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📄 precipitationeffect.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/CopyOp>#include <osg/Fog>#include <osg/Geometry>#include <osg/NodeVisitor>#include <osg/Object>#include <osg/PrimitiveSet>#include <osg/RenderInfo>#include <osg/StateSet>#include <osg/Vec3>#include <osg/Vec4>#include <osgParticle/PrecipitationEffect>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifBEGIN_OBJECT_REFLECTOR(osgParticle::PrecipitationEffect)	I_DeclaringFile("osgParticle/PrecipitationEffect");	I_BaseType(osg::Node);	I_Constructor0(____PrecipitationEffect,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osgParticle::PrecipitationEffect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____PrecipitationEffect__C5_PrecipitationEffect_R1__C5_osg_CopyOp_R1,	                           "",	                           "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the node's library. ",	          "");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the node's class type. ",	          "");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_osg_Object_P1,	          "return true if this and obj are of the same kind of object. ",	          "");	I_Method1(void, accept, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__accept__osg_NodeVisitor_R1,	          "Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",	          "");	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,	          Properties::VIRTUAL,	          __void__traverse__osg_NodeVisitor_R1,	          "Traverse downwards : calls children's accept method with NodeVisitor. ",	          "");	I_Method1(void, rain, IN, float, intensity,	          Properties::NON_VIRTUAL,	          __void__rain__float,	          "Set all the parameters to create an rain effect of specified intensity. ",	          "");	I_Method1(void, snow, IN, float, intensity,	          Properties::NON_VIRTUAL,	          __void__snow__float,	          "Set all the parameters to create an snow effect of specified intensity. ",	          "");	I_Method1(void, setMaximumParticleDensity, IN, float, density,	          Properties::NON_VIRTUAL,	          __void__setMaximumParticleDensity__float,	          "",	          "");	I_Method0(float, setMaximumParticleDensity,	          Properties::NON_VIRTUAL,	          __float__setMaximumParticleDensity,	          "",	          "");	I_Method1(void, setWind, IN, const osg::Vec3 &, wind,	          Properties::NON_VIRTUAL,	          __void__setWind__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getWind,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getWind,	          "",	          "");	I_Method1(void, setPosition, IN, const osg::Vec3 &, position,	          Properties::NON_VIRTUAL,	          __void__setPosition__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getPosition,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getPosition,	          "",	          "");	I_Method1(void, setCellSize, IN, const osg::Vec3 &, cellSize,	          Properties::NON_VIRTUAL,	          __void__setCellSize__C5_osg_Vec3_R1,	          "",	          "");	I_Method0(const osg::Vec3 &, getCellSize,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec3_R1__getCellSize,	          "",	          "");	I_Method1(void, setParticleSpeed, IN, float, particleSpeed,	          Properties::NON_VIRTUAL,	          __void__setParticleSpeed__float,	          "",	          "");	I_Method0(float, getParticleSpeed,	          Properties::NON_VIRTUAL,	          __float__getParticleSpeed,	          "",	          "");	I_Method1(void, setParticleSize, IN, float, particleSize,	          Properties::NON_VIRTUAL,	          __void__setParticleSize__float,	          "",	          "");	I_Method0(float, getParticleSize,	          Properties::NON_VIRTUAL,	          __float__getParticleSize,	          "",	          "");	I_Method1(void, setParticleColor, IN, const osg::Vec4 &, color,	          Properties::NON_VIRTUAL,	          __void__setParticleColor__C5_osg_Vec4_R1,	          "",	          "");	I_Method0(const osg::Vec4 &, getParticleColor,	          Properties::NON_VIRTUAL,	          __C5_osg_Vec4_R1__getParticleColor,	          "",	          "");	I_Method1(void, setNearTransition, IN, float, nearTransition,	          Properties::NON_VIRTUAL,	          __void__setNearTransition__float,	          "",	          "");	I_Method0(float, getNearTransition,	          Properties::NON_VIRTUAL,	          __float__getNearTransition,	          "",	          "");	I_Method1(void, setFarTransition, IN, float, farTransition,	          Properties::NON_VIRTUAL,	          __void__setFarTransition__float,	          "",	          "");	I_Method0(float, getFarTransition,	          Properties::NON_VIRTUAL,	          __float__getFarTransition,	          "",	          "");	I_Method1(void, setUseFarLineSegments, IN, bool, useFarLineSegments,	          Properties::NON_VIRTUAL,	          __void__setUseFarLineSegments__bool,	          "",	          "");	I_Method0(bool, getUseFarLineSegments,	          Properties::NON_VIRTUAL,	          __bool__getUseFarLineSegments,	          "",	          "");	I_Method1(void, setFog, IN, osg::Fog *, fog,	          Properties::NON_VIRTUAL,	          __void__setFog__osg_Fog_P1,	          "",	          "");	I_Method0(osg::Fog *, getFog,	          Properties::NON_VIRTUAL,	          __osg_Fog_P1__getFog,	          "",	          "");	I_Method0(const osg::Fog *, getFog,	          Properties::NON_VIRTUAL,	          __C5_osg_Fog_P1__getFog,	          "",	          "");	I_Method0(osg::Geometry *, getQuadGeometry,	          Properties::NON_VIRTUAL,	          __osg_Geometry_P1__getQuadGeometry,	          "",	          "");	I_Method0(osg::StateSet *, getQuadStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getQuadStateSet,	          "",	          "");	I_Method0(osg::Geometry *, getLineGeometry,	          Properties::NON_VIRTUAL,	          __osg_Geometry_P1__getLineGeometry,	          "",	          "");	I_Method0(osg::StateSet *, getLineStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getLineStateSet,	          "",	          "");	I_Method0(osg::Geometry *, getPointGeometry,	          Properties::NON_VIRTUAL,	          __osg_Geometry_P1__getPointGeometry,	          "",	          "");	I_Method0(osg::StateSet *, getPointStateSet,	          Properties::NON_VIRTUAL,	          __osg_StateSet_P1__getPointStateSet,	          "",	          "");	I_ProtectedMethod1(void, compileGLObjects, IN, osg::RenderInfo &, renderInfo,	                   Properties::NON_VIRTUAL,	                   Properties::CONST,	                   __void__compileGLObjects__osg_RenderInfo_R1,	                   "",	                   "");	I_ProtectedMethod0(void, update,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,	                   __void__update,	                   "",	                   "");	I_ProtectedMethod4(void, createGeometry, IN, unsigned int, numParticles, IN, osg::Geometry *, quad_geometry, IN, osg::Geometry *, line_geometry, IN, osg::Geometry *, point_geometry,	                   Properties::NON_VIRTUAL,	                   Properties::NON_CONST,

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