📄 fieldmap.h
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#if !defined(AFX_FIELDMAP_H__DB4C52E0_4AFA_11D6_8BCA_00D0098700E4__INCLUDED_)
#define AFX_FIELDMAP_H__DB4C52E0_4AFA_11D6_8BCA_00D0098700E4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FieldMap.h : header file
//
#include "FPSPropertyList.h"
/////////////////////////////////////////////////////////////////////////////
// CFieldMap dialog
class CFieldMap : public CDialog
{
// Construction
public:
CFieldMap(CWnd* pParent = NULL); // standard constructor
CFPSPropertyList m_nPropList;
// Dialog Data
//{{AFX_DATA(CFieldMap)
enum { IDD = IDD_MAP };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFieldMap)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFieldMap)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void AddItemsToPropList();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIELDMAP_H__DB4C52E0_4AFA_11D6_8BCA_00D0098700E4__INCLUDED_)
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