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📄 particleeffect.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Emitter>#include <osgParticle/Particle>#include <osgParticle/ParticleEffect>#include <osgParticle/ParticleSystem>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect)	I_DeclaringFile("osgParticle/ParticleEffect");	I_BaseType(osg::Group);	I_ConstructorWithDefaults1(IN, bool, automaticSetup, true,	                           Properties::EXPLICIT,	                           ____ParticleEffect__bool,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, setAutomaticSetup, IN, bool, flag,	          Properties::NON_VIRTUAL,	          __void__setAutomaticSetup__bool,	          "",	          "");	I_Method0(bool, getAutomaticSetup,	          Properties::NON_VIRTUAL,	          __bool__getAutomaticSetup,	          "",	          "");	I_Method1(void, setUseLocalParticleSystem, IN, bool, local,	          Properties::NON_VIRTUAL,	          __void__setUseLocalParticleSystem__bool,	          "",	          "");	I_Method0(bool, getUseLocalParticleSystem,	          Properties::NON_VIRTUAL,	          __bool__getUseLocalParticleSystem,	          "",	          "");	I_Method1(void, setTextureFileName, IN, const std::string &, filename,	          Properties::NON_VIRTUAL,	          __void__setTextureFileName__C5_std_string_R1,	          "",	          "");	I_Method0(const std::string &, getTextureFileName,	          Properties::NON_VIRTUAL,	          __C5_std_string_R1__getTextureFileName,	          "",	          "");	I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p,	          Properties::NON_VIRTUAL,	          __void__setDefaultParticleTemplate__C5_Particle_R1,	          "",	          "");	I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate,	          Properties::NON_VIRTUAL,	          __C5_Particle_R1__getDefaultParticleTemplate,	          "",	          "");	I_Method1(void, setPosition, IN, const osg::Vec3 &, position,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getPosition,	          "",	          "");	I_Method1(void, setScale, IN, float, scale,	          Properties::NON_VIRTUAL,	          __void__setScale__float,	          "",	          "");	I_Method0(float, getScale,	          Properties::NON_VIRTUAL,	          __float__getScale,	          "",	          "");	I_Method1(void, setIntensity, IN, float, intensity,	          Properties::NON_VIRTUAL,	          __void__setIntensity__float,	          "",	          "");	I_Method0(float, getIntensity,	          Properties::NON_VIRTUAL,	          __float__getIntensity,	          "",	          "");	I_Method1(void, setStartTime, IN, double, startTime,	          Properties::NON_VIRTUAL,	          __void__setStartTime__double,	          "",	          "");	I_Method0(double, getStartTime,	          Properties::NON_VIRTUAL,	          __double__getStartTime,	          "",	          "");	I_Method1(void, setEmitterDuration, IN, double, duration,	          Properties::NON_VIRTUAL,	          __void__setEmitterDuration__double,	          "",	          "");	I_Method0(double, getEmitterDuration,	          Properties::NON_VIRTUAL,	          __double__getEmitterDuration,	          "",	          "");	I_Method1(void, setParticleDuration, IN, double, duration,	          Properties::NON_VIRTUAL,	          __void__setParticleDuration__double,	          "",	          "");	I_Method0(double, getParticleDuration,	          Properties::NON_VIRTUAL,	          __double__getParticleDuration,	          "",	          "");	I_Method1(void, setWind, IN, const osg::Vec3 &, wind,	          Properties::NON_VIRTUAL,	          __void__setWind__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getWind,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getWind,	          "",	          "");	I_Method0(bool, areAllParticlesDead,	          Properties::NON_VIRTUAL,	          __bool__areAllParticlesDead,	          "Get whether all particles are dead. ",	          "");	I_Method0(osgParticle::Emitter *, getEmitter,	          Properties::PURE_VIRTUAL,	          __Emitter_P1__getEmitter,	          "",	          "");	I_Method0(const osgParticle::Emitter *, getEmitter,	          Properties::PURE_VIRTUAL,	          __C5_Emitter_P1__getEmitter,	          "",	          "");	I_Method0(osgParticle::Program *, getProgram,	          Properties::PURE_VIRTUAL,	          __Program_P1__getProgram,	          "",	          "");	I_Method0(const osgParticle::Program *, getProgram,	          Properties::PURE_VIRTUAL,	          __C5_Program_P1__getProgram,	          "",	          "");	I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps,	          Properties::NON_VIRTUAL,	          __void__setParticleSystem__ParticleSystem_P1,	          "",	          "");	I_Method0(osgParticle::ParticleSystem *, getParticleSystem,	          Properties::NON_VIRTUAL,	          __ParticleSystem_P1__getParticleSystem,	          "",	          "");	I_Method0(const osgParticle::ParticleSystem *, getParticleSystem,	          Properties::NON_VIRTUAL,	          __C5_ParticleSystem_P1__getParticleSystem,	          "",	          "");	I_Method0(void, setDefaults,	          Properties::VIRTUAL,	          __void__setDefaults,	          "",	          "");	I_Method0(void, setUpEmitterAndProgram,	          Properties::PURE_VIRTUAL,	          __void__setUpEmitterAndProgram,	          "",	          "");	I_Method0(void, buildEffect,	          Properties::VIRTUAL,	          __void__buildEffect,	          "",	          "");	I_SimpleProperty(bool, AutomaticSetup, 	                 __bool__getAutomaticSetup, 	                 __void__setAutomaticSetup__bool);	I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate, 	                 __C5_Particle_R1__getDefaultParticleTemplate, 	                 __void__setDefaultParticleTemplate__C5_Particle_R1);	I_SimpleProperty(osgParticle::Emitter *, Emitter, 	                 __Emitter_P1__getEmitter, 	                 0);	I_SimpleProperty(double, EmitterDuration, 	                 __double__getEmitterDuration, 	                 __void__setEmitterDuration__double);	I_SimpleProperty(float, Intensity, 	                 __float__getIntensity, 	                 __void__setIntensity__float);	I_SimpleProperty(double, ParticleDuration, 	                 __double__getParticleDuration, 	                 __void__setParticleDuration__double);	I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem, 	                 __ParticleSystem_P1__getParticleSystem, 	                 __void__setParticleSystem__ParticleSystem_P1);	I_SimpleProperty(const osg::Vec3 &, Position, 	                 __C5_osg_Vec3_R1__getPosition, 	                 __void__setPosition__C5_osg_Vec3_R1);	I_SimpleProperty(osgParticle::Program *, Program, 	                 __Program_P1__getProgram, 	                 0);	I_SimpleProperty(float, Scale, 	                 __float__getScale, 	                 __void__setScale__float);	I_SimpleProperty(double, StartTime, 	                 __double__getStartTime, 	                 __void__setStartTime__double);	I_SimpleProperty(const std::string &, TextureFileName, 	                 __C5_std_string_R1__getTextureFileName, 	                 __void__setTextureFileName__C5_std_string_R1);	I_SimpleProperty(bool, UseLocalParticleSystem, 	                 __bool__getUseLocalParticleSystem, 	                 __void__setUseLocalParticleSystem__bool);	I_SimpleProperty(const osg::Vec3 &, Wind, 	                 __C5_osg_Vec3_R1__getWind, 	                 __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR

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