📄 ns_menumanager.h
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// NS_MenuManager.h: interface for the NS_MenuManager class.////////////////////////////////////////////////////////////////////////#if !defined(AFX_NS_MENUMANAGER_H__5EBB7102_97E9_433A_898C_45923769508C__INCLUDED_)#define AFX_NS_MENUMANAGER_H__5EBB7102_97E9_433A_898C_45923769508C__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include <string>#include <map>class CL_ResourceManager;class CL_GUIManager;class NS_MenuGeneric;class CL_StyleManager;// Menu manager is a main object of the game. It manage all menus// and answer to switching requests from one menu to anotherclass NS_MenuManager{public: // In constructor MenuManager creates all menus from resourses // and set curent menu to "menu_main" NS_MenuManager(CL_ResourceManager & resource, CL_StyleManager & style_manager); ~NS_MenuManager();public: // Main loop of the game void run(); // Switch request, sended from one of the managed menu // param: menu_name - name of menu to switch on void switch_to(std::string const & menu_name); // Quit from main loop void quit(); CL_ResourceManager & get_resource_manager();private: CL_ResourceManager & resource; CL_StyleManager & style_manager; typedef std::map<std::string, NS_MenuGeneric * > MCont_t; // This contaner holds all menus connected to Manager MCont_t menus; // Current menu NS_MenuGeneric * current_menu; // Indicator of running main loop bool running;};#endif // !defined(AFX_NS_MENUMANAGER_H__5EBB7102_97E9_433A_898C_45923769508C__INCLUDED_)
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