📄 windows gdi和gdi+编程实例剖析_4.htm
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<DIV class=newsmallbox>Windows GDI和GDI+编程实例剖析 </DIV>
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<DIV class=newtitle1>作者: 宋宝华 </DIV>
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<DIV class=newtitle4>[ 2005-11-11 08:18 ]</DIV></DIV>
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<DIV class=guanggao><SPAN
id=contentAdv></SPAN></DIV> <STRONG>持久的路径对象<BR></STRONG><BR> 在GDI中,路径隶属于一个设备上下文,一旦设备环境指针超过它的生存期,路径也会被删除。利用GDI+,可以创建并维护与Graphics对象分开的GraphicsPath
对象,它不依赖于Graphics对象的生存期。<BR><BR> 变形和矩阵对象<BR><BR> GDI+提供了Matrix对象,它是一种可以使变形(旋转、平移、缩放等)
简易灵活的强大工具,Matrix对象需与要被变形的对象联合使用。对于GraphicsPath类,我们可以使用其成员函数Transform接收Matrix参数用于变形。<BR><BR>
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<TD>void CGdiexampleDlg::OnTransformationMatrix()<BR>{<BR> // TODO: Add
your command handler code here<BR> CClientDC
dc(this);<BR> //创建Graphics对象<BR> Graphics graphics(dc);<BR> GraphicsPath
path;<BR> path.AddRectangle(Rect(250, 20, 70,
70));<BR> graphics.DrawPath(&Pen(Color::Black, 1), &path); //
在应用变形矩阵之前绘制矩形<BR> // 路径变形<BR> Matrix matrix1,
matrix2;<BR><BR> matrix1.Rotate(45.0f);
//旋转顺时针45度<BR> path.Transform(&matrix1);
//应用变形<BR> graphics.DrawPath(&Pen(Color::Red, 3),
&path);<BR><BR> matrix2.Scale(1.0f, 0.5f);
//转化成为平行四边形法则<BR> path.Transform(&matrix2);
//应用变形<BR> graphics.DrawPath(&Pen(Color::Blue, 3), &path);<BR>}
</TD></TR></TBODY></TABLE><BR> 图5演示了正方形经过旋转和拉伸之后的效果:黑色的为原始图形,红色的为旋转45度之后的图形,蓝色的为经过拉伸为平行四边形后的图形。
<BR><BR>
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<DIV align=center><IMG
src="Windows GDI和GDI+编程实例剖析_4.files/2hs325j8mu2t.jpg" border=0><BR>图5
GDI+变形和矩阵对象</DIV></TD></TR></TBODY></TABLE><BR> <STRONG>可伸缩区域<BR></STRONG><BR> GDI+通过对区域(Region)的支持极大地扩展了GDI。在GDI
中,区域存储在设备坐标中,可应用于区域的唯一变形是平移。但是在GDI
+中,区域存储在全局坐标(世界坐标)中,可对区域利用变形矩阵进行变形(旋转、平移、缩放等)。<BR><BR>
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<TD>void CGdiexampleDlg::OnScalableRegion()<BR>{<BR> // TODO: Add your
command handler code here<BR> CClientDC
dc(this);<BR> //创建Graphics对象<BR> Graphics
graphics(dc);<BR> //创建GraphicsPath<BR> GraphicsPath
path;<BR> path.AddLine(100, 100, 150, 150);<BR> path.AddLine(50, 150, 150,
150);<BR> path.AddLine(50, 150, 100, 100);<BR> //创建Region<BR> Region
region(&path);<BR> //填充区域
<BR> graphics.FillRegion(&SolidBrush(Color::Blue),
&region);<BR> //区域变形<BR> Matrix matrix;<BR> matrix.Rotate(10.0f);
//旋转顺时针20度<BR> matrix.Scale(1.0f, 0.3f);
//拉伸<BR> region.Transform(&matrix); //应用变形<BR> //填充变形后的区域
<BR> graphics.FillRegion(&SolidBrush(Color::Green),
&region);<BR>}</TD></TR></TBODY></TABLE><BR> 上述程序中以蓝色填充一个三角形区域,接着将此区域旋转和拉伸,再次显示,其效果如图6。<BR><BR>
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<DIV align=center><IMG
src="Windows GDI和GDI+编程实例剖析_4.files/w01389f036vf.jpg" border=0><BR>图6
GDI+区域变形</DIV></TD></TR></TBODY></TABLE><BR>
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