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📄 particlesystemupdater.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BoundingSphere>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osgParticle/ParticleSystem>#include <osgParticle/ParticleSystemUpdater>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ParticleSystemUpdater)	I_DeclaringFile("osgParticle/ParticleSystemUpdater");	I_BaseType(osg::Node);	I_Constructor0(____ParticleSystemUpdater,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::ParticleSystemUpdater &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ParticleSystemUpdater__C5_ParticleSystemUpdater_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "clone an object of the same type as the node. ",	          "");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "return a clone of a node, with Object* return type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(bool, addParticleSystem, IN, osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __bool__addParticleSystem__ParticleSystem_P1,	          "Add a particle system to the list. ",	          "");	I_Method1(bool, removeParticleSystem, IN, osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __bool__removeParticleSystem__ParticleSystem_P1,	          "Remove a particle system from the list (by pointer). ",	          "");	I_MethodWithDefaults2(bool, removeParticleSystem, IN, unsigned int, i, , IN, unsigned int, numParticleSystemsToRemove, 1,	                      Properties::NON_VIRTUAL,	                      __bool__removeParticleSystem__unsigned_int__unsigned_int,	                      "Remove a particle system(s) from the list (by index). ",	                      "");	I_Method2(bool, replaceParticleSystem, IN, osgParticle::ParticleSystem *, origPS, IN, osgParticle::ParticleSystem *, newPS,	          Properties::NON_VIRTUAL,	          __bool__replaceParticleSystem__ParticleSystem_P1__ParticleSystem_P1,	          "Replace ParticleSystem with another ParticleSystem. ",	          "");	I_Method2(bool, setParticleSystem, IN, unsigned int, i, IN, osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __bool__setParticleSystem__unsigned_int__ParticleSystem_P1,	          "set a particle system by index. ",	          "");	I_Method0(unsigned int, getNumParticleSystems,	          Properties::NON_VIRTUAL,	          __unsigned_int__getNumParticleSystems,	          "Return the number of particle systems on the list. ",	          "");	I_Method1(osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __ParticleSystem_P1__getParticleSystem__unsigned_int,	          "Get a particle system from the list. ",	          "");	I_Method1(const osgParticle::ParticleSystem *, getParticleSystem, IN, unsigned int, i,	          Properties::NON_VIRTUAL,	          __C5_ParticleSystem_P1__getParticleSystem__unsigned_int,	          "Get a particle system from the list. ",	          "");	I_Method1(bool, containsParticleSystem, IN, const osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __bool__containsParticleSystem__C5_ParticleSystem_P1,	          "return true if ParticleSystem is contained within ParticlsSystemUpdater. ",	          "");	I_Method1(unsigned int, getParticleSystemIndex, IN, const osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __unsigned_int__getParticleSystemIndex__C5_ParticleSystem_P1,	          "get index number of ParticleSystem. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method0(osg::BoundingSphere, computeBound,	          Properties::VIRTUAL,	          __osg_BoundingSphere__computeBound,	          "Compute the bounding sphere around Node's geometry or children. ",	          "This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");	I_ArrayProperty(osgParticle::ParticleSystem *, ParticleSystem, 	                __ParticleSystem_P1__getParticleSystem__unsigned_int, 	                __bool__setParticleSystem__unsigned_int__ParticleSystem_P1, 	                __unsigned_int__getNumParticleSystems, 	                __bool__addParticleSystem__ParticleSystem_P1, 	                0, 	                __bool__removeParticleSystem__unsigned_int__unsigned_int);END_REFLECTOR

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