📄 particleeffect.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/Emitter>#include <osgParticle/Particle>#include <osgParticle/ParticleEffect>#include <osgParticle/ParticleSystem>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::ParticleEffect) I_DeclaringFile("osgParticle/ParticleEffect"); I_BaseType(osg::Group); I_ConstructorWithDefaults1(IN, bool, automaticSetup, true, Properties::EXPLICIT, ____ParticleEffect__bool, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::ParticleEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____ParticleEffect__C5_ParticleEffect_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the node's library. ", ""); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the node's class type. ", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "return true if this and obj are of the same kind of object. ", ""); I_Method1(void, accept, IN, osg::NodeVisitor &, nv, Properties::VIRTUAL, __void__accept__osg_NodeVisitor_R1, "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ", ""); I_Method1(void, setAutomaticSetup, IN, bool, flag, Properties::NON_VIRTUAL, __void__setAutomaticSetup__bool, "", ""); I_Method0(bool, getAutomaticSetup, Properties::NON_VIRTUAL, __bool__getAutomaticSetup, "", ""); I_Method1(void, setUseLocalParticleSystem, IN, bool, local, Properties::NON_VIRTUAL, __void__setUseLocalParticleSystem__bool, "", ""); I_Method0(bool, getUseLocalParticleSystem, Properties::NON_VIRTUAL, __bool__getUseLocalParticleSystem, "", ""); I_Method1(void, setTextureFileName, IN, const std::string &, filename, Properties::NON_VIRTUAL, __void__setTextureFileName__C5_std_string_R1, "", ""); I_Method0(const std::string &, getTextureFileName, Properties::NON_VIRTUAL, __C5_std_string_R1__getTextureFileName, "", ""); I_Method1(void, setDefaultParticleTemplate, IN, const osgParticle::Particle &, p, Properties::NON_VIRTUAL, __void__setDefaultParticleTemplate__C5_Particle_R1, "", ""); I_Method0(const osgParticle::Particle &, getDefaultParticleTemplate, Properties::NON_VIRTUAL, __C5_Particle_R1__getDefaultParticleTemplate, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3 &, position, Properties::NON_VIRTUAL, __void__setPosition__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getPosition, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getPosition, "", ""); I_Method1(void, setScale, IN, float, scale, Properties::NON_VIRTUAL, __void__setScale__float, "", ""); I_Method0(float, getScale, Properties::NON_VIRTUAL, __float__getScale, "", ""); I_Method1(void, setIntensity, IN, float, intensity, Properties::NON_VIRTUAL, __void__setIntensity__float, "", ""); I_Method0(float, getIntensity, Properties::NON_VIRTUAL, __float__getIntensity, "", ""); I_Method1(void, setStartTime, IN, double, startTime, Properties::NON_VIRTUAL, __void__setStartTime__double, "", ""); I_Method0(double, getStartTime, Properties::NON_VIRTUAL, __double__getStartTime, "", ""); I_Method1(void, setEmitterDuration, IN, double, duration, Properties::NON_VIRTUAL, __void__setEmitterDuration__double, "", ""); I_Method0(double, getEmitterDuration, Properties::NON_VIRTUAL, __double__getEmitterDuration, "", ""); I_Method1(void, setParticleDuration, IN, double, duration, Properties::NON_VIRTUAL, __void__setParticleDuration__double, "", ""); I_Method0(double, getParticleDuration, Properties::NON_VIRTUAL, __double__getParticleDuration, "", ""); I_Method1(void, setWind, IN, const osg::Vec3 &, wind, Properties::NON_VIRTUAL, __void__setWind__C5_osg_Vec3_R1, "", ""); I_Method0(const osg::Vec3 &, getWind, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getWind, "", ""); I_Method0(bool, areAllParticlesDead, Properties::NON_VIRTUAL, __bool__areAllParticlesDead, "Get whether all particles are dead. ", ""); I_Method0(osgParticle::Emitter *, getEmitter, Properties::PURE_VIRTUAL, __Emitter_P1__getEmitter, "", ""); I_Method0(const osgParticle::Emitter *, getEmitter, Properties::PURE_VIRTUAL, __C5_Emitter_P1__getEmitter, "", ""); I_Method0(osgParticle::Program *, getProgram, Properties::PURE_VIRTUAL, __Program_P1__getProgram, "", ""); I_Method0(const osgParticle::Program *, getProgram, Properties::PURE_VIRTUAL, __C5_Program_P1__getProgram, "", ""); I_Method1(void, setParticleSystem, IN, osgParticle::ParticleSystem *, ps, Properties::NON_VIRTUAL, __void__setParticleSystem__ParticleSystem_P1, "", ""); I_Method0(osgParticle::ParticleSystem *, getParticleSystem, Properties::NON_VIRTUAL, __ParticleSystem_P1__getParticleSystem, "", ""); I_Method0(const osgParticle::ParticleSystem *, getParticleSystem, Properties::NON_VIRTUAL, __C5_ParticleSystem_P1__getParticleSystem, "", ""); I_Method0(void, setDefaults, Properties::VIRTUAL, __void__setDefaults, "", ""); I_Method0(void, setUpEmitterAndProgram, Properties::PURE_VIRTUAL, __void__setUpEmitterAndProgram, "", ""); I_Method0(void, buildEffect, Properties::VIRTUAL, __void__buildEffect, "", ""); I_SimpleProperty(bool, AutomaticSetup, __bool__getAutomaticSetup, __void__setAutomaticSetup__bool); I_SimpleProperty(const osgParticle::Particle &, DefaultParticleTemplate, __C5_Particle_R1__getDefaultParticleTemplate, __void__setDefaultParticleTemplate__C5_Particle_R1); I_SimpleProperty(osgParticle::Emitter *, Emitter, __Emitter_P1__getEmitter, 0); I_SimpleProperty(double, EmitterDuration, __double__getEmitterDuration, __void__setEmitterDuration__double); I_SimpleProperty(float, Intensity, __float__getIntensity, __void__setIntensity__float); I_SimpleProperty(double, ParticleDuration, __double__getParticleDuration, __void__setParticleDuration__double); I_SimpleProperty(osgParticle::ParticleSystem *, ParticleSystem, __ParticleSystem_P1__getParticleSystem, __void__setParticleSystem__ParticleSystem_P1); I_SimpleProperty(const osg::Vec3 &, Position, __C5_osg_Vec3_R1__getPosition, __void__setPosition__C5_osg_Vec3_R1); I_SimpleProperty(osgParticle::Program *, Program, __Program_P1__getProgram, 0); I_SimpleProperty(float, Scale, __float__getScale, __void__setScale__float); I_SimpleProperty(double, StartTime, __double__getStartTime, __void__setStartTime__double); I_SimpleProperty(const std::string &, TextureFileName, __C5_std_string_R1__getTextureFileName, __void__setTextureFileName__C5_std_string_R1); I_SimpleProperty(bool, UseLocalParticleSystem, __bool__getUseLocalParticleSystem, __void__setUseLocalParticleSystem__bool); I_SimpleProperty(const osg::Vec3 &, Wind, __C5_osg_Vec3_R1__getWind, __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR
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