📄 particlesystemupdater.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/ParticleSystem>#include <osgParticle/ParticleSystemUpdater>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater) I_DeclaringFile("osgParticle/ParticleSystemUpdater"); I_BaseType(osg::Node); I_Constructor0(____ParticleSystemUpdater, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ParticleSystemUpdater__C5_ParticleSystemUpdater_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "clone an object of the same type as the node. ", ""); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "return a clone of a node, with Object* return type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __bool__addParticleSystem__ParticleSystem_P1, "Add a particle system to the list. ", ""); I_Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __bool__removeParticleSystem__ParticleSystem_P1, "Remove a particle system from the list (by pointer). ", ""); I_MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1, Properties::NON_VIRTUAL, __bool__removeParticleSystem__unsigned_int__unsigned_int, "Remove a particle system(s) from the list (by index). ", ""); I_Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS, Properties::NON_VIRTUAL, __bool__replaceParticleSystem__ParticleSystem_P1__ParticleSystem_P1, "Replace ParticleSystem with another ParticleSystem. ", ""); I_Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __bool__setParticleSystem__unsigned_int__ParticleSystem_P1, "set a particle system by index. ", ""); I_Method0(unsigned int, getNumParticleSystems, Properties::NON_VIRTUAL, __unsigned_int__getNumParticleSystems, "Return the number of particle systems on the list. ", ""); I_Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i, Properties::NON_VIRTUAL, __ParticleSystem_P1__getParticleSystem__unsigned_int, "Get a particle system from the list. ", ""); I_Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i, Properties::NON_VIRTUAL, __C5_ParticleSystem_P1__getParticleSystem__unsigned_int, "Get a particle system from the list. ", ""); I_Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __bool__containsParticleSystem__C5_ParticleSystem_P1, "return true if ParticleSystem is contained within ParticlsSystemUpdater. ", ""); I_Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __unsigned_int__getParticleSystemIndex__C5_ParticleSystem_P1, "get index number of ParticleSystem. ", ""); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__traverse__osg_NodeVisitor_R1, "Traverse downwards : calls children's accept method with NodeVisitor. ", ""); I_Method0(osg::BoundingSphere, computeBound, Properties::VIRTUAL, __osg_BoundingSphere__computeBound, "Compute the bounding sphere around Node's geometry or children. ", "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). "); I_ArrayProperty(osgParticle::ParticleSystem *, ParticleSystem, __ParticleSystem_P1__getParticleSystem__unsigned_int, __bool__setParticleSystem__unsigned_int__ParticleSystem_P1, __unsigned_int__getNumParticleSystems, __bool__addParticleSystem__ParticleSystem_P1, 0, __bool__removeParticleSystem__unsigned_int__unsigned_int);END_REFLECTOR
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