📄 fluidfrictionoperator.cpp
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// ***************************************************************************//// Generated automatically by genwrapper.// Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/Vec3>#include <osgParticle/FluidFrictionOperator>#include <osgParticle/Particle>#include <osgParticle/Program>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator) I_DeclaringFile("osgParticle/FluidFrictionOperator"); I_BaseType(osgParticle::Operator); I_Constructor0(____FluidFrictionOperator, "", ""); I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method1(void, setFluidDensity, IN, float, d, Properties::NON_VIRTUAL, __void__setFluidDensity__float, "Set the density of the fluid. ", ""); I_Method0(float, getFluidDensity, Properties::NON_VIRTUAL, __float__getFluidDensity, "Get the density of the fluid. ", ""); I_Method1(void, setFluidViscosity, IN, float, v, Properties::NON_VIRTUAL, __void__setFluidViscosity__float, "Set the viscosity of the fluid. ", ""); I_Method0(float, getFluidViscosity, Properties::NON_VIRTUAL, __float__getFluidViscosity, "Get the viscosity of the fluid. ", ""); I_Method1(void, setWind, IN, const osg::Vec3 &, wind, Properties::NON_VIRTUAL, __void__setWind__C5_osg_Vec3_R1, "Set the wind vector. ", ""); I_Method0(const osg::Vec3 &, getWind, Properties::NON_VIRTUAL, __C5_osg_Vec3_R1__getWind, "Get the wind vector. ", ""); I_Method1(void, setOverrideRadius, IN, float, r, Properties::NON_VIRTUAL, __void__setOverrideRadius__float, "Set the overriden radius value (pass 0 if you want to use particle's radius). ", ""); I_Method0(float, getOverrideRadius, Properties::NON_VIRTUAL, __float__getOverrideRadius, "Get the overriden radius value. ", ""); I_Method0(void, setFluidToAir, Properties::NON_VIRTUAL, __void__setFluidToAir, "Set the fluid parameters as for air (20°C temperature). ", ""); I_Method0(void, setFluidToWater, Properties::NON_VIRTUAL, __void__setFluidToWater, "Set the fluid parameters as for pure water (20°C temperature). ", ""); I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt, Properties::VIRTUAL, __void__operate__Particle_P1__double, "Apply the friction forces to a particle. Do not call this method manually. ", ""); I_Method1(void, beginOperate, IN, osgParticle::Program *, prg, Properties::VIRTUAL, __void__beginOperate__Program_P1, "Perform some initializations. Do not call this method manually. ", ""); I_SimpleProperty(float, FluidDensity, __float__getFluidDensity, __void__setFluidDensity__float); I_SimpleProperty(float, FluidViscosity, __float__getFluidViscosity, __void__setFluidViscosity__float); I_SimpleProperty(float, OverrideRadius, __float__getOverrideRadius, __void__setOverrideRadius__float); I_SimpleProperty(const osg::Vec3 &, Wind, __C5_osg_Vec3_R1__getWind, __void__setWind__C5_osg_Vec3_R1);END_REFLECTOR
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