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📄 fluidfrictionoperator.cpp

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💻 CPP
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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/FluidFrictionOperator>#include <osgParticle/Particle>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)	I_DeclaringFile("osgParticle/FluidFrictionOperator");	I_BaseType(osgParticle::Operator);	I_Constructor0(____FluidFrictionOperator,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(void, setFluidDensity, IN, float, d,	          Properties::NON_VIRTUAL,	          __void__setFluidDensity__float,	          "Set the density of the fluid. ",	          "");	I_Method0(float, getFluidDensity,	          Properties::NON_VIRTUAL,	          __float__getFluidDensity,	          "Get the density of the fluid. ",	          "");	I_Method1(void, setFluidViscosity, IN, float, v,	          Properties::NON_VIRTUAL,	          __void__setFluidViscosity__float,	          "Set the viscosity of the fluid. ",	          "");	I_Method0(float, getFluidViscosity,	          Properties::NON_VIRTUAL,	          __float__getFluidViscosity,	          "Get the viscosity of the fluid. ",	          "");	I_Method1(void, setWind, IN, const osg::Vec3 &, wind,	          Properties::NON_VIRTUAL,	          __void__setWind__C5_osg_Vec3_R1,	          "Set the wind vector. ",	          "");	I_Method0(const osg::Vec3 &, getWind,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getWind,	          "Get the wind vector. ",	          "");	I_Method1(void, setOverrideRadius, IN, float, r,	          Properties::NON_VIRTUAL,	          __void__setOverrideRadius__float,	          "Set the overriden radius value (pass 0 if you want to use particle's radius). ",	          "");	I_Method0(float, getOverrideRadius,	          Properties::NON_VIRTUAL,	          __float__getOverrideRadius,	          "Get the overriden radius value. ",	          "");	I_Method0(void, setFluidToAir,	          Properties::NON_VIRTUAL,	          __void__setFluidToAir,	          "Set the fluid parameters as for air (20°C temperature). ",	          "");	I_Method0(void, setFluidToWater,	          Properties::NON_VIRTUAL,	          __void__setFluidToWater,	          "Set the fluid parameters as for pure water (20°C temperature). ",	          "");	I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,	          Properties::VIRTUAL,	          __void__operate__Particle_P1__double,	          "Apply the friction forces to a particle. Do not call this method manually. ",	          "");	I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,	          Properties::VIRTUAL,	          __void__beginOperate__Program_P1,	          "Perform some initializations. Do not call this method manually. ",	          "");	I_SimpleProperty(float, FluidDensity, 	                 __float__getFluidDensity, 	                 __void__setFluidDensity__float);	I_SimpleProperty(float, FluidViscosity, 	                 __float__getFluidViscosity, 	                 __void__setFluidViscosity__float);	I_SimpleProperty(float, OverrideRadius, 	                 __float__getOverrideRadius, 	                 __void__setOverrideRadius__float);	I_SimpleProperty(const osg::Vec3 &, Wind, 	                 __C5_osg_Vec3_R1__getWind, 	                 __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR

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