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📄 graphicswindowwin32

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  * * This library is open source and may be redistributed and/or modified under   * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  * (at your option) any later version.  The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. *  * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  * OpenSceneGraph Public License for more details.*//* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004  Don Burns. */#ifndef OSGVIEWER_GRAPHICSWINDOWWIN32#define OSGVIEWER_GRAPHICSWINDOWWIN32 1#include <osgViewer/GraphicsWindow>#ifndef _WIN32_WINNT#define _WIN32_WINNT    0x0500#endif#include <windows.h>namespace osgViewer{class OSGVIEWER_EXPORT GraphicsWindowWin32 : public osgViewer::GraphicsWindow{    public:        GraphicsWindowWin32(osg::GraphicsContext::Traits* traits);                ~GraphicsWindowWin32();            virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowWin32*>(object)!=0; }        virtual const char* libraryName() const { return "osgViewer"; }        virtual const char* className() const { return "GraphicsWindowWin32"; }        virtual bool valid() const { return _valid; }                /** Realize the GraphicsContext.*/        virtual bool realizeImplementation();        /** Return true if the graphics context has been realized and is ready to use.*/        virtual bool isRealizedImplementation() const { return _realized; }        /** Close the graphics context.*/        virtual void closeImplementation();        /** Make this graphics context current.*/        virtual bool makeCurrentImplementation();        /** Release the graphics context.*/        virtual bool releaseContextImplementation();        /** Swap the front and back buffers.*/        virtual void swapBuffersImplementation();                /** Check to see if any events have been generated.*/        virtual void checkEvents();        /** Set the window's position and size.*/        virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);        /** Set Window decoration.*/        virtual bool setWindowDecorationImplementation(bool flag);        /** Get focus.*/        virtual void grabFocus();                /** Get focus on if the pointer is in this window.*/        virtual void grabFocusIfPointerInWindow();                /** Override from GUIActionAdapter.*/        virtual void requestWarpPointer(float x,float y);        /** Raise specified window */        virtual void raiseWindow();        /** Set the name of the window */        virtual void setWindowName(const std::string& /*name*/);                /** Switch on/off the cursor.*/        virtual void useCursor(bool /*cursorOn*/);                /** Set mouse cursor to a specific shape.*/        virtual void setCursor(MouseCursor cursor);                /** Handle a native (Win32) windowing event as received from the system */        virtual LRESULT handleNativeWindowingEvent( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam );                /** WindowData is used to pass in the Win32 window handle attached the GraphicsContext::Traits structure.*/        struct WindowData : public osg::Referenced        {            WindowData(HWND window):                _hwnd(window) {}                            HWND    _hwnd;        };        /** Get native window.*/                HWND getHWND() const { return _hwnd; }        HDC getHDC() const { return _hdc; }        /** Get native OpenGL graphics context.*/                HGLRC getWGLContext() const { return _hglrc; }            protected:            void init();                bool registerWindowProcedure();        bool unregisterWindowProcedure();                bool createWindow();        bool setWindow( HWND handle );                void destroyWindow( bool deleteNativeWindow = true );        void recreateWindow();                bool determineWindowPositionAndStyle( unsigned int  screenNum,                                              int           clientAreaX,                                              int           clientAreaY,                                              unsigned int  clientAreaWidth,                                              unsigned int  clientAreaHeight,                                              bool          decorated,                                              int&          x,                                              int&          y,                                              unsigned int& w,                                              unsigned int& h,                                              unsigned int& style,                                              unsigned int& extendedStyle );                bool setPixelFormat();                void adaptKey( WPARAM wParam, LPARAM lParam, int& keySymbol, unsigned int& modifierMask );                        void transformMouseXY(float& x, float& y);                HCURSOR getOrCreateCursor(MouseCursor mouseShape);                HWND            _hwnd;        HDC             _hdc;        HGLRC           _hglrc;        HCURSOR         _currentCursor;                WNDPROC         _windowProcedure;                double          _timeOfLastCheckEvents;                                        int             _screenOriginX;        int             _screenOriginY;        unsigned int    _screenWidth;        unsigned int    _screenHeight;                int             _windowOriginXToRealize;        int             _windowOriginYToRealize;        unsigned int    _windowWidthToRealize;        unsigned int    _windowHeightToRealize;                       bool            _initialized;        bool            _valid;        bool            _realized;        bool            _ownsWindow;                bool            _closeWindow;        bool            _destroyWindow;        bool            _destroying;        MouseCursor     _mouseCursor;        /// Persist which mouse cursor was used before switching to the resize cursors.        MouseCursor     _appMouseCursor;                std::map<MouseCursor,HCURSOR> _mouseCursorMap;        std::map<int, bool> _keyMap;};}#endif

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