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📄 graphicswindowcarbon

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*//* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004  Don Burns. */#ifndef OSGVIEWER_GRAPHICSWINDOWCARBON#define OSGVIEWER_GRAPHICSWINDOWCARBON 1#ifdef __APPLE__#include <osgViewer/GraphicsWindow>#include <Carbon/Carbon.h>#include <AGL/agl.h>namespace osgViewer{class GraphicsWindowCarbon : public osgViewer::GraphicsWindow{    public:        GraphicsWindowCarbon(osg::GraphicsContext::Traits* traits):            _valid(false),            _initialized(false),            _realized(false),            _ownsWindow(true),            _currentCursor(RightArrowCursor)        {            _traits = traits;            init();                        if (valid())            {                setState( new osg::State );                getState()->setGraphicsContext(this);                if (_traits.valid() && _traits->sharedContext)                {                    getState()->setContextID( _traits->sharedContext->getState()->getContextID() );                    incrementContextIDUsageCount( getState()->getContextID() );                   }                else                {                    getState()->setContextID( osg::GraphicsContext::createNewContextID() );                }            }        }            virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowCarbon*>(object)!=0; }        virtual const char* libraryName() const { return "osgViewer"; }        virtual const char* className() const { return "GraphicsWindowCarbon"; }        virtual bool valid() const { return _valid; }        /** Realise the GraphicsContext.*/        virtual bool realizeImplementation();        /** Return true if the graphics context has been realised and is ready to use.*/        virtual bool isRealizedImplementation() const { return _realized; }        /** Close the graphics context.*/        virtual void closeImplementation();        /** Make this graphics context current.*/        virtual bool makeCurrentImplementation();                /** Release the graphics context.*/        virtual bool releaseContextImplementation();        /** Swap the front and back buffers.*/        virtual void swapBuffersImplementation();                /** Check to see if any events have been generated.*/        virtual void checkEvents();        /** Set the window's position and size.*/        virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);        /** Set Window decoration.*/        virtual bool setWindowDecorationImplementation(bool flag);        // Override from GUIActionAdapter        virtual void requestWarpPointer( float x, float y);        /** Get focus.*/        virtual void grabFocus();                /** Get focus on if the pointer is in this window.*/        virtual void grabFocusIfPointerInWindow();                void requestClose() { _closeRequested = true; }                virtual void resizedImplementation(int x, int y, int width, int height);                virtual void setWindowName (const std::string & name);        virtual void useCursor(bool cursorOn);        virtual void setCursor(MouseCursor mouseCursor);                WindowRef getNativeWindowRef() { return _window; }                bool handleMouseEvent(EventRef theEvent);        bool handleKeyboardEvent(EventRef theEvent);        bool handleModifierKeys(EventRef theEvent);        /** WindowData is used to pass in the Carbon window handle attached the GraphicsContext::Traits structure. */        class WindowData : public osg::Referenced        {            public:                WindowData(WindowRef window, AGLDrawable* drawable=NULL ): //ADEGLI                    _window(window), _AGLDrawable(drawable) ,_installEventHandler(false) {} //ADEGLI                                WindowRef getNativeWindowRef() { return _window; }                void setInstallEventHandler(bool flag) { _installEventHandler = flag; }                bool installEventHandler() { return _installEventHandler; }                AGLDrawable* getAGLDrawable() { return _AGLDrawable; } //ADEGLI                            private:                WindowRef    _window;                AGLDrawable* _AGLDrawable; //ADEGLI                bool         _installEventHandler;                    };                /// install the standard os-eventhandler        void installEventHandler();                /// get the AGL context        AGLContext getAGLContext() { return _context; }                // get the pixelformat        AGLPixelFormat getAGLPixelFormat() { return _pixelFormat; }    protected:            void init();                void transformMouseXY(float& x, float& y);                                bool            _valid;        bool            _initialized;        bool            _realized;        bool            _useWindowDecoration;        bool            _ownsWindow;        WindowRef       _window;        AGLContext      _context;        AGLPixelFormat  _pixelFormat;                int             _windowTitleHeight;        private:                /// computes the window attributes        WindowAttributes computeWindowAttributes(bool useWindowDecoration, bool supportsResize);        void handleModifierKey(UInt32 modifierKey, UInt32 modifierMask, osgGA::GUIEventAdapter::KeySymbol keySymbol);                bool            _closeRequested;        UInt32          _lastModifierKeys;        MouseCursor     _currentCursor;};}#endif#endif

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