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<DIV class=newsmallbox>Windows GDI和GDI+编程实例剖析 </DIV>
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<DIV class=newtitle1>作者: 宋宝华 </DIV>
<DIV class=newtitle2>出处: 天极网 </DIV>
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<DIV class=newtitle4>[ 2005-11-11 08:18 ]</DIV></DIV>
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<DIV class=guanggao><SPAN 
id=contentAdv></SPAN></DIV>  <B>5.GDI与GDI+的比较</B><BR><BR>  GDI+相对GDI而言主要在编程方式上发生了巨大的改变。<BR><BR>  GDI的核心是设备上下文,GDI函数都依赖于设备上下文句柄,其编程方式是基于句柄的;GDI+无需时刻依赖于句柄或设备上下文,用户只需创建一个Graphics 
对象,就可以用面向对象的方式调用其成员函数进行图形操作,编程方式是基于对象的。<BR><BR>  GDI在使用设备上下文绘制线条之前,必须先调用SelectObject 
以使钢笔对象和设备上下文关联。其后,在设备上下文中绘制的所有线条均使用该钢笔,直到选择另一支不同的钢笔为止。CGdiexampleDlg::OnGdiDrawLine函数中的下列语句完成的就是这个功能:<BR><BR>
<TABLE borderColor=#cccccc width="90%" align=center bgColor=#e3e3e3 border=1>
  <TBODY>
  <TR>
    <TD>//创建绘制正旋曲线的pen并将其选入设备上下文<BR>CPen 
      pen(PS_SOLID,1,RGB(255,0,0));<BR>HGDIOBJ oldObject = 
      dc.SelectObject(pen.GetSafeHandle()); 
      <BR>…<BR>//创建绘制x轴的pen并将其选入设备上下文<BR>CPen 
      penx(PS_SOLID,1,RGB(0,0,255));<BR>dc.SelectObject(penx.GetSafeHandle());<BR>…<BR>//恢复原先的pen<BR>dc.SelectObject(oldObject);</TD></TR></TBODY></TABLE><BR>  但是,在GDI+中,只需将Pen对象直接作为参数传递给Graphics类的DrawLine等方法即可,而不必使Pen对象与Graphics对象关联,例如CGdiexampleDlg::OnGdipDrawLine函数中的下列语句:<BR><BR>
<TABLE borderColor=#cccccc width="90%" align=center bgColor=#e3e3e3 border=1>
  <TBODY>
  <TR>
    <TD>Pen 
      myPen(Color::Red);<BR>myPen.SetWidth(1);<BR>…<BR>graphics.DrawLine(&amp;myPen,i,100*sin(2*(i/(rect.right/5.0))*PI),<BR>i+1,100*sin(2*((i+1)/(rect.right/5.0))*PI));<BR>…<BR>graphics.DrawLine(&amp;myPen,0,0,rect.right,0);</TD></TR></TBODY></TABLE><BR>  GDI中有当前位置的概念,所以在使用GDI绘制线条前应该先使用MoveTo移动当前位置,再使用LineTo画线,例如:<BR><BR>
<TABLE borderColor=#cccccc width="90%" align=center bgColor=#e3e3e3 border=1>
  <TBODY>
  <TR>
    <TD>//绘制正旋曲线<BR>dc.MoveTo(0,0) ;<BR>for(int 
      i=0;i&lt;rect.right;i++)<BR>{<BR> dc.LineTo(i,100*sin(2*(i/(rect.right/5.0))*PI)); 
      <BR>} 
</TD></TR></TBODY></TABLE><BR>  而GDI+中则没有当前位置的概念,画线函数中可以直接指定起点和终点,例如:<BR><BR>
<TABLE borderColor=#cccccc width="90%" align=center bgColor=#e3e3e3 border=1>
  <TBODY>
  <TR>
    <TD>graphics.DrawLine(&amp;myPen,0,0,rect.right,0);</TD></TR></TBODY></TABLE><BR>  <B>6.结论</B><BR><BR>  鉴于GDI+良好的易用性和其具有的强大功能,我们建议尽快抛弃GDI编程方式,因为我们没有必要将时间浪费在无意义的重复代码的设计上。GDI+对GDI的增强,某种意义上类似于MFC对Windows 
API的整理和封装。作为一种良好的"生产工具",它必将大大地促进开发时的"生产力"。<BR><BR>
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    <TD>
      <DIV align=center>编辑推荐:<A href="http://dev.yesky.com/121/2018121.shtml" 
      target=_blank><FONT 
      color=#cc3333><B>基于VC++的GDI常用坐标系统及应用</B></FONT></A></DIV></TD></TR></TBODY></TABLE>
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