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📄 connectedparticlesystem.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Object>#include <osg/RenderInfo>#include <osgParticle/ConnectedParticleSystem>#include <osgParticle/Particle>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::ConnectedParticleSystem)	I_DeclaringFile("osgParticle/ConnectedParticleSystem");	I_BaseType(osgParticle::ParticleSystem);	I_Constructor0(____ConnectedParticleSystem,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::ConnectedParticleSystem &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____ConnectedParticleSystem__C5_ConnectedParticleSystem_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __osg_Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method1(osgParticle::Particle *, createParticle, IN, const osgParticle::Particle *, ptemplate,	          Properties::VIRTUAL,	          __Particle_P1__createParticle__C5_Particle_P1,	          "Create a new particle from the specified template (or the default one if ptemplate is null). ",	          "");	I_Method1(void, reuseParticle, IN, int, i,	          Properties::VIRTUAL,	          __void__reuseParticle__int,	          "Reuse the i-th particle. ",	          "");	I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,	          Properties::VIRTUAL,	          __void__drawImplementation__osg_RenderInfo_R1,	          "Draw the connected particles as either a line or a quad strip, depending upon viewing distance. . ",	          "");	I_Method0(const osgParticle::Particle *, getStartParticle,	          Properties::NON_VIRTUAL,	          __C5_osgParticle_Particle_P1__getStartParticle,	          "Get the (const) particle from where the line or quadstrip starts to be drawn. ",	          "");	I_Method0(osgParticle::Particle *, getStartParticle,	          Properties::NON_VIRTUAL,	          __osgParticle_Particle_P1__getStartParticle,	          "Get the particle from where the line or quadstrip starts to be drawn. ",	          "");	I_Method1(void, setMaxNumberOfParticlesToSkip, IN, unsigned int, maxNumberofParticlesToSkip,	          Properties::NON_VIRTUAL,	          __void__setMaxNumberOfParticlesToSkip__unsigned_int,	          "Set the maximum numbers of particles to be skipped during the predraw filtering. ",	          "");	I_Method0(unsigned int, getMaxNumberOfParticlesToSkip,	          Properties::NON_VIRTUAL,	          __unsigned_int__getMaxNumberOfParticlesToSkip,	          "Get the maximum numbers of particles to be skipped during the predraw filtering. ",	          "");	I_SimpleProperty(unsigned int, MaxNumberOfParticlesToSkip, 	                 __unsigned_int__getMaxNumberOfParticlesToSkip, 	                 __void__setMaxNumberOfParticlesToSkip__unsigned_int);	I_SimpleProperty(osgParticle::Particle *, StartParticle, 	                 __osgParticle_Particle_P1__getStartParticle, 	                 0);END_REFLECTOR

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