "");	I_Method0(const osg::Vec3 &, getAcceleration,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getAcceleration,	          "Get the acceleration vector. ",	          "");	I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f,	                      Properties::NON_VIRTUAL,	                      __void__setToGravity__float,	                      "Set the acceleration vector to the gravity on earth (0, 0, -9.81). ",	                      "The acceleration will be multiplied by the scale parameter. ");	I_Method0(void, setFluidToAir,	          Properties::NON_VIRTUAL,	          __void__setFluidToAir,	          "Set the fluid parameters as for air (20°C temperature). ",	          "");	I_Method0(void, setFluidToWater,	          Properties::NON_VIRTUAL,	          __void__setFluidToWater,	          "Set the fluid parameters as for pure water (20°C temperature). ",	          "");	I_ProtectedMethod1(void, execute, IN, double, dt,	                   Properties::VIRTUAL,	                   Properties::NON_CONST,	                   __void__execute__double,	                   "Execute the program on the particle system. Must be overriden in descendant classes. ",	                   "");	I_SimpleProperty(const osg::Vec3 &, Acceleration, 	                 __C5_osg_Vec3_R1__getAcceleration, 	                 __void__setAcceleration__C5_osg_Vec3_R1);	I_SimpleProperty(float, FluidDensity, 	                 __float__getFluidDensity, 	                 __void__setFluidDensity__float);	I_SimpleProperty(float, FluidViscosity, 	                 __float__getFluidViscosity, 	                 __void__setFluidViscosity__float);	I_SimpleProperty(float, ToGravity, 	                 0, 	                 __void__setToGravity__float);	I_SimpleProperty(const osg::Vec3 &, Wind, 	                 __C5_osg_Vec3_R1__getWind, 	                 __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR

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