📄 constantratecounter.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osgParticle/ConstantRateCounter>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ConstantRateCounter) I_DeclaringFile("osgParticle/ConstantRateCounter"); I_BaseType(osgParticle::Counter); I_Constructor0(____ConstantRateCounter, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ConstantRateCounter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ConstantRateCounter__C5_ConstantRateCounter_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setMinimumNumberOfParticlesToCreate, IN, int, minNumToCreate, Properties::NON_VIRTUAL, __void__setMinimumNumberOfParticlesToCreate__int, "", ""); I_Method0(int, getMinimumNumberOfParticlesToCreate, Properties::NON_VIRTUAL, __int__getMinimumNumberOfParticlesToCreate, "", ""); I_Method1(void, setNumberOfParticlesPerSecondToCreate, IN, double, numPerSecond, Properties::NON_VIRTUAL, __void__setNumberOfParticlesPerSecondToCreate__double, "", ""); I_Method0(double, getNumberOfParticlesPerSecondToCreate, Properties::NON_VIRTUAL, __double__getNumberOfParticlesPerSecondToCreate, "", ""); I_Method1(int, numParticlesToCreate, IN, double, dt, Properties::VIRTUAL, __int__numParticlesToCreate__double, "Return the number of particles to be created in this frame. ", ""); I_SimpleProperty(int, MinimumNumberOfParticlesToCreate, __int__getMinimumNumberOfParticlesToCreate, __void__setMinimumNumberOfParticlesToCreate__int); I_SimpleProperty(double, NumberOfParticlesPerSecondToCreate, __double__getNumberOfParticlesPerSecondToCreate, __void__setNumberOfParticlesPerSecondToCreate__double);END_REFLECTOR
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