📄 ns_menu_game.h
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// NS_Menu_Game.h: interface for the NS_Menu_Game class.////////////////////////////////////////////////////////////////////////#if !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_)#define AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "NS_MenuGeneric.h"#include <list>class CL_Sprite;class NS_Menu_Game : public NS_MenuGeneric{public: NS_Menu_Game(NS_MenuManager & menu_manager, CL_StyleManager & style_manager, std::string const & path_to_resource); virtual ~NS_Menu_Game();public: void on_begin_paint(); void on_switch_to_main_menu(); void on_switch_to_play(); // virtual functions virtual void run_task();public: void on_quit(); void switch_to(std::string const & menu_name);private: CL_Sprite * back_ground; bool is_need_update; CL_ListBox * list_player1; CL_ListBox * list_player2;};#endif // !defined(AFX_NS_MENU_GAME_H__C4BBA54B_4EE0_400B_91AA_44F8E55F6955__INCLUDED_)
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