📄 childoglview.cpp
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// ChildOGLView.cpp : implementation file
//
#include "stdafx.h"
#include "Edit3DM.h"
#include "ChildOGLView.h"
#include "mainfrm.h"
#include "edit3dmview.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildOGLView
IMPLEMENT_DYNCREATE(CChildOGLView, CFormView)
CChildOGLView::CChildOGLView()
: CFormView(CChildOGLView::IDD)
{
//{{AFX_DATA_INIT(CChildOGLView)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pDC = NULL;
m_ViewID = 1;
}
CChildOGLView::~CChildOGLView()
{
}
void CChildOGLView::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChildOGLView)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChildOGLView, CFormView)
//{{AFX_MSG_MAP(CChildOGLView)
ON_WM_DESTROY()
ON_WM_CREATE()
ON_WM_SIZE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildOGLView diagnostics
#ifdef _DEBUG
void CChildOGLView::AssertValid() const
{
CFormView::AssertValid();
}
void CChildOGLView::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildOGLView message handlers
///////////////////////////////////////////////////////////////////////////
//OpenGL Setting///////////////////////////////////////////////////////////
bool CChildOGLView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW|
PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0,0,0,0,0,0,
0,
0,
0,
0,0,0,0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0
};
int pixelformat;
if((pixelformat=ChoosePixelFormat(m_pDC->GetSafeHdc(),&pfd))==0)
{
MessageBox("ChoosePixelFormat failed");
return false;
}
if(SetPixelFormat(m_pDC->GetSafeHdc(),pixelformat,&pfd)==false)
{
MessageBox("SetPixelFormat failed");
return false;
}
return true;
}
void CChildOGLView::init()
{
PIXELFORMATDESCRIPTOR pfd;
int n;
//HGLRC hrc;
m_pDC = new CClientDC(this);
ASSERT(m_pDC!=NULL);
if(!bSetupPixelFormat()) return;
n=::GetPixelFormat(m_pDC->GetSafeHdc());
::DescribePixelFormat(m_pDC->GetSafeHdc(),n,sizeof(pfd),&pfd);
//hrc=wglCreateContext(m_pDC->GetSafeHdc());
m_hRC = wglCreateContext(m_pDC->GetSafeHdc());
//wglMakeCurrent(m_pDC->GetSafeHdc(), hrc);
wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC);
GetClientRect(&m_oldRect);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glEnable(GL_TEXTURE_2D); //启动纹理
//glEnable(GL_NORMALIZE);
//if u have many device(windows) for OpenGL, u can add this sentence
//to make the current device to be NULL.
//wglMakeCurrent(m_pDC->GetSafeHdc(), NULL);
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
void CChildOGLView::OnDestroy()
{
CFormView::OnDestroy();
// TODO: Add your message handler code here
////////////////////////////////////////////////////////
//Destroy Device////////////////////////////////////////
wglDeleteContext(m_hRC);
if(m_pDC)
delete m_pDC;
////////////////////////////////////////////////////////
////////////////////////////////////////////////////////
}
int CChildOGLView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFormView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
AddMetoDoc();
init();
return 0;
}
void CChildOGLView::OnSize(UINT nType, int cx, int cy)
{
CFormView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
if(cy>0)
{
if((m_oldRect.right > cx)||(m_oldRect.bottom > cy))
RedrawWindow();
m_oldRect.right=cx;
m_oldRect.bottom=cy;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glViewport(0,0,cx,cy);
}
}
void CChildOGLView::DrawScene()
{
ViewType currentviewtype;
CMainFrame* pframe = (CMainFrame*)AfxGetMainWnd();
if(m_ViewID == 1)
{
currentviewtype = pframe->m_ViewArrange.m_ChildViewAType;
}
else if(m_ViewID == 2)
{
currentviewtype = pframe->m_ViewArrange.m_ChildViewBType;
}
glViewport(0, 0, m_oldRect.right, m_oldRect.bottom);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
CEdit3DMDoc* pdoc = GetDocument();
if(pdoc != NULL)
{
pdoc->m_3DMani.SetProjection(currentviewtype, 0);
pdoc->m_3DMani.DrawBound(currentviewtype);
}
glFinish();
SwapBuffers(wglGetCurrentDC());
}
void CChildOGLView::OnDraw(CDC* pDC)
{
// TODO: Add your specialized code here and/or call the base class
wglMakeCurrent(m_pDC->GetSafeHdc(), m_hRC);
DrawScene();
}
CEdit3DMDoc* CChildOGLView::GetDocument()
{
CMainFrame* pframe = (CMainFrame*)AfxGetMainWnd();
if(pframe != NULL)
{
return pframe->m_pMainView->GetDocument();
}
return NULL;
}
void CChildOGLView::AddMetoDoc()
{
CEdit3DMDoc* pdoc = (CEdit3DMDoc*)GetDocument();
if(pdoc != NULL)
{
pdoc->AddView(this);
}
}
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