📄 interpolator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Vec4>#include <osgParticle/Interpolator>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator) I_DeclaringFile("osgParticle/Interpolator"); I_BaseType(osg::Object); I_Constructor0(____Interpolator, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2, Properties::PURE_VIRTUAL, __float__interpolate__float__float__float, "Interpolate between floats. Must be overriden in descendant classes. ", ""); I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2, Properties::VIRTUAL, __osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1, "Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ", ""); I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2, Properties::VIRTUAL, __osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1, "Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ", ""); I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2, Properties::VIRTUAL, __osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1, "Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ", "");END_REFLECTOR
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