📄 fluidprogram.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/FluidProgram>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::FluidProgram) I_DeclaringFile("osgParticle/FluidProgram"); I_BaseType(osgParticle::Program); I_Constructor0(____FluidProgram, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::FluidProgram &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____FluidProgram__C5_FluidProgram_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, setFluidViscosity, IN, float, v, Properties::NON_VIRTUAL, __void__setFluidViscosity__float, "Set the viscosity of the fluid. ", ""); I_Method0(float, getFluidViscosity, Properties::NON_VIRTUAL, __float__getFluidViscosity, "Get the viscosity of the fluid. ", ""); I_Method1(void, setFluidDensity, IN, float, d, Properties::NON_VIRTUAL, __void__setFluidDensity__float, "Set the density of the fluid. ", ""); I_Method0(float, getFluidDensity, Properties::NON_VIRTUAL, __float__getFluidDensity, "Get the density of the fluid. ", ""); I_Method1(void, setWind, IN, const osg::Vec3 &, wind, Properties::NON_VIRTUAL, __void__setWind__C5_osg_Vec3_R1, "Set the wind vector. ", ""); I_Method0(const osg::Vec3 &, getWind, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getWind, "Get the wind vector. ", ""); I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v, Properties::NON_VIRTUAL, __void__setAcceleration__C5_osg_Vec3_R1, "Set the acceleration vector. ", ""); I_Method0(const osg::Vec3 &, getAcceleration, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getAcceleration, "Get the acceleration vector. ", ""); I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1.0f, Properties::NON_VIRTUAL, __void__setToGravity__float, "Set the acceleration vector to the gravity on earth (0, 0, -9.81). ", "The acceleration will be multiplied by the scale parameter. "); I_Method0(void, setFluidToAir, Properties::NON_VIRTUAL, __void__setFluidToAir, "Set the fluid parameters as for air (20°C temperature). ", ""); I_Method0(void, setFluidToWater, Properties::NON_VIRTUAL, __void__setFluidToWater, "Set the fluid parameters as for pure water (20°C temperature). ", ""); I_ProtectedMethod1(void, execute, IN, double, dt, Properties::VIRTUAL, Properties::NON_CONST, __void__execute__double, "Execute the program on the particle system. Must be overriden in descendant classes. ", ""); I_SimpleProperty(const osg::Vec3 &, Acceleration, __C5_osg_Vec3_R1__getAcceleration, __void__setAcceleration__C5_osg_Vec3_R1); I_SimpleProperty(float, FluidDensity, __float__getFluidDensity, __void__setFluidDensity__float); I_SimpleProperty(float, FluidViscosity, __float__getFluidViscosity, __void__setFluidViscosity__float); I_SimpleProperty(float, ToGravity, 0, __void__setToGravity__float); I_SimpleProperty(const osg::Vec3 &, Wind, __C5_osg_Vec3_R1__getWind, __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR
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