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📄 constantratecounter.cpp

📁 最新osg包
💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgParticle/ConstantRateCounter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter)	I_DeclaringFile("osgParticle/ConstantRateCounter");	I_BaseType(osgParticle::Counter);	I_Constructor0(____ConstantRateCounter,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate,	          Properties::NON_VIRTUAL,	          __void__setMinimumNumberOfParticlesToCreate__int,	          "",	          "");	I_Method0(int, getMinimumNumberOfParticlesToCreate,	          Properties::NON_VIRTUAL,	          __int__getMinimumNumberOfParticlesToCreate,	          "",	          "");	I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond,	          Properties::NON_VIRTUAL,	          __void__setNumberOfParticlesPerSecondToCreate__double,	          "",	          "");	I_Method0(double, getNumberOfParticlesPerSecondToCreate,	          Properties::NON_VIRTUAL,	          __double__getNumberOfParticlesPerSecondToCreate,	          "",	          "");	I_Method1(int, numParticlesToCreate, IN, double, dt,	          Properties::VIRTUAL,	          __int__numParticlesToCreate__double,	          "Return the number of particles to be created in this frame. ",	          "");	I_SimpleProperty(int, MinimumNumberOfParticlesToCreate, 	                 __int__getMinimumNumberOfParticlesToCreate, 	                 __void__setMinimumNumberOfParticlesToCreate__int);	I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate, 	                 __double__getNumberOfParticlesPerSecondToCreate, 	                 __void__setNumberOfParticlesPerSecondToCreate__double);END_REFLECTOR

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