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📄 resources.xml

📁 需要clanlib 库 这个改进版的 在linux 很好玩 但是一定要有clanlib
💻 XML
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<resources>    <section name = "Game">        <section name = "Sound">            <sample name="cow" file="sound/ani/cattle.wav" />            <sample name="chicken" file="sound/ani/chicken.wav" />            <sample name="frog" file="sound/ani/frog.wav" />            <sample name="monkey" file="sound/ani/monkey.wav" />            <sample name="panda" file="sound/ani/panda.wav" />            <sample name="bad" file="sound/ani/dog.wav" />            <sample name="sample_background" file="sound/bg.wav" />            <sample name="sample_ready" file="sound/ready.wav" />            <sample name="sample_go" file="sound/start.wav" />            <sample name="sample_combo1" file="sound/combo.wav" />            <sample name="sample_combo2" file="sound/good.wav" />            <sample name="sample_combo3" file="sound/cool.wav" />            <sample name="sample_combo4" file="sound/perfect.wav" />            <sample name="sample_win" file="sound/wudi.WAV" />        </section>        <section name = "Graphics">            <surface name = "background" file = "background.tga" />	    <section name = "blank">                <sprite name = "normal">                    <image file = "animal/4.tga" />                </sprite>                <sprite name = "dying">                    <image file = "animal/4.tga" />                </sprite>    <sprite name = "test">        <image file = "animal/4.tga" />        <translation origin="center" x="50" y="50" />        <animation loop = "yes" on_finish = "first_frame" />    </sprite>            </section>            <section name = "cow">                <sprite name = "normal">		    <translation origin="center" x="50" y="50" />                    <image file = "animal/4.tga" />		    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">		    <translation origin="center" x="50" y="50" />                        <image file = "animal/ani4_1.tga" />                    <image file = "animal/ani4_2.tga" />                    <image file = "animal/ani4_3.tga" />                    <animation speed = "200" loop = "no" on_finish = "last_frame" />	        </sprite>            </section>            <section name = "chicken">                <sprite name = "normal">                    <image file = "animal/2.tga" />                    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">                    <image file = "animal/ani2_1.tga" />                    <image file = "animal/ani2_2.tga" />                    <image file = "animal/ani2_3.tga" />                    <animation speed = "200" loop = "no" on_finish = "last_frame" />                </sprite>            </section>            <section name = "frog">                <sprite name = "normal">                    <image file = "animal/1.tga" />                    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">                    <image file = "animal/ani1_1.tga" />                    <image file = "animal/ani1_2.tga" />                    <image file = "animal/ani1_3.tga" />                    <animation speed = "200" loop = "no" on_finish = "last_frame" />                </sprite>            </section>                        <section name = "monkey">                <sprite name = "normal">                    <image file = "animal/5.tga" />                    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">                    <image file = "animal/ani5_1.tga" />                    <image file = "animal/ani5_2.tga" />                    <image file = "animal/ani5_3.tga" />                    <animation speed = "200" loop = "no" on_finish = "last_frame" />                </sprite>            </section>            <section name = "panda">                <sprite name = "normal">                    <image file = "animal/3.tga" />                    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">                    <image file = "animal/ani3_1.tga" />                    <image file = "animal/ani3_2.tga" />                    <image file = "animal/ani3_3.tga" />                    <animation speed = "200" loop = "no" on_finish = "last_frame" />                </sprite>            </section>            <section name = "bad">                <sprite name = "normal">                    <image file = "animal/bad.tga" />                    <animation loop = "yes" on_finish = "first_frame" />                </sprite>                <sprite name = "dying">                    <image file = "animal/ani8.tga">                        <grid size = "55, 55" array = "3, 1"/>                    </image>                    <animation speed = "200" loop = "no" on_finish = "last_frame" />                </sprite>            </section>            </section>    </section>	<sprite name="menu_right_bottom">		<image file="Graphics/menu/menu_right_bottom.tga" />	</sprite>	<sprite name="my_fnt_glyphs_1">		<image file="Graphics/Fonts/my_fnt_1.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_1_sh">		<image file="Graphics/Fonts/my_fnt_1_with_shadow.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_2">		<image file="Graphics/Fonts/my_fnt_2.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_2_sh">		<image file="Graphics/Fonts/my_fnt_2_with_shadow.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_3">		<image file="Graphics/Fonts/my_fnt_3.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_3_sh">		<image file="Graphics/Fonts/my_fnt_3_with_shadow.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_4">		<image file="Graphics/Fonts/my_fnt_4.png">			<alpha />		</image>	</sprite>	<sprite name="my_fnt_glyphs_4_sh">		<image file="Graphics/Fonts/my_fnt_4_with_shadow.png">			<alpha />		</image>	</sprite>	<font name="my_fnt_1">		<bitmap glyphs="my_fnt_glyphs_1" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>		<font name="my_fnt_2">		<bitmap glyphs="my_fnt_glyphs_2" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>		<font name="my_fnt_3">		<bitmap glyphs="my_fnt_glyphs_3" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<font name="my_fnt_4">		<bitmap glyphs="my_fnt_glyphs_4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<font name="my_fnt_1_sh">		<bitmap glyphs="my_fnt_glyphs_1_sh" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<font name="my_fnt_2_sh">		<bitmap glyphs="my_fnt_glyphs_2_sh" width_offset="-3" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<font name="my_fnt_3_sh">		<bitmap glyphs="my_fnt_glyphs_3_sh" width_offset="-4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<font name="my_fnt_4_sh">		<bitmap glyphs="my_fnt_glyphs_4_sh" width_offset="-4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />	</font>	<section name="Button">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_1_sh" width_offset="-4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>		<font name="font_big">			<bitmap glyphs="my_fnt_glyphs_2_sh" width_offset="-3" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>	</section>		<section name="CheckBox">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_4" width_offset="-4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>	</section>		<section name="Label">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_4" width_offset="-1" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>	</section>	<section name="InputBox">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_4" width_offset="-4" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>	</section>	<section name="ListBox">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_3" width_offset="-1" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>		<surface name="scroll_btn_down" file="Graphics/menu/scroll_btn_down.png" />		<surface name="scroll_btn_up" file="Graphics/menu/scroll_btn_up.png" />	</section>	<section name="Window">		<font name="font">			<bitmap glyphs="my_fnt_glyphs_2_sh" width_offset="-3" letters="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-+=().,?$%!/\~&'_;:" />		</font>	</section></resources>

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